Gamification in Biomedical Sciences programme: wordsearch
Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedi...
| Main Author: | Md. Akim, Abdah |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Universiti Putra Malaysia Press
2018
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/71550/ http://psasir.upm.edu.my/id/eprint/71550/1/Gamification-wordsearch.pdf |
Similar Items
Narrative problem based learning in Biomedical Science
by: Md. Akim, Abdah
Published: (2020)
by: Md. Akim, Abdah
Published: (2020)
Narrative problem-based learning in biomedical sciences
by: Md. Akim, Abdah, et al.
Published: (2020)
by: Md. Akim, Abdah, et al.
Published: (2020)
Gamification
by: Wood, Lincoln, et al.
Published: (2015)
by: Wood, Lincoln, et al.
Published: (2015)
Pursure biomedical science at MAHSA
Published: (2010)
Published: (2010)
The effectiveness of a motivation camp programme among second and third year students of biomedical science
by: Nurul Farhana Jufri,, et al.
Published: (2018)
by: Nurul Farhana Jufri,, et al.
Published: (2018)
Questionify gamification in education
by: Kasinathan, Vinothini, et al.
Published: (2018)
by: Kasinathan, Vinothini, et al.
Published: (2018)
Gamification of learning obesity
by: Pang, Qing Sen
Published: (2024)
by: Pang, Qing Sen
Published: (2024)
Islamic ethics of creativity and innovation in biomedical sciences
by: Malik, Mohammad Manzoor
Published: (2014)
by: Malik, Mohammad Manzoor
Published: (2014)
Learn to drive - gamification with unity
by: Hang, Shy Mun
Published: (2024)
by: Hang, Shy Mun
Published: (2024)
Knowledge, attitude and practice on the Islamic Perspective Slots (IPS) in biomedical science curriculum among biomedical science students of International Islamic University Malaysia
by: Mohd Shafri, Mohd Affendi, et al.
Published: (2018)
by: Mohd Shafri, Mohd Affendi, et al.
Published: (2018)
Profesor Turun Padang Programme Merdeka Scavenger Hunt fosters spirit of love of country and English through gamification
by: Noor Azlinda, Zainal Abidin, et al.
Published: (2024)
by: Noor Azlinda, Zainal Abidin, et al.
Published: (2024)
Crowdsourcing stem content for educational gamification
by: Azwin Arif, Abdul Rahim, et al.
Published: (2018)
by: Azwin Arif, Abdul Rahim, et al.
Published: (2018)
Mobile Savings Application With Gamification (Msag)
by: Gan, Kar Hou
Published: (2022)
by: Gan, Kar Hou
Published: (2022)
Comparative analysis of gamification approaches in education
by: Ahmad Fuadi, Nur Faizura, et al.
Published: (2017)
by: Ahmad Fuadi, Nur Faizura, et al.
Published: (2017)
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)
by: Reiners, Torsten, et al.
Published: (2012)
Food waste mobile application with gamification
by: Chai, Cun Lin
Published: (2024)
by: Chai, Cun Lin
Published: (2024)
Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
by: White, Becky, et al.
Published: (2022)
by: White, Becky, et al.
Published: (2022)
Does gamification work in a serious context? The influence of gamification, utilitarian, and hedonic features in the community-based crowdfunding platform
by: Nur Aqilah Hazirah Mohd Anim,, et al.
Published: (2021)
by: Nur Aqilah Hazirah Mohd Anim,, et al.
Published: (2021)
The Effect of Aloe Vera, Vitamin C and E on Tumour Marker Enzymes in Hepatocarcinogenesis
by: Md Akim, Abdah
Published: (1998)
by: Md Akim, Abdah
Published: (1998)
Biological Activities of Oryzanol, Stigmasterol and Microminutinin on Human Breast Cancer Cell-Line, Mcf7
by: Md Akim, Abdah
Published: (2004)
by: Md Akim, Abdah
Published: (2004)
ReFlex gamification for cerebral palsy kids
by: Ahmad Firdaus, Ilias, et al.
Published: (2021)
by: Ahmad Firdaus, Ilias, et al.
Published: (2021)
ReVwalk gamification for cerebral palsy kids
by: Mohamad Zikri Amin, Awang, et al.
Published: (2021)
by: Mohamad Zikri Amin, Awang, et al.
Published: (2021)
Gamification Design Elements in Business Education Simulations
by: Reiners, Torsten, et al.
Published: (2015)
by: Reiners, Torsten, et al.
Published: (2015)
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)
by: Gregory, S., et al.
Published: (2015)
A systematic review of health sciences students’ online learning during the COVID-19 pandemic
by: Abdull Mutalib, Abdull Assyaqireen, et al.
Published: (2022)
by: Abdull Mutalib, Abdull Assyaqireen, et al.
Published: (2022)
NotisMe!: Crowdsourced Student Tasks Reminder with Gamification
by: Mohd Hizal, Muhammad Haziq, et al.
Published: (2020)
by: Mohd Hizal, Muhammad Haziq, et al.
Published: (2020)
Gamification approach for interactive learning of lean manufacturing activities
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
Improving driver loyalty through using gamification approach
by: Mogie, Callista Ivana, et al.
Published: (2023)
by: Mogie, Callista Ivana, et al.
Published: (2023)
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
by: Daud, Rosmawati Mohd, et al.
Published: (2017)
by: Daud, Rosmawati Mohd, et al.
Published: (2017)
Gamification in programming language learning: a review and pathway
by: Mubin, Siti Azreena, et al.
Published: (2020)
by: Mubin, Siti Azreena, et al.
Published: (2020)
Virtual reality and gamification in hospitality education at front desk
by: Ismail, Nurul Halimatul Asmak, et al.
Published: (2024)
by: Ismail, Nurul Halimatul Asmak, et al.
Published: (2024)
Applied Gamification to Enhance Customer Loyalty for Fintech Industry
by: Qureshi, M.A., et al.
Published: (2023)
by: Qureshi, M.A., et al.
Published: (2023)
Interactive learning adventures: Learn coding through gamification
by: Ong, Zhan Wen
Published: (2024)
by: Ong, Zhan Wen
Published: (2024)
Programmes sharing the love for science
by: Sani, Rozana
Published: (2018)
by: Sani, Rozana
Published: (2018)
I’m not playing: gamification, mental illness, and
neoliberal subjectivity
by: Russell, Francis
Published: (2018)
by: Russell, Francis
Published: (2018)
Gamification approach toward flexibility learning: MyHSC apps
by: Mohamed, Rozihan, et al.
Published: (2017)
by: Mohamed, Rozihan, et al.
Published: (2017)
Gamification in logistics and supply chain education: Extending active learning
by: Wood, Lincoln, et al.
Published: (2012)
by: Wood, Lincoln, et al.
Published: (2012)
ESL preservice teachers’ readiness towards the use of
gamification in the classroom
by: Tee, Yun Jia
Published: (2024)
by: Tee, Yun Jia
Published: (2024)
Composites for Biomedical Applications
by: Wintermantel, E., et al.
Published: (2016)
by: Wintermantel, E., et al.
Published: (2016)
Borneo biomedical bibliography
by: Baer, Adela
Published: (2000)
by: Baer, Adela
Published: (2000)
Similar Items
-
Narrative problem based learning in Biomedical Science
by: Md. Akim, Abdah
Published: (2020) -
Narrative problem-based learning in biomedical sciences
by: Md. Akim, Abdah, et al.
Published: (2020) -
Gamification
by: Wood, Lincoln, et al.
Published: (2015) -
Pursure biomedical science at MAHSA
Published: (2010) -
The effectiveness of a motivation camp programme among second and third year students of biomedical science
by: Nurul Farhana Jufri,, et al.
Published: (2018)