Using flash games to stimulate cooperative communication

The benefits of using games in the language class are numerous (Godwin-Jones, 2005). Playing computer games have become a popular form of relaxation for many learners (Yang, 2001). Can this phenomenon be utilized to support foreign language teaching at the tertiary level? In this research, a group o...

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Main Authors: Gabarre, Serge, Gabarre, Cecile
Format: Article
Language:English
English
Published: Asia Association of Computer-Assisted Language Learning 2009
Subjects:
Online Access:http://psasir.upm.edu.my/id/eprint/17548/
http://psasir.upm.edu.my/id/eprint/17548/1/Using%20flash%20games%20to%20stimulate%20cooperative%20communication.pdf
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author Gabarre, Serge
Gabarre, Cecile
author_facet Gabarre, Serge
Gabarre, Cecile
author_sort Gabarre, Serge
building UPM Institutional Repository
collection Online Access
description The benefits of using games in the language class are numerous (Godwin-Jones, 2005). Playing computer games have become a popular form of relaxation for many learners (Yang, 2001). Can this phenomenon be utilized to support foreign language teaching at the tertiary level? In this research, a group of 15 Malaysian students were asked to solve a puzzle in a Flash game. Their task was simple: exit from a virtual room without a door. The computer/language lab used for this task was the Sanako Lab 300. Each learner had access to a single computer as well as a microphone and a headphone. The class had been divided into three groups of four students each and one group of three. In order to create an information gap task, four different audio instructions were available to each group. Each member of a group was required to communicate with the other three groups in order to complete the task
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English
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publishDate 2009
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spelling upm-175482015-11-30T07:14:33Z http://psasir.upm.edu.my/id/eprint/17548/ Using flash games to stimulate cooperative communication Gabarre, Serge Gabarre, Cecile The benefits of using games in the language class are numerous (Godwin-Jones, 2005). Playing computer games have become a popular form of relaxation for many learners (Yang, 2001). Can this phenomenon be utilized to support foreign language teaching at the tertiary level? In this research, a group of 15 Malaysian students were asked to solve a puzzle in a Flash game. Their task was simple: exit from a virtual room without a door. The computer/language lab used for this task was the Sanako Lab 300. Each learner had access to a single computer as well as a microphone and a headphone. The class had been divided into three groups of four students each and one group of three. In order to create an information gap task, four different audio instructions were available to each group. Each member of a group was required to communicate with the other three groups in order to complete the task Asia Association of Computer-Assisted Language Learning 2009 Article PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/17548/1/Using%20flash%20games%20to%20stimulate%20cooperative%20communication.pdf Gabarre, Serge and Gabarre, Cecile (2009) Using flash games to stimulate cooperative communication. AsiaCall Online Journal, 4 (1). pp. 39-46. ISSN 1936-9859 Language and languages - Study and teaching Communication - Technological innovations Educational technology English
spellingShingle Language and languages - Study and teaching
Communication - Technological innovations
Educational technology
Gabarre, Serge
Gabarre, Cecile
Using flash games to stimulate cooperative communication
title Using flash games to stimulate cooperative communication
title_full Using flash games to stimulate cooperative communication
title_fullStr Using flash games to stimulate cooperative communication
title_full_unstemmed Using flash games to stimulate cooperative communication
title_short Using flash games to stimulate cooperative communication
title_sort using flash games to stimulate cooperative communication
topic Language and languages - Study and teaching
Communication - Technological innovations
Educational technology
url http://psasir.upm.edu.my/id/eprint/17548/
http://psasir.upm.edu.my/id/eprint/17548/1/Using%20flash%20games%20to%20stimulate%20cooperative%20communication.pdf