Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners

This quasi-experimental study attempted to investigate which mode of language games, paper-based or computer-based, can better expand the English vocabulary size of Form Four students especially at the 2000 word-level. Seventy students were involved in this study i.e. thirty-five in each group. The...

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Main Authors: Letchumanan, Kanthimathi, Tan, Bee Hoon, Paramasivam, Shamala, Md Rashid, Sabariah, Muthusamy, Paramasivam
Format: Article
Language:English
Published: Universiti Putra Malaysia Press 2015
Online Access:http://psasir.upm.edu.my/id/eprint/15681/
http://psasir.upm.edu.my/id/eprint/15681/1/12%20JSSH%201216-2014.pdf
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author Letchumanan, Kanthimathi
Tan, Bee Hoon
Paramasivam, Shamala
Md Rashid, Sabariah
Muthusamy, Paramasivam
author_facet Letchumanan, Kanthimathi
Tan, Bee Hoon
Paramasivam, Shamala
Md Rashid, Sabariah
Muthusamy, Paramasivam
author_sort Letchumanan, Kanthimathi
building UPM Institutional Repository
collection Online Access
description This quasi-experimental study attempted to investigate which mode of language games, paper-based or computer-based, can better expand the English vocabulary size of Form Four students especially at the 2000 word-level. Seventy students were involved in this study i.e. thirty-five in each group. The study was conducted in three stages. First, the participants sat for the Productive Vocabulary Levels Test (PVLT) as a pre-treatment measurement. Then the Experimental Group 1 played the computer-based games and the Experimental Group 2 played the paper-based games for seven weeks before sitting for the first post-treatment parallel PVLT. After that, both groups switched treatments before they were assessed again using the second parallel PVLT. The statistical analysis of the pre- and post-treatment test scores were done using the t-test. The results show a significant gain for both modes of games, but the computer-based games had a higher mean gain. The study provides evidence that the computer-based games had better influence on students' vocabulary enhancement than the paper-based games.
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spelling upm-156812016-01-28T04:15:44Z http://psasir.upm.edu.my/id/eprint/15681/ Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners Letchumanan, Kanthimathi Tan, Bee Hoon Paramasivam, Shamala Md Rashid, Sabariah Muthusamy, Paramasivam This quasi-experimental study attempted to investigate which mode of language games, paper-based or computer-based, can better expand the English vocabulary size of Form Four students especially at the 2000 word-level. Seventy students were involved in this study i.e. thirty-five in each group. The study was conducted in three stages. First, the participants sat for the Productive Vocabulary Levels Test (PVLT) as a pre-treatment measurement. Then the Experimental Group 1 played the computer-based games and the Experimental Group 2 played the paper-based games for seven weeks before sitting for the first post-treatment parallel PVLT. After that, both groups switched treatments before they were assessed again using the second parallel PVLT. The statistical analysis of the pre- and post-treatment test scores were done using the t-test. The results show a significant gain for both modes of games, but the computer-based games had a higher mean gain. The study provides evidence that the computer-based games had better influence on students' vocabulary enhancement than the paper-based games. Universiti Putra Malaysia Press 2015-09 Article PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/15681/1/12%20JSSH%201216-2014.pdf Letchumanan, Kanthimathi and Tan, Bee Hoon and Paramasivam, Shamala and Md Rashid, Sabariah and Muthusamy, Paramasivam (2015) Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners. Pertanika Journal of Social Sciences & Humanities, 23 (3). pp. 725-740. ISSN 0128-7702; ESSN: 2231-8534 http://www.pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2023%20%283%29%20Sep.%202015/12%20JSSH%201216-2014.pdf
spellingShingle Letchumanan, Kanthimathi
Tan, Bee Hoon
Paramasivam, Shamala
Md Rashid, Sabariah
Muthusamy, Paramasivam
Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title_full Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title_fullStr Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title_full_unstemmed Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title_short Incidental learning of vocabulary through computer-based and paper-based games by secondary school ESL learners
title_sort incidental learning of vocabulary through computer-based and paper-based games by secondary school esl learners
url http://psasir.upm.edu.my/id/eprint/15681/
http://psasir.upm.edu.my/id/eprint/15681/
http://psasir.upm.edu.my/id/eprint/15681/1/12%20JSSH%201216-2014.pdf