Mighty Microbes
Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...
| Main Authors: | , , , , , |
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| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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| Online Access: | http://psasir.upm.edu.my/id/eprint/57985/ http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |
| _version_ | 1848853520629891072 |
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| author | Noor Effendy, Muhamad Fadly Shah Tham, May Ling Tam, Xi Yuan Rozilah, Megat Mohamad Irfan Chew, Han Hoong Saad, Wan Zuhainis |
| author_facet | Noor Effendy, Muhamad Fadly Shah Tham, May Ling Tam, Xi Yuan Rozilah, Megat Mohamad Irfan Chew, Han Hoong Saad, Wan Zuhainis |
| author_sort | Noor Effendy, Muhamad Fadly Shah |
| building | UPM Institutional Repository |
| collection | Online Access |
| description | Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the understanding about microbes and their importance in daily lives. |
| first_indexed | 2025-11-15T10:55:17Z |
| format | Conference or Workshop Item |
| id | upm-57985 |
| institution | Universiti Putra Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T10:55:17Z |
| publishDate | 2016 |
| publisher | UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | upm-579852017-11-02T02:50:25Z http://psasir.upm.edu.my/id/eprint/57985/ Mighty Microbes Noor Effendy, Muhamad Fadly Shah Tham, May Ling Tam, Xi Yuan Rozilah, Megat Mohamad Irfan Chew, Han Hoong Saad, Wan Zuhainis Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the understanding about microbes and their importance in daily lives. UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016 Conference or Workshop Item PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf Noor Effendy, Muhamad Fadly Shah and Tham, May Ling and Tam, Xi Yuan and Rozilah, Megat Mohamad Irfan and Chew, Han Hoong and Saad, Wan Zuhainis (2016) Mighty Microbes. In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 299-300). |
| spellingShingle | Noor Effendy, Muhamad Fadly Shah Tham, May Ling Tam, Xi Yuan Rozilah, Megat Mohamad Irfan Chew, Han Hoong Saad, Wan Zuhainis Mighty Microbes |
| title | Mighty Microbes |
| title_full | Mighty Microbes |
| title_fullStr | Mighty Microbes |
| title_full_unstemmed | Mighty Microbes |
| title_short | Mighty Microbes |
| title_sort | mighty microbes |
| url | http://psasir.upm.edu.my/id/eprint/57985/ http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |