Effects of active video games on physical activity among overweight and obese college students: a systematic review

Background: The purpose of this study was to critically review the existing literature on the effects of active video games (AVGs) on physical activity in overweight and obese college students to determine whether AVGs can promote and achieve recommended levels of physical activity. The results shou...

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Main Authors: Zhao, Yue, Soh, Kim Geok, Abu Saad, Hazizi, Liu, Chunqing, Ding, Cong
Format: Article
Language:English
Published: Frontiers Media SA 2024
Online Access:http://psasir.upm.edu.my/id/eprint/116245/
http://psasir.upm.edu.my/id/eprint/116245/1/116245.pdf
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author Zhao, Yue
Soh, Kim Geok
Abu Saad, Hazizi
Liu, Chunqing
Ding, Cong
author_facet Zhao, Yue
Soh, Kim Geok
Abu Saad, Hazizi
Liu, Chunqing
Ding, Cong
author_sort Zhao, Yue
building UPM Institutional Repository
collection Online Access
description Background: The purpose of this study was to critically review the existing literature on the effects of active video games (AVGs) on physical activity in overweight and obese college students to determine whether AVGs can promote and achieve recommended levels of physical activity. The results should provide constructive input for future research. Methods: A total of five international databases including PubMed, SCOPUS, Web of Science, CINAHL Plus, and EBSCOhost were searched with keywords related to “active video games,” “physical activity,” and “obese college students” from July 2022. A systematic review was conducted using the PRISMA guidelines and randomised controlled trial (RCT) studies that met the inclusion criteria were included. Furthermore, the quality assessment of the studies was measured using the PEDro scale. Results: One thousand and twenty-three articles were retrieved, of which eight randomised controlled trial studies met the inclusion criteria. AVGs can reduce sedentary behaviour and positively affect physical activity, time spent on moderate-to-vigorous physical activity (MVPA), positive psychological factors, and game attendance rate. Combining AVGs with other assistive devices (such as mini-trampolines and stationary bikes) can enhance the effects of AVGs and provide greater physiological stimulation. Different types of AVGs and game modes can achieve different emotional responses, physiological stimulation, and physical activity levels. Conclusion: The research findings prove that AVGs can be a viable intervention to increase physical activity in overweight or obese college students, ultimately reaching the recommended physical activity level(PAL). Physical activity can be further increased by incorporating assistive devices or using features supported by self-determination theory (SDT). As a new modality, AVGs could be a potential alternative to traditional physical activity.
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spelling upm-1162452025-03-24T00:47:10Z http://psasir.upm.edu.my/id/eprint/116245/ Effects of active video games on physical activity among overweight and obese college students: a systematic review Zhao, Yue Soh, Kim Geok Abu Saad, Hazizi Liu, Chunqing Ding, Cong Background: The purpose of this study was to critically review the existing literature on the effects of active video games (AVGs) on physical activity in overweight and obese college students to determine whether AVGs can promote and achieve recommended levels of physical activity. The results should provide constructive input for future research. Methods: A total of five international databases including PubMed, SCOPUS, Web of Science, CINAHL Plus, and EBSCOhost were searched with keywords related to “active video games,” “physical activity,” and “obese college students” from July 2022. A systematic review was conducted using the PRISMA guidelines and randomised controlled trial (RCT) studies that met the inclusion criteria were included. Furthermore, the quality assessment of the studies was measured using the PEDro scale. Results: One thousand and twenty-three articles were retrieved, of which eight randomised controlled trial studies met the inclusion criteria. AVGs can reduce sedentary behaviour and positively affect physical activity, time spent on moderate-to-vigorous physical activity (MVPA), positive psychological factors, and game attendance rate. Combining AVGs with other assistive devices (such as mini-trampolines and stationary bikes) can enhance the effects of AVGs and provide greater physiological stimulation. Different types of AVGs and game modes can achieve different emotional responses, physiological stimulation, and physical activity levels. Conclusion: The research findings prove that AVGs can be a viable intervention to increase physical activity in overweight or obese college students, ultimately reaching the recommended physical activity level(PAL). Physical activity can be further increased by incorporating assistive devices or using features supported by self-determination theory (SDT). As a new modality, AVGs could be a potential alternative to traditional physical activity. Frontiers Media SA 2024-02-13 Article PeerReviewed text en cc_by_4 http://psasir.upm.edu.my/id/eprint/116245/1/116245.pdf Zhao, Yue and Soh, Kim Geok and Abu Saad, Hazizi and Liu, Chunqing and Ding, Cong (2024) Effects of active video games on physical activity among overweight and obese college students: a systematic review. Frontiers in Public Health, 12. art. no. 1320112. pp. 1-13. ISSN 2296-2565 https://www.frontiersin.org/journals/public-health/articles/10.3389/fpubh.2024.1320112/full 10.3389/fpubh.2024.1320112
spellingShingle Zhao, Yue
Soh, Kim Geok
Abu Saad, Hazizi
Liu, Chunqing
Ding, Cong
Effects of active video games on physical activity among overweight and obese college students: a systematic review
title Effects of active video games on physical activity among overweight and obese college students: a systematic review
title_full Effects of active video games on physical activity among overweight and obese college students: a systematic review
title_fullStr Effects of active video games on physical activity among overweight and obese college students: a systematic review
title_full_unstemmed Effects of active video games on physical activity among overweight and obese college students: a systematic review
title_short Effects of active video games on physical activity among overweight and obese college students: a systematic review
title_sort effects of active video games on physical activity among overweight and obese college students: a systematic review
url http://psasir.upm.edu.my/id/eprint/116245/
http://psasir.upm.edu.my/id/eprint/116245/
http://psasir.upm.edu.my/id/eprint/116245/
http://psasir.upm.edu.my/id/eprint/116245/1/116245.pdf