Impact of "Donkey", "Snap" dan "King" (DSK) non-digital gamification cards on fourth-grade students' math performance in fractions
This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed trad...
| Main Authors: | Setambah, Mohd Afifi Bahurudin, Adnan, Mazlini, Zaini, Syaza Hazwani, Mujiasih, Mujiasih, Hidayat, Riyan, Ibrahim, Muhammad Alhaji, Hanazono, Hayato |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
IKIP Siliwangi Bandung
2024
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/111187/ http://psasir.upm.edu.my/id/eprint/111187/1/4579-Article%20Text-14579-2-10-20240208.pdf |
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