The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming

This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with...

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Main Authors: Hashim, Hasdina Lynn, Kamaruddin, Azrina, Jantan, Azrul Hazri, Sulaiman, Puteri Suhaiza
Format: Article
Language:English
Published: Politeknik Negeri Padang 2024
Online Access:http://psasir.upm.edu.my/id/eprint/117031/
http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf
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author Hashim, Hasdina Lynn
Kamaruddin, Azrina
Jantan, Azrul Hazri
Sulaiman, Puteri Suhaiza
author_facet Hashim, Hasdina Lynn
Kamaruddin, Azrina
Jantan, Azrul Hazri
Sulaiman, Puteri Suhaiza
author_sort Hashim, Hasdina Lynn
building UPM Institutional Repository
collection Online Access
description This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with regular exercise. Exercise is a subset of physical activity structured for fitness. Exergames have the potential to inspire youths to be active by combining exercise and gaming engagingly and enjoyably. The proliferation of mobile gaming has further broadened the availability and accessibility of exergames. In this study, we conducted four stages of information gathering to assess and propose a mobile exergame conceptual design model: a literature review, a user survey, expert reviews, and in-depth user interviews. Based on the study's findings, we identified appropriate components and their rationale by adapting an existing design model to our conceptual design model for a mobile exergame. This conceptual design model is called the Rewardable Persuasive Model (RPM). This model aims to help youths achieve their weekly physical activity targets using an engaging and functional mobile application (app). The app incentivizes exercise by integrating it as a key element for unlocking gameplay. With the introduction of these components, an exergame can be designed to engage youths and facilitate physical activity effectively. In a future study, youths will use an app to assess the RPM's effectiveness over time. This assessment will ascertain its appropriateness for facilitating exercise during inactivity.
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institution Universiti Putra Malaysia
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language English
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spelling upm-1170312025-04-23T03:22:58Z http://psasir.upm.edu.my/id/eprint/117031/ The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming Hashim, Hasdina Lynn Kamaruddin, Azrina Jantan, Azrul Hazri Sulaiman, Puteri Suhaiza This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with regular exercise. Exercise is a subset of physical activity structured for fitness. Exergames have the potential to inspire youths to be active by combining exercise and gaming engagingly and enjoyably. The proliferation of mobile gaming has further broadened the availability and accessibility of exergames. In this study, we conducted four stages of information gathering to assess and propose a mobile exergame conceptual design model: a literature review, a user survey, expert reviews, and in-depth user interviews. Based on the study's findings, we identified appropriate components and their rationale by adapting an existing design model to our conceptual design model for a mobile exergame. This conceptual design model is called the Rewardable Persuasive Model (RPM). This model aims to help youths achieve their weekly physical activity targets using an engaging and functional mobile application (app). The app incentivizes exercise by integrating it as a key element for unlocking gameplay. With the introduction of these components, an exergame can be designed to engage youths and facilitate physical activity effectively. In a future study, youths will use an app to assess the RPM's effectiveness over time. This assessment will ascertain its appropriateness for facilitating exercise during inactivity. Politeknik Negeri Padang 2024-11-30 Article PeerReviewed text en cc_by_sa_4 http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf Hashim, Hasdina Lynn and Kamaruddin, Azrina and Jantan, Azrul Hazri and Sulaiman, Puteri Suhaiza (2024) The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming. International Journal on Informatics Visualization, 8 (3-2). pp. 1755-1761. ISSN 2549-9610; eISSN: 2549-9904 https://joiv.org/index.php/joiv/article/view/3461 10.62527/joiv.8.3-2.3461
spellingShingle Hashim, Hasdina Lynn
Kamaruddin, Azrina
Jantan, Azrul Hazri
Sulaiman, Puteri Suhaiza
The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title_full The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title_fullStr The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title_full_unstemmed The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title_short The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
title_sort rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
url http://psasir.upm.edu.my/id/eprint/117031/
http://psasir.upm.edu.my/id/eprint/117031/
http://psasir.upm.edu.my/id/eprint/117031/
http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf