Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study

Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness reg...

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Main Authors: Azhari, Nurul Natasya, Abdul Manaf, Rosliza, Ng, Shing Wei, Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid, Mohamad Gobil, Abdul Rahman, Saad, Wan Zuhainis, Amin Nordin, Syafinaz
Format: Article
Language:English
Published: MDPI 2019
Online Access:http://psasir.upm.edu.my/id/eprint/38358/
http://psasir.upm.edu.my/id/eprint/38358/1/38358.pdf
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author Azhari, Nurul Natasya
Abdul Manaf, Rosliza
Ng, Shing Wei
Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid
Mohamad Gobil, Abdul Rahman
Saad, Wan Zuhainis
Amin Nordin, Syafinaz
author_facet Azhari, Nurul Natasya
Abdul Manaf, Rosliza
Ng, Shing Wei
Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid
Mohamad Gobil, Abdul Rahman
Saad, Wan Zuhainis
Amin Nordin, Syafinaz
author_sort Azhari, Nurul Natasya
building UPM Institutional Repository
collection Online Access
description Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness regarding leptospirosis. This paper presents the findings of a pilot study wherein an educational intervention using a gamification intervention method was used to determine changes in leptospirosis knowledge among youth. On this note, students from a public university in Seremban district, Malaysia, were recruited and were asked to complete questionnaires before and after gamification activities. Baseline and immediate post-intervention data on leptospirosis knowledge were obtained. The total knowledge score was calculated, and differences in the mean pre- and post-intervention knowledge score were determined. Of the total 185 questionnaires that were completed at baseline and immediately post-intervention, only 168 that belonged to respondents who had heard of leptospirosis were analysed in this paper. A significant increase in leptospirosis knowledge was observed for the students following health education by gamification (p < 0.01). The results demonstrate the effectiveness of an educational intervention using gamification in improving leptospirosis knowledge among youth and suggest that gamification could become an efficient tool to prevent the disease within university-age demographics.
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spelling upm-383582020-05-04T16:23:06Z http://psasir.upm.edu.my/id/eprint/38358/ Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study Azhari, Nurul Natasya Abdul Manaf, Rosliza Ng, Shing Wei Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid Mohamad Gobil, Abdul Rahman Saad, Wan Zuhainis Amin Nordin, Syafinaz Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness regarding leptospirosis. This paper presents the findings of a pilot study wherein an educational intervention using a gamification intervention method was used to determine changes in leptospirosis knowledge among youth. On this note, students from a public university in Seremban district, Malaysia, were recruited and were asked to complete questionnaires before and after gamification activities. Baseline and immediate post-intervention data on leptospirosis knowledge were obtained. The total knowledge score was calculated, and differences in the mean pre- and post-intervention knowledge score were determined. Of the total 185 questionnaires that were completed at baseline and immediately post-intervention, only 168 that belonged to respondents who had heard of leptospirosis were analysed in this paper. A significant increase in leptospirosis knowledge was observed for the students following health education by gamification (p < 0.01). The results demonstrate the effectiveness of an educational intervention using gamification in improving leptospirosis knowledge among youth and suggest that gamification could become an efficient tool to prevent the disease within university-age demographics. MDPI 2019 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/38358/1/38358.pdf Azhari, Nurul Natasya and Abdul Manaf, Rosliza and Ng, Shing Wei and Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid and Mohamad Gobil, Abdul Rahman and Saad, Wan Zuhainis and Amin Nordin, Syafinaz (2019) Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study. International Journal of Environmental Research and Public Health, 16 (12). art. no. 2108. pp. 1-12. ISSN 1661-7827; ESSN: 1660-4601 https://www.mdpi.com/1660-4601/16/12/2108 10.3390/ijerph16122108
spellingShingle Azhari, Nurul Natasya
Abdul Manaf, Rosliza
Ng, Shing Wei
Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid
Mohamad Gobil, Abdul Rahman
Saad, Wan Zuhainis
Amin Nordin, Syafinaz
Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title_full Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title_fullStr Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title_full_unstemmed Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title_short Gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
title_sort gamification, a successful method to foster leptospirosis knowledge among university students: a pilot study
url http://psasir.upm.edu.my/id/eprint/38358/
http://psasir.upm.edu.my/id/eprint/38358/
http://psasir.upm.edu.my/id/eprint/38358/
http://psasir.upm.edu.my/id/eprint/38358/1/38358.pdf