The winning percentage in congkak using a randomised strategy

Congkak is a traditional counting game played in Southeast Asia including Malaysia, Singapore, Brunei and Indonesia. To start a game, a board that has 16 holes together with 98 marbles are required. Each player controls a set of seven holes and own a store. The winner of the game is the player who...

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Main Authors: Chuei, Yee Chen, Ismail, Shahrina, Lim, Fong Peng, Yow, Kai Siong
Format: Article
Published: Prince of Songkla University 2022
Online Access:http://psasir.upm.edu.my/id/eprint/102463/
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author Chuei, Yee Chen
Ismail, Shahrina
Lim, Fong Peng
Yow, Kai Siong
author_facet Chuei, Yee Chen
Ismail, Shahrina
Lim, Fong Peng
Yow, Kai Siong
author_sort Chuei, Yee Chen
building UPM Institutional Repository
collection Online Access
description Congkak is a traditional counting game played in Southeast Asia including Malaysia, Singapore, Brunei and Indonesia. To start a game, a board that has 16 holes together with 98 marbles are required. Each player controls a set of seven holes and own a store. The winner of the game is the player who captured more marbles into the store at the end of the game. Note that the firstmove advantage exists in chess; we investigate if the first-move advantage holds in congkak also. We model the route for each player in congkak using a directed graph and adopt these graph representations in our programs, to compute the winning percentage of each player. We focus on games between novices, hence a randomised strategy is used in our algorithm. We present the first experimental results for 100,000 games between novices in congkak. We also suggest some questions for future research in this area.
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institution Universiti Putra Malaysia
institution_category Local University
last_indexed 2025-11-15T13:38:49Z
publishDate 2022
publisher Prince of Songkla University
recordtype eprints
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spelling upm-1024632023-04-12T01:48:57Z http://psasir.upm.edu.my/id/eprint/102463/ The winning percentage in congkak using a randomised strategy Chuei, Yee Chen Ismail, Shahrina Lim, Fong Peng Yow, Kai Siong Congkak is a traditional counting game played in Southeast Asia including Malaysia, Singapore, Brunei and Indonesia. To start a game, a board that has 16 holes together with 98 marbles are required. Each player controls a set of seven holes and own a store. The winner of the game is the player who captured more marbles into the store at the end of the game. Note that the firstmove advantage exists in chess; we investigate if the first-move advantage holds in congkak also. We model the route for each player in congkak using a directed graph and adopt these graph representations in our programs, to compute the winning percentage of each player. We focus on games between novices, hence a randomised strategy is used in our algorithm. We present the first experimental results for 100,000 games between novices in congkak. We also suggest some questions for future research in this area. Prince of Songkla University 2022-10 Article PeerReviewed Chuei, Yee Chen and Ismail, Shahrina and Lim, Fong Peng and Yow, Kai Siong (2022) The winning percentage in congkak using a randomised strategy. Songklanakarin Journal of Science and Technology, 44 (5). 1164 - 1171. ISSN 0125-3395; ESSN: 2408-1779 https://sjst.psu.ac.th/
spellingShingle Chuei, Yee Chen
Ismail, Shahrina
Lim, Fong Peng
Yow, Kai Siong
The winning percentage in congkak using a randomised strategy
title The winning percentage in congkak using a randomised strategy
title_full The winning percentage in congkak using a randomised strategy
title_fullStr The winning percentage in congkak using a randomised strategy
title_full_unstemmed The winning percentage in congkak using a randomised strategy
title_short The winning percentage in congkak using a randomised strategy
title_sort winning percentage in congkak using a randomised strategy
url http://psasir.upm.edu.my/id/eprint/102463/
http://psasir.upm.edu.my/id/eprint/102463/