Gamification approach toward flexibility learning: MyHSC apps

In the context of the increasingly changing and evolving landscape of higher education, flexible learning is the future of higher education which brings the goal of access to education at any time, by anyone, and anywhere. The approach to flexible learning can be improved through innovations that ar...

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Main Authors: Mohamed, Rozihan, Mat Su, Ahmad Suhaizi
Format: Conference or Workshop Item
Language:English
Published: Centre for Global Open Access Learning, Immersive Technology & Quality Assurance, Universiti Sains Islam Malaysia 2017
Online Access:http://psasir.upm.edu.my/id/eprint/66779/
http://psasir.upm.edu.my/id/eprint/66779/1/IUCEL%202017-22.pdf
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author Mohamed, Rozihan
Mat Su, Ahmad Suhaizi
author_facet Mohamed, Rozihan
Mat Su, Ahmad Suhaizi
author_sort Mohamed, Rozihan
building UPM Institutional Repository
collection Online Access
description In the context of the increasingly changing and evolving landscape of higher education, flexible learning is the future of higher education which brings the goal of access to education at any time, by anyone, and anywhere. The approach to flexible learning can be improved through innovations that are recognized as gamification. The smartphones application such as Android or iOS platform has enabled stakeholders in biodiversity to connect the ubiquity of these platforms and create various types of mobile applications as a tool in biodiversity and conservation research. The interactive functionalities such as gamification via smartphone have designed for public and biodiversity researchers to identify, obtain and record biodiversity data as well as generating knowledge portability in the digital forms. The gamification involves the use of game elements in non-game contexts and enable users to utilize computational ability to discover the enjoyment of species identification which previously reserved for biodiversity experts. However, apparently there is lack of mobile application gamification devoted to the identification in horseshoe crab species. This gamification of species identification app facilitated user to identify the species as well as accompanying with field guide. This innovation enable user (student/public) to comprise with main species information, image capturing, geolocation and geotagging which will assists and ease the users to identify and record the information during conservation/field work. Perhaps, MyHSC app gamification of horseshoe crab species identification will create an impetus to the interest and enhancement engagement of student in species identification as well as increasing awareness among public for species conservation in Malaysia.
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format Conference or Workshop Item
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institution Universiti Putra Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T11:29:21Z
publishDate 2017
publisher Centre for Global Open Access Learning, Immersive Technology & Quality Assurance, Universiti Sains Islam Malaysia
recordtype eprints
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spelling upm-667792019-03-04T00:31:46Z http://psasir.upm.edu.my/id/eprint/66779/ Gamification approach toward flexibility learning: MyHSC apps Mohamed, Rozihan Mat Su, Ahmad Suhaizi In the context of the increasingly changing and evolving landscape of higher education, flexible learning is the future of higher education which brings the goal of access to education at any time, by anyone, and anywhere. The approach to flexible learning can be improved through innovations that are recognized as gamification. The smartphones application such as Android or iOS platform has enabled stakeholders in biodiversity to connect the ubiquity of these platforms and create various types of mobile applications as a tool in biodiversity and conservation research. The interactive functionalities such as gamification via smartphone have designed for public and biodiversity researchers to identify, obtain and record biodiversity data as well as generating knowledge portability in the digital forms. The gamification involves the use of game elements in non-game contexts and enable users to utilize computational ability to discover the enjoyment of species identification which previously reserved for biodiversity experts. However, apparently there is lack of mobile application gamification devoted to the identification in horseshoe crab species. This gamification of species identification app facilitated user to identify the species as well as accompanying with field guide. This innovation enable user (student/public) to comprise with main species information, image capturing, geolocation and geotagging which will assists and ease the users to identify and record the information during conservation/field work. Perhaps, MyHSC app gamification of horseshoe crab species identification will create an impetus to the interest and enhancement engagement of student in species identification as well as increasing awareness among public for species conservation in Malaysia. Centre for Global Open Access Learning, Immersive Technology & Quality Assurance, Universiti Sains Islam Malaysia 2017 Conference or Workshop Item PeerReviewed text en http://psasir.upm.edu.my/id/eprint/66779/1/IUCEL%202017-22.pdf Mohamed, Rozihan and Mat Su, Ahmad Suhaizi (2017) Gamification approach toward flexibility learning: MyHSC apps. In: 2nd International University Carnival on e-Learning (IUCEL 2017), 26-27 Sept. 2017, Universiti Sains Islam Malaysia. (pp. 430-431).
spellingShingle Mohamed, Rozihan
Mat Su, Ahmad Suhaizi
Gamification approach toward flexibility learning: MyHSC apps
title Gamification approach toward flexibility learning: MyHSC apps
title_full Gamification approach toward flexibility learning: MyHSC apps
title_fullStr Gamification approach toward flexibility learning: MyHSC apps
title_full_unstemmed Gamification approach toward flexibility learning: MyHSC apps
title_short Gamification approach toward flexibility learning: MyHSC apps
title_sort gamification approach toward flexibility learning: myhsc apps
url http://psasir.upm.edu.my/id/eprint/66779/
http://psasir.upm.edu.my/id/eprint/66779/1/IUCEL%202017-22.pdf