Youth perception in using virtual reality technology in science learning

The shift to online education and the closure of physical learning institutions showed critical challenges for youth learners that rely heavily on hands-on practical experience. Analysing youth perceptions of using virtual reality (VR) technology in learning science subjects is reflected as the star...

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Main Authors: Ahmad Fesol, Siti Feirusz, Arshad, Mohd Mursyid, Rusli, Naif Syabil
Format: Article
Language:English
Published: Human Resources Management Academic Research Society (HRMARS) 2023
Online Access:http://psasir.upm.edu.my/id/eprint/108525/
http://psasir.upm.edu.my/id/eprint/108525/1/108525.pdf
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author Ahmad Fesol, Siti Feirusz
Arshad, Mohd Mursyid
Rusli, Naif Syabil
author_facet Ahmad Fesol, Siti Feirusz
Arshad, Mohd Mursyid
Rusli, Naif Syabil
author_sort Ahmad Fesol, Siti Feirusz
building UPM Institutional Repository
collection Online Access
description The shift to online education and the closure of physical learning institutions showed critical challenges for youth learners that rely heavily on hands-on practical experience. Analysing youth perceptions of using virtual reality (VR) technology in learning science subjects is reflected as the starting point towards a more effective and engaging learning environment. Previous research highlighted that the latest technology, such as smartphones, wearable technology, augmented reality (AR) technology, and virtual reality (VR) technology, can help close the gap in learning practical subjects via online platforms. Due to this, this study found a research gap in improving the usage of VR technology in science learning. This study aims to identify the youth learners' perceptions of using VR technology to support the teaching and learning process, specifically in hands-on practical subjects like science. This study adopted the case study methodology approach with quantitative analysis. The instruments used in this study include the SUS questionnaire and SUS scoring analysis. A total of 65 youth learners were involved in this study. The result of the SUS score resulting in a total of 75.04, which can be concluded as the acceptable range, achieves a grade of C on the grade scale, and has an adjective rating of "good." This reflected that the suggested VR application for learning science had demonstrated positive results regarding system usability for its effectiveness, efficiency, and satisfaction for respondents when learning science subjects. In the future, this study will target implementing the proposed model on another science topic.
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spelling upm-1085252025-05-14T08:18:30Z http://psasir.upm.edu.my/id/eprint/108525/ Youth perception in using virtual reality technology in science learning Ahmad Fesol, Siti Feirusz Arshad, Mohd Mursyid Rusli, Naif Syabil The shift to online education and the closure of physical learning institutions showed critical challenges for youth learners that rely heavily on hands-on practical experience. Analysing youth perceptions of using virtual reality (VR) technology in learning science subjects is reflected as the starting point towards a more effective and engaging learning environment. Previous research highlighted that the latest technology, such as smartphones, wearable technology, augmented reality (AR) technology, and virtual reality (VR) technology, can help close the gap in learning practical subjects via online platforms. Due to this, this study found a research gap in improving the usage of VR technology in science learning. This study aims to identify the youth learners' perceptions of using VR technology to support the teaching and learning process, specifically in hands-on practical subjects like science. This study adopted the case study methodology approach with quantitative analysis. The instruments used in this study include the SUS questionnaire and SUS scoring analysis. A total of 65 youth learners were involved in this study. The result of the SUS score resulting in a total of 75.04, which can be concluded as the acceptable range, achieves a grade of C on the grade scale, and has an adjective rating of "good." This reflected that the suggested VR application for learning science had demonstrated positive results regarding system usability for its effectiveness, efficiency, and satisfaction for respondents when learning science subjects. In the future, this study will target implementing the proposed model on another science topic. Human Resources Management Academic Research Society (HRMARS) 2023 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/108525/1/108525.pdf Ahmad Fesol, Siti Feirusz and Arshad, Mohd Mursyid and Rusli, Naif Syabil (2023) Youth perception in using virtual reality technology in science learning. International Journal of Academic Research in Business and Social Sciences, 13 (17). pp. 332-349. ISSN 2222-6990 https://hrmars.com/index.php/IJARBSS/article/view/19840/Youth-Perception-in-Using-Virtual-Reality-Technology-in-Science-Learning 10.6007/IJARBSS/v13-i17/19840
spellingShingle Ahmad Fesol, Siti Feirusz
Arshad, Mohd Mursyid
Rusli, Naif Syabil
Youth perception in using virtual reality technology in science learning
title Youth perception in using virtual reality technology in science learning
title_full Youth perception in using virtual reality technology in science learning
title_fullStr Youth perception in using virtual reality technology in science learning
title_full_unstemmed Youth perception in using virtual reality technology in science learning
title_short Youth perception in using virtual reality technology in science learning
title_sort youth perception in using virtual reality technology in science learning
url http://psasir.upm.edu.my/id/eprint/108525/
http://psasir.upm.edu.my/id/eprint/108525/
http://psasir.upm.edu.my/id/eprint/108525/
http://psasir.upm.edu.my/id/eprint/108525/1/108525.pdf