Effects of game-product congruence on game-players' brand attitude in mobile games: a review
Advertising is a marketing communication tool used by marketers to convey their brand messages to targeted consumers. Over the years, the effectiveness of traditional advertising has greatly diminished due to the clutter of advertisements that impede consumers’ ability to process and retain advertis...
| Main Authors: | Toh, Yuan Kai, Hashim, Haslinda, Abdul Aziz, Yuhanis, Ng, Siew Imm |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Human Resource Management Academic Research Society
2019
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/69719/ http://psasir.upm.edu.my/id/eprint/69719/1/69719.pdf |
Similar Items
Effects of game-product congruence on game-players’ brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019)
by: Toh, Yuan Kai, et al.
Published: (2019)
Factors Influencing the Game Players to Choose Chinese Online Games
by: Han, Fei
Published: (2010)
by: Han, Fei
Published: (2010)
No pre-games for players, no problem
by: Azharie, Farah
Published: (2017)
by: Azharie, Farah
Published: (2017)
Skilled players cooperate less in multi-player games
by: Chesney, T., et al.
Published: (2014)
by: Chesney, T., et al.
Published: (2014)
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)
by: Chin, Yi Jia, et al.
Published: (2017)
The impact of game engagement and game motivation on game addiction among the young adult multiplayer online battle arena players in Malaysia
by: Chua, Hung Ming, et al.
Published: (2019)
by: Chua, Hung Ming, et al.
Published: (2019)
Player motivations in massively multiplayer online games
by: Voulgari, I., et al.
Published: (2014)
by: Voulgari, I., et al.
Published: (2014)
Exploring the characteristics of violent video game players
by: Phillips, R.S.
Published: (2018)
by: Phillips, R.S.
Published: (2018)
Optimal strategies of players in linear differential games.
by: Salimi, Mehdi
Published: (2011)
by: Salimi, Mehdi
Published: (2011)
The Influences Of Game Level Design On Player’s Immersion
by: Muhamad Elias, Mohd Alif Leong
Published: (2021)
by: Muhamad Elias, Mohd Alif Leong
Published: (2021)
Game structure analysis in adolescent squash players
by: Wei, Chow Xiao
Published: (2013)
by: Wei, Chow Xiao
Published: (2013)
Social, Casual and Mobile Games The Changing Gaming Landscape
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Digital game education: designing interventions to encourage players’ informed reflections on their digital gaming practices
by: Marques de Albuquerque, Rafael
Published: (2016)
by: Marques de Albuquerque, Rafael
Published: (2016)
E-CRM In Online Gaming: Creating Value For The Player
by: Sheidaei, Hoda
Published: (2009)
by: Sheidaei, Hoda
Published: (2009)
E-CRM in Online Gaming: Creating Value for the Player
by: Hoda Sheidaei,
Published: (2009)
by: Hoda Sheidaei,
Published: (2009)
Measuring behavioural change of players in public goods game
by: Fattah, Polla, et al.
Published: (2017)
by: Fattah, Polla, et al.
Published: (2017)
Pursuit-evasion differential game with many inertial players
by: Ibragimov, Gafurjan I., et al.
Published: (2009)
by: Ibragimov, Gafurjan I., et al.
Published: (2009)
Differential games with many pursuers and integral constraints on controls of players
by: Ali Allahabi, Fateh Abdo
Published: (2011)
by: Ali Allahabi, Fateh Abdo
Published: (2011)
Environmental fluctuation: player awareness and adaptability in platform adventure game
by: Leong, Xue Qian
Published: (2024)
by: Leong, Xue Qian
Published: (2024)
Pursuit differential games of many players on surface of cylinder and cone
by: Karapanan, Piriatharisini
Published: (2022)
by: Karapanan, Piriatharisini
Published: (2022)
Differential games of many players for infinite system of differential equations
by: Kazimirova, Ruzakhon Yunus Kizi
Published: (2024)
by: Kazimirova, Ruzakhon Yunus Kizi
Published: (2024)
Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016)
by: Liboriussen, Bjarke, et al.
Published: (2016)
A bargaining procedure leading to the serial rule in games with veto players
by: Arin, J., et al.
Published: (2015)
by: Arin, J., et al.
Published: (2015)
Measuring player’s behaviour change over time in public goods game
by: Fattah, Polla, et al.
Published: (2016)
by: Fattah, Polla, et al.
Published: (2016)
Evasion differential game with coordinate-wise integral constraints on controls of players
by: Salleh, Yusra, et al.
Published: (2019)
by: Salleh, Yusra, et al.
Published: (2019)
Performance contributing match and game variables
in elite and youth badminton players
by: Loon, Leong Kah
Published: (2015)
by: Loon, Leong Kah
Published: (2015)
Archaeological Discovery, Game Genres, Game Mechanics
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Locating the Game: Gaming Cultures in/and the Asia-Pacific
by: Hjorth, L., et al.
Published: (2009)
by: Hjorth, L., et al.
Published: (2009)
Social games and game-based revenue models
by: Balnaves, Mark, et al.
Published: (2016)
by: Balnaves, Mark, et al.
Published: (2016)
Game design analysis of the video game Abzu
by: Ruiz Leyva, Daniel
Published: (2017)
by: Ruiz Leyva, Daniel
Published: (2017)
Mobile learning and games in special education
by: Standen, Penny, et al.
Published: (2014)
by: Standen, Penny, et al.
Published: (2014)
What motivates people to purchase virtual items via gacha mechanics of video games? A case study of Chinese game players
by: Zeng, Ziyan
Published: (2018)
by: Zeng, Ziyan
Published: (2018)
The economics of free: freemium games, branding and the impatience economy
by: Evans, Elizabeth
Published: (2015)
by: Evans, Elizabeth
Published: (2015)
The relationship between attitudes, self- regulation, game immersion, and perceived stress on online gaming intentions and behaviors among Chinese college students
by: Xiaodan, Wang, et al.
Published: (2024)
by: Xiaodan, Wang, et al.
Published: (2024)
Need satisfaction and internet gaming disorder: The mediating role of gaming motivations.
by: Kong, Jessie Jing Wei, et al.
Published: (2023)
by: Kong, Jessie Jing Wei, et al.
Published: (2023)
Factors In Games That Effect Game Based Learning In Malaysia
by: Akbar, Ameen
Published: (2011)
by: Akbar, Ameen
Published: (2011)
Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player
by: Larbani, Moussa
Published: (2009)
by: Larbani, Moussa
Published: (2009)
Towards personalised, gamified systems: An investigation into game design, personality and player typologies
by: Ferro, L., et al.
Published: (2013)
by: Ferro, L., et al.
Published: (2013)
Game-Based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Similar Items
-
Effects of game-product congruence on game-players’ brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019) -
Factors Influencing the Game Players to Choose Chinese Online Games
by: Han, Fei
Published: (2010) -
No pre-games for players, no problem
by: Azharie, Farah
Published: (2017) -
Skilled players cooperate less in multi-player games
by: Chesney, T., et al.
Published: (2014) -
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)