The effects of active video games on physical activity among overweight and obese adolescents: a systematic review

Purpose: This systematic review aimed to examine the effects of active video games (AVGs) on physical activity (PA) among overweight and obese adolescents while considering the physical, psychological, and physiological determinants that may influence PA within diverse settings. The primary objectiv...

Full description

Bibliographic Details
Main Authors: Soh, Kim Geok, Mai, Yiqiang, Saad, Hazizi Abu, Qi, Fengmeng
Format: Article
Language:English
Published: Human Resource Management Academic Research 2024
Online Access:http://psasir.upm.edu.my/id/eprint/116437/
http://psasir.upm.edu.my/id/eprint/116437/1/116437.pdf
_version_ 1848867004456370176
author Soh, Kim Geok
Mai, Yiqiang
Saad, Hazizi Abu
Qi, Fengmeng
author_facet Soh, Kim Geok
Mai, Yiqiang
Saad, Hazizi Abu
Qi, Fengmeng
author_sort Soh, Kim Geok
building UPM Institutional Repository
collection Online Access
description Purpose: This systematic review aimed to examine the effects of active video games (AVGs) on physical activity (PA) among overweight and obese adolescents while considering the physical, psychological, and physiological determinants that may influence PA within diverse settings. The primary objective was to ascertain the effectiveness of AVGs in promoting PA among this specific population. Method: The Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Statement guidelines were used to search the PubMed, SCOPUS, EBSCOhost (SPORTDiscus), and Web of Science databases for studies published in the last 10 years (2011–2021). Keywords related to physical activity, being overweight or obese, and teens were used. From the 833 studies, 15 fulfilled all eligibility criteria and were included in this review. Results: The study results revealed that AVGs could effectively reduce sedentary behaviour and screen time. However, the results of PA, moderate-to-vigorous physical activity (MVPA), and relevant physiological variables (e.g., energy expenditure, VO2max) are still unclear because of design problems, measurement issues, and other methodology concerns. However, the results of psychological variables (e.g., self-efficacy towards PA, intrinsic motivation) affecting PA are clear, and AVGs can effectively improve the psychology of participants. Conclusion: Findings confirmed AVGs as a promising addition to promoting PA and health. Though it may not be wise to use it alone as the ultimate means to achieve the goal, it may have an ideal effect if other elements are integrated, such as the participation of peers or parents, or combined with traditional exercise.
first_indexed 2025-11-15T14:29:36Z
format Article
id upm-116437
institution Universiti Putra Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T14:29:36Z
publishDate 2024
publisher Human Resource Management Academic Research
recordtype eprints
repository_type Digital Repository
spelling upm-1164372025-04-08T06:23:18Z http://psasir.upm.edu.my/id/eprint/116437/ The effects of active video games on physical activity among overweight and obese adolescents: a systematic review Soh, Kim Geok Mai, Yiqiang Saad, Hazizi Abu Qi, Fengmeng Purpose: This systematic review aimed to examine the effects of active video games (AVGs) on physical activity (PA) among overweight and obese adolescents while considering the physical, psychological, and physiological determinants that may influence PA within diverse settings. The primary objective was to ascertain the effectiveness of AVGs in promoting PA among this specific population. Method: The Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Statement guidelines were used to search the PubMed, SCOPUS, EBSCOhost (SPORTDiscus), and Web of Science databases for studies published in the last 10 years (2011–2021). Keywords related to physical activity, being overweight or obese, and teens were used. From the 833 studies, 15 fulfilled all eligibility criteria and were included in this review. Results: The study results revealed that AVGs could effectively reduce sedentary behaviour and screen time. However, the results of PA, moderate-to-vigorous physical activity (MVPA), and relevant physiological variables (e.g., energy expenditure, VO2max) are still unclear because of design problems, measurement issues, and other methodology concerns. However, the results of psychological variables (e.g., self-efficacy towards PA, intrinsic motivation) affecting PA are clear, and AVGs can effectively improve the psychology of participants. Conclusion: Findings confirmed AVGs as a promising addition to promoting PA and health. Though it may not be wise to use it alone as the ultimate means to achieve the goal, it may have an ideal effect if other elements are integrated, such as the participation of peers or parents, or combined with traditional exercise. Human Resource Management Academic Research 2024-10-07 Article PeerReviewed text en cc_by_4 http://psasir.upm.edu.my/id/eprint/116437/1/116437.pdf Soh, Kim Geok and Mai, Yiqiang and Saad, Hazizi Abu and Qi, Fengmeng (2024) The effects of active video games on physical activity among overweight and obese adolescents: a systematic review. International Journal of Academic Research in Business and Social Sciences, 14 (10). pp. 859-882. ISSN 2222-6990 https://hrmars.com/index.php/IJARBSS/article/view/22879/The-Effects-of-Active-Video-Games-on-Physical-Activity-among-Overweight-and-Obese-Adolescents-A-Systematic-Review 10.6007/ijarbss/v14-i10/22879
spellingShingle Soh, Kim Geok
Mai, Yiqiang
Saad, Hazizi Abu
Qi, Fengmeng
The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title_full The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title_fullStr The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title_full_unstemmed The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title_short The effects of active video games on physical activity among overweight and obese adolescents: a systematic review
title_sort effects of active video games on physical activity among overweight and obese adolescents: a systematic review
url http://psasir.upm.edu.my/id/eprint/116437/
http://psasir.upm.edu.my/id/eprint/116437/
http://psasir.upm.edu.my/id/eprint/116437/
http://psasir.upm.edu.my/id/eprint/116437/1/116437.pdf