Panda, D., Raut, S. K., Rana, S., & Shamsudin, M. N. (2024). Leveraging gamification to enhance persuasive behaviour and streamline online product returns: An approach grounded in multiple case studies. Emerald Publishing.
Chicago Style (17th ed.) CitationPanda, Debadrita, Sachin Kumar Raut, Sudhir Rana, and Mad Nasir Shamsudin. Leveraging Gamification to Enhance Persuasive Behaviour and Streamline Online Product Returns: An Approach Grounded in Multiple Case Studies. Emerald Publishing, 2024.
MLA (9th ed.) CitationPanda, Debadrita, et al. Leveraging Gamification to Enhance Persuasive Behaviour and Streamline Online Product Returns: An Approach Grounded in Multiple Case Studies. Emerald Publishing, 2024.
Warning: These citations may not always be 100% accurate.