Problematic gaming in Malaysian university students: translation and psychometric evaluation of the Malay language versions of gaming disorder test and gaming disorder scale for young adults
As research on gaming disorder (GD) is growing globally, the need for a valid and reliable instrument to assess GD has become crucial. Therefore, the present cross-sectional study translated and evaluated the psychometric properties of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Young A...
| Main Authors: | Ghazi, Farah Raihana, Gan, Wan Ying, Tung, Serene En Hui, Chen, I Hua, Poon, Wai Chuen, Siaw, Yan Li, Ruckwongpatr, Kamolthip, Chen, Jung Sheng, Huang, Shih Wei, Griffiths, Mark D., Lin, Chung Ying |
|---|---|
| Format: | Article |
| Published: |
SAGE Publications
2023
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/116016/ |
Similar Items
Problematic use of internet among Indonesia university students: psychometric evaluation of Bergen social media addiction scale and internet gaming disorder scale-short form
by: Pramukti, Iqbal, et al.
Published: (2023)
by: Pramukti, Iqbal, et al.
Published: (2023)
Psychometric properties for the malay version of the assessment of criteria for specific internet-use disorders among young adults in Malaysia
by: Siaw, Yan-Li, et al.
Published: (2025)
by: Siaw, Yan-Li, et al.
Published: (2025)
Psychometric Testing of the Personal Internet Gaming Disorder Evaluation-9: A New Measure Designed to Assess Internet Gaming Disorder.
by: Pearcy, Ben, et al.
Published: (2016)
by: Pearcy, Ben, et al.
Published: (2016)
The mediating effect of nomophobia in the relationship
between problematic social media use/problematic
smartphone use and psychological distress among
university students
by: Tung, Serene En Hui, et al.
Published: (2025)
by: Tung, Serene En Hui, et al.
Published: (2025)
Internet-related instruments (Bergen Social Media Addiction Scale, Smartphone Application-Based Addiction Scale, Internet Gaming Disorder Scale-Short Form, and Nomophobia Questionnaire) and their associations with distress among Malaysian university student
by: Tung, Serene En Hui, et al.
Published: (2022)
by: Tung, Serene En Hui, et al.
Published: (2022)
Social phobia and motivations of gaming as predictors of internet gaming disorder
by: Kon, Jacqueline Jia Min, et al.
Published: (2019)
by: Kon, Jacqueline Jia Min, et al.
Published: (2019)
Need satisfaction and internet gaming disorder: The mediating role of gaming motivations.
by: Kong, Jessie Jing Wei, et al.
Published: (2023)
by: Kong, Jessie Jing Wei, et al.
Published: (2023)
Need frustration and internet gaming disorder: The mediating role of gaming motivations
by: Goh, Ee-I, et al.
Published: (2023)
by: Goh, Ee-I, et al.
Published: (2023)
Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
by: Khor, Jia Huan, et al.
Published: (2019)
by: Khor, Jia Huan, et al.
Published: (2019)
Relationships between temperament, character, motivation for games and problematic video game-play among adolescents in Ahwaz, Iran
by: Mohammadzadeh, Parvin
Published: (2016)
by: Mohammadzadeh, Parvin
Published: (2016)
Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
by: Chang, Ke Jing, et al.
Published: (2024)
by: Chang, Ke Jing, et al.
Published: (2024)
Motivations of online gaming and identification of avatar predict internet gaming disorder’s symptoms among youth in Malaysia
by: Bong, Wei Jian, et al.
Published: (2019)
by: Bong, Wei Jian, et al.
Published: (2019)
Factors correlated with internet gaming disorder among
Malaysian university students
by: Nik Jaafar, Nik Ruzyanei, et al.
Published: (2021)
by: Nik Jaafar, Nik Ruzyanei, et al.
Published: (2021)
Factors correlated with internet gaming disorder among Malaysian university students
by: Nik Jaafar, Nik Ruzyanei, et al.
Published: (2021)
by: Nik Jaafar, Nik Ruzyanei, et al.
Published: (2021)
Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility.
by: Pearcy, Benjamin Thomas Draper
Published: (2019)
by: Pearcy, Benjamin Thomas Draper
Published: (2019)
Preventive measures in problematic gaming in Asia:
a systematic literature review
by: Mohd Azul Mohamad Salleh,, et al.
Published: (2023)
by: Mohd Azul Mohamad Salleh,, et al.
Published: (2023)
Electroencephalography-detected neurophysiology of internet addiction disorder and internet gaming disorder in adolescents- a review
by: Hamed, Sharifat, et al.
Published: (2021)
by: Hamed, Sharifat, et al.
Published: (2021)
Associations of Problematic Internet Use, Weight-Related Self-Stigma, and Nomophobia with Physical Activity: Findings from Mainland China, Taiwan, and Malaysia
by: Liu, Wei, et al.
Published: (2022)
by: Liu, Wei, et al.
Published: (2022)
Associations of problematic internet use, weight-related self-stigma, and nomophobia with physical activity: findings from Mainland China, Taiwan, and Malaysia
by: Liu, Wei, et al.
Published: (2022)
by: Liu, Wei, et al.
Published: (2022)
Types, rings, and games
by: Chen, Wei
Published: (2012)
by: Chen, Wei
Published: (2012)
Video gaming and gaming addiction in transgender people: an exploratory study
by: Arcelus, Jon, et al.
Published: (2017)
by: Arcelus, Jon, et al.
Published: (2017)
Usability of an interactive board game as therapy tool in children with speech sound disorders
by: Hasherah Mohd Ibrahim,, et al.
Published: (2021)
by: Hasherah Mohd Ibrahim,, et al.
Published: (2021)
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016)
by: Liboriussen, Bjarke, et al.
Published: (2016)
Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
by: Craven, Michael P., et al.
Published: (2015)
by: Craven, Michael P., et al.
Published: (2015)
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
by: Fam, Jia Yuin *
Published: (2018)
by: Fam, Jia Yuin *
Published: (2018)
Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
by: Nur Mahirah Mohamad Saleh,, et al.
Published: (2023)
by: Nur Mahirah Mohamad Saleh,, et al.
Published: (2023)
Rewind: Cbt-Based Serious Game To Improve Cognitive Emotion Regulations And Anxiety Disorders
by: Heng, Yew Ken
Published: (2023)
by: Heng, Yew Ken
Published: (2023)
Biosciences a game-changer
by: Yong, Phelim Voon Chen
Published: (2022)
by: Yong, Phelim Voon Chen
Published: (2022)
Interactive mathematics game using kinect
by: En, Tan Kang
Published: (2013)
by: En, Tan Kang
Published: (2013)
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)
by: Chin, Yi Jia, et al.
Published: (2017)
Archaeological Discovery, Game Genres, Game Mechanics
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Locating the Game: Gaming Cultures in/and the Asia-Pacific
by: Hjorth, L., et al.
Published: (2009)
by: Hjorth, L., et al.
Published: (2009)
Social games and game-based revenue models
by: Balnaves, Mark, et al.
Published: (2016)
by: Balnaves, Mark, et al.
Published: (2016)
Game design analysis of the video game Abzu
by: Ruiz Leyva, Daniel
Published: (2017)
by: Ruiz Leyva, Daniel
Published: (2017)
The algorithmics of solitaire-like games
by: Backhouse, Roland, et al.
Published: (2012)
by: Backhouse, Roland, et al.
Published: (2012)
A Psychometric Examination of a Modified Eight-Item Version of the Children’s Eating Disorder Examination
by: Jongenelis, Michelle, et al.
Published: (2014)
by: Jongenelis, Michelle, et al.
Published: (2014)
An Investigation on Chinese Mobile Game Market Entry Strategy
by: Ying, Hong
Published: (2015)
by: Ying, Hong
Published: (2015)
Effects of game-product congruence on game-players’ brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019)
by: Toh, Yuan Kai, et al.
Published: (2019)
Effects of game-product congruence on game-players' brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019)
by: Toh, Yuan Kai, et al.
Published: (2019)
Factors In Games That Effect Game Based Learning In Malaysia
by: Akbar, Ameen
Published: (2011)
by: Akbar, Ameen
Published: (2011)
Similar Items
-
Problematic use of internet among Indonesia university students: psychometric evaluation of Bergen social media addiction scale and internet gaming disorder scale-short form
by: Pramukti, Iqbal, et al.
Published: (2023) -
Psychometric properties for the malay version of the assessment of criteria for specific internet-use disorders among young adults in Malaysia
by: Siaw, Yan-Li, et al.
Published: (2025) -
Psychometric Testing of the Personal Internet Gaming Disorder Evaluation-9: A New Measure Designed to Assess Internet Gaming Disorder.
by: Pearcy, Ben, et al.
Published: (2016) -
The mediating effect of nomophobia in the relationship
between problematic social media use/problematic
smartphone use and psychological distress among
university students
by: Tung, Serene En Hui, et al.
Published: (2025) -
Internet-related instruments (Bergen Social Media Addiction Scale, Smartphone Application-Based Addiction Scale, Internet Gaming Disorder Scale-Short Form, and Nomophobia Questionnaire) and their associations with distress among Malaysian university student
by: Tung, Serene En Hui, et al.
Published: (2022)