The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming
This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with...
| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
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Politeknik Negeri Padang
2024
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| Online Access: | http://psasir.upm.edu.my/id/eprint/117031/ http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf |
| _version_ | 1848867147516739584 |
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| author | Hashim, Hasdina Lynn Kamaruddin, Azrina Jantan, Azrul Hazri Sulaiman, Puteri Suhaiza |
| author_facet | Hashim, Hasdina Lynn Kamaruddin, Azrina Jantan, Azrul Hazri Sulaiman, Puteri Suhaiza |
| author_sort | Hashim, Hasdina Lynn |
| building | UPM Institutional Repository |
| collection | Online Access |
| description | This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with regular exercise. Exercise is a subset of physical activity structured for fitness. Exergames have the potential to inspire youths to be active by combining exercise and gaming engagingly and enjoyably. The proliferation of mobile gaming has further broadened the availability and accessibility of exergames. In this study, we conducted four stages of information gathering to assess and propose a mobile exergame conceptual design model: a literature review, a user survey, expert reviews, and in-depth user interviews. Based on the study's findings, we identified appropriate components and their rationale by adapting an existing design model to our conceptual design model for a mobile exergame. This conceptual design model is called the Rewardable Persuasive Model (RPM). This model aims to help youths achieve their weekly physical activity targets using an engaging and functional mobile application (app). The app incentivizes exercise by integrating it as a key element for unlocking gameplay. With the introduction of these components, an exergame can be designed to engage youths and facilitate physical activity effectively. In a future study, youths will use an app to assess the RPM's effectiveness over time. This assessment will ascertain its appropriateness for facilitating exercise during inactivity. |
| first_indexed | 2025-11-15T14:31:52Z |
| format | Article |
| id | upm-117031 |
| institution | Universiti Putra Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T14:31:52Z |
| publishDate | 2024 |
| publisher | Politeknik Negeri Padang |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | upm-1170312025-04-23T03:22:58Z http://psasir.upm.edu.my/id/eprint/117031/ The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming Hashim, Hasdina Lynn Kamaruddin, Azrina Jantan, Azrul Hazri Sulaiman, Puteri Suhaiza This study seeks to assess current design models to propose a conceptual design model for a mobile exergame that promotes physical activity among youths. Encouraging youths to engage in physical activity rather than remaining sedentary is essential due to the numerous health benefits associated with regular exercise. Exercise is a subset of physical activity structured for fitness. Exergames have the potential to inspire youths to be active by combining exercise and gaming engagingly and enjoyably. The proliferation of mobile gaming has further broadened the availability and accessibility of exergames. In this study, we conducted four stages of information gathering to assess and propose a mobile exergame conceptual design model: a literature review, a user survey, expert reviews, and in-depth user interviews. Based on the study's findings, we identified appropriate components and their rationale by adapting an existing design model to our conceptual design model for a mobile exergame. This conceptual design model is called the Rewardable Persuasive Model (RPM). This model aims to help youths achieve their weekly physical activity targets using an engaging and functional mobile application (app). The app incentivizes exercise by integrating it as a key element for unlocking gameplay. With the introduction of these components, an exergame can be designed to engage youths and facilitate physical activity effectively. In a future study, youths will use an app to assess the RPM's effectiveness over time. This assessment will ascertain its appropriateness for facilitating exercise during inactivity. Politeknik Negeri Padang 2024-11-30 Article PeerReviewed text en cc_by_sa_4 http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf Hashim, Hasdina Lynn and Kamaruddin, Azrina and Jantan, Azrul Hazri and Sulaiman, Puteri Suhaiza (2024) The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming. International Journal on Informatics Visualization, 8 (3-2). pp. 1755-1761. ISSN 2549-9610; eISSN: 2549-9904 https://joiv.org/index.php/joiv/article/view/3461 10.62527/joiv.8.3-2.3461 |
| spellingShingle | Hashim, Hasdina Lynn Kamaruddin, Azrina Jantan, Azrul Hazri Sulaiman, Puteri Suhaiza The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title | The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title_full | The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title_fullStr | The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title_full_unstemmed | The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title_short | The rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| title_sort | rewardable persuasive model: a mobile exergame conceptual design model that facilitates youths to exercise through mobile gaming |
| url | http://psasir.upm.edu.my/id/eprint/117031/ http://psasir.upm.edu.my/id/eprint/117031/ http://psasir.upm.edu.my/id/eprint/117031/ http://psasir.upm.edu.my/id/eprint/117031/1/117031.pdf |