Gamification teaching in mathematics subject as a guide for future teaching and learning
The study aimed to determine the practical application of gamification in real-life mathematics classrooms in lower primary schools in China and students' satisfaction with gamification in mathematics classrooms. A total of 141 students from the lower grades (grades 1-3) of Chinese public prima...
| Main Authors: | , |
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| Format: | Article |
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Human Resource Management Academic Research Society
2023
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| Online Access: | http://psasir.upm.edu.my/id/eprint/108076/ |
| _version_ | 1848865066605084672 |
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| author | Yiling, Liu Razali, Fazilah |
| author_facet | Yiling, Liu Razali, Fazilah |
| author_sort | Yiling, Liu |
| building | UPM Institutional Repository |
| collection | Online Access |
| description | The study aimed to determine the practical application of gamification in real-life mathematics classrooms in lower primary schools in China and students' satisfaction with gamification in mathematics classrooms. A total of 141 students from the lower grades (grades 1-3) of Chinese public primary schools participated in the survey and quantitative data were collected through the Student Evaluation of Educational Quality (SEEQ) form. Eight areas were assessed using the five-point Likert-type scale: (1) Learning (2) Enthusiasm (3) Organisation (4) Interaction (5) Breadth of Coverage (6) Examinations/ Grading (7) Assignments (8) Workload/Difficulty. The relationship between gender and interest in learning mathematics was analyzed using a t-test. The results of the study show that students are more satisfied with gamified teaching and that gender affects the interest in mathematics learning (in favor of males). In conclusion, gamified teaching is better used in practice in the mathematics classroom of lower grades in Chinese public primary schools, with higher levels of student satisfaction. |
| first_indexed | 2025-11-15T13:58:48Z |
| format | Article |
| id | upm-108076 |
| institution | Universiti Putra Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-15T13:58:48Z |
| publishDate | 2023 |
| publisher | Human Resource Management Academic Research Society |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | upm-1080762024-09-24T07:55:57Z http://psasir.upm.edu.my/id/eprint/108076/ Gamification teaching in mathematics subject as a guide for future teaching and learning Yiling, Liu Razali, Fazilah The study aimed to determine the practical application of gamification in real-life mathematics classrooms in lower primary schools in China and students' satisfaction with gamification in mathematics classrooms. A total of 141 students from the lower grades (grades 1-3) of Chinese public primary schools participated in the survey and quantitative data were collected through the Student Evaluation of Educational Quality (SEEQ) form. Eight areas were assessed using the five-point Likert-type scale: (1) Learning (2) Enthusiasm (3) Organisation (4) Interaction (5) Breadth of Coverage (6) Examinations/ Grading (7) Assignments (8) Workload/Difficulty. The relationship between gender and interest in learning mathematics was analyzed using a t-test. The results of the study show that students are more satisfied with gamified teaching and that gender affects the interest in mathematics learning (in favor of males). In conclusion, gamified teaching is better used in practice in the mathematics classroom of lower grades in Chinese public primary schools, with higher levels of student satisfaction. Human Resource Management Academic Research Society 2023 Article PeerReviewed Yiling, Liu and Razali, Fazilah (2023) Gamification teaching in mathematics subject as a guide for future teaching and learning. International Journal of Academic Research in Business and Social Sciences, 13 (12). 4924 -4939. ISSN 2222-6990; ESSN: 2308-3816 https://hrmars.com/index.php/IJARBSS/article/view/20342/Gamification-Teaching-in-Mathematics-Subject-as-A-Guide-for-Future-Teaching-and-Learning 10.6007/ijarbss/v13-i12/20342 |
| spellingShingle | Yiling, Liu Razali, Fazilah Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title | Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title_full | Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title_fullStr | Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title_full_unstemmed | Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title_short | Gamification teaching in mathematics subject as a guide for future teaching and learning |
| title_sort | gamification teaching in mathematics subject as a guide for future teaching and learning |
| url | http://psasir.upm.edu.my/id/eprint/108076/ http://psasir.upm.edu.my/id/eprint/108076/ http://psasir.upm.edu.my/id/eprint/108076/ |