Virtual reality in algorithm programming course: practicality and implications for college students

Virtual Reality (VR) is one of the revolutionary technologies in education that can simulate learning interactively and realistically. The reliability of VR supports various variations in learning, including learning programming algorithms. This research aims to design and develop VR in learning pro...

Full description

Bibliographic Details
Main Authors: Dewi, Ika Parma, Ambiyar, Mursyida, Lativa, Effendi, Hansi, Giatman, Muhammad, Efrizon, Hanafi, Hafizul Fahri, Ali, Siti Khadijah
Format: Article
Language:English
Published: Politeknik Negeri Padang 2024
Online Access:http://psasir.upm.edu.my/id/eprint/119267/
http://psasir.upm.edu.my/id/eprint/119267/1/119267.pdf
_version_ 1848867920930668544
author Dewi, Ika Parma
Ambiyar
Mursyida, Lativa
Effendi, Hansi
Giatman, Muhammad
Efrizon
Hanafi, Hafizul Fahri
Ali, Siti Khadijah
author_facet Dewi, Ika Parma
Ambiyar
Mursyida, Lativa
Effendi, Hansi
Giatman, Muhammad
Efrizon
Hanafi, Hafizul Fahri
Ali, Siti Khadijah
author_sort Dewi, Ika Parma
building UPM Institutional Repository
collection Online Access
description Virtual Reality (VR) is one of the revolutionary technologies in education that can simulate learning interactively and realistically. The reliability of VR supports various variations in learning, including learning programming algorithms. This research aims to design and develop VR in learning programming algorithms. The ADDIE model is applied in this study to develop products through the stages of analysis, design, development, implementation, and evaluation. The analysis of learning problems shows the unavailability of interactive learning media that can support various learning styles of students in programming algorithm materials. Therefore, this VR learning design integrates various elements of students' learning styles, including visual, audiovisual, kinesthetic, and reading. The product developed is in the form of a VR application that presents learning by having a variety of learning styles. Audiovisual displays are presented in a VR environment, while kinesthetic interactions are obtained through user movements, and material information and readings are presented in a VR environment. The data collected included the results of a practicality and effectiveness test involving sixty-six students. The results of the practicality test show that this VR product is practical to use based on the indicators of convenience, attractiveness, efficiency, and benefits. Meanwhile, the effectiveness test shows that this VR product can improve learning outcomes better than traditional learning methods. Overall, the VR products developed have proven to be practical and effective in learning programming algorithms. The presence of VR, which presents a variety of realistic displays in a virtual environment, opens opportunities for further research related to distance learning through VR technology as well as an analysis of the impact of VR on health.
first_indexed 2025-11-15T14:44:10Z
format Article
id upm-119267
institution Universiti Putra Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T14:44:10Z
publishDate 2024
publisher Politeknik Negeri Padang
recordtype eprints
repository_type Digital Repository
spelling upm-1192672025-08-13T00:14:38Z http://psasir.upm.edu.my/id/eprint/119267/ Virtual reality in algorithm programming course: practicality and implications for college students Dewi, Ika Parma Ambiyar Mursyida, Lativa Effendi, Hansi Giatman, Muhammad Efrizon Hanafi, Hafizul Fahri Ali, Siti Khadijah Virtual Reality (VR) is one of the revolutionary technologies in education that can simulate learning interactively and realistically. The reliability of VR supports various variations in learning, including learning programming algorithms. This research aims to design and develop VR in learning programming algorithms. The ADDIE model is applied in this study to develop products through the stages of analysis, design, development, implementation, and evaluation. The analysis of learning problems shows the unavailability of interactive learning media that can support various learning styles of students in programming algorithm materials. Therefore, this VR learning design integrates various elements of students' learning styles, including visual, audiovisual, kinesthetic, and reading. The product developed is in the form of a VR application that presents learning by having a variety of learning styles. Audiovisual displays are presented in a VR environment, while kinesthetic interactions are obtained through user movements, and material information and readings are presented in a VR environment. The data collected included the results of a practicality and effectiveness test involving sixty-six students. The results of the practicality test show that this VR product is practical to use based on the indicators of convenience, attractiveness, efficiency, and benefits. Meanwhile, the effectiveness test shows that this VR product can improve learning outcomes better than traditional learning methods. Overall, the VR products developed have proven to be practical and effective in learning programming algorithms. The presence of VR, which presents a variety of realistic displays in a virtual environment, opens opportunities for further research related to distance learning through VR technology as well as an analysis of the impact of VR on health. Politeknik Negeri Padang 2024 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/119267/1/119267.pdf Dewi, Ika Parma and Ambiyar and Mursyida, Lativa and Effendi, Hansi and Giatman, Muhammad and Efrizon and Hanafi, Hafizul Fahri and Ali, Siti Khadijah (2024) Virtual reality in algorithm programming course: practicality and implications for college students. International Journal on Informatics Visualization, 8 (3-2). pp. 1720-1727. ISSN 2549-9904 https://joiv.org/index.php/joiv/article/view/3113 10.62527/joiv.8.3-2.3113
spellingShingle Dewi, Ika Parma
Ambiyar
Mursyida, Lativa
Effendi, Hansi
Giatman, Muhammad
Efrizon
Hanafi, Hafizul Fahri
Ali, Siti Khadijah
Virtual reality in algorithm programming course: practicality and implications for college students
title Virtual reality in algorithm programming course: practicality and implications for college students
title_full Virtual reality in algorithm programming course: practicality and implications for college students
title_fullStr Virtual reality in algorithm programming course: practicality and implications for college students
title_full_unstemmed Virtual reality in algorithm programming course: practicality and implications for college students
title_short Virtual reality in algorithm programming course: practicality and implications for college students
title_sort virtual reality in algorithm programming course: practicality and implications for college students
url http://psasir.upm.edu.my/id/eprint/119267/
http://psasir.upm.edu.my/id/eprint/119267/
http://psasir.upm.edu.my/id/eprint/119267/
http://psasir.upm.edu.my/id/eprint/119267/1/119267.pdf