Designing game-based learning kit with integration of augmented reality for learning geography

The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the market; however, not all games are suitable for student learn...

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Main Authors: Ong, Ace Hong, Abd Halim, Noor Dayana, Zulkifli, Nurul Nadwa, Jumaat, Nurul Farhana, Mohd Zaid, Norasykin, Mokhtar, Mahani
Format: Article
Published: International Association of Online Engineering (IAOE) 2022
Online Access:http://psasir.upm.edu.my/id/eprint/100904/
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author Ong, Ace Hong
Abd Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd Zaid, Norasykin
Mokhtar, Mahani
author_facet Ong, Ace Hong
Abd Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd Zaid, Norasykin
Mokhtar, Mahani
author_sort Ong, Ace Hong
building UPM Institutional Repository
collection Online Access
description The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the market; however, not all games are suitable for student learning. This is because the features of a game must have an impact on education; it is essential to choose a game based on appropriate criteria for education. Therefore, this paper describes the integration process of game-based learning features outlined by Alaswad and Nadolny (2015), which are goal, interaction and feedback. The three features are designed in a learning kit called the “Kit Pengembara” for learning the topic of “Arah Mata Angin” and “Bearing Sudutan”, the subject of Geography Form 1. In addition, this Kit Pengembara also integrates the UniteAR application for user to complete a given task using augmented reality. Therefore, this paper can provide an overview to educators in the form of their educational innovations that integrate technology to increase student engagement.
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institution Universiti Putra Malaysia
institution_category Local University
last_indexed 2025-11-15T13:33:00Z
publishDate 2022
publisher International Association of Online Engineering (IAOE)
recordtype eprints
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spelling upm-1009042023-07-14T04:04:04Z http://psasir.upm.edu.my/id/eprint/100904/ Designing game-based learning kit with integration of augmented reality for learning geography Ong, Ace Hong Abd Halim, Noor Dayana Zulkifli, Nurul Nadwa Jumaat, Nurul Farhana Mohd Zaid, Norasykin Mokhtar, Mahani The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the market; however, not all games are suitable for student learning. This is because the features of a game must have an impact on education; it is essential to choose a game based on appropriate criteria for education. Therefore, this paper describes the integration process of game-based learning features outlined by Alaswad and Nadolny (2015), which are goal, interaction and feedback. The three features are designed in a learning kit called the “Kit Pengembara” for learning the topic of “Arah Mata Angin” and “Bearing Sudutan”, the subject of Geography Form 1. In addition, this Kit Pengembara also integrates the UniteAR application for user to complete a given task using augmented reality. Therefore, this paper can provide an overview to educators in the form of their educational innovations that integrate technology to increase student engagement. International Association of Online Engineering (IAOE) 2022-01-28 Article PeerReviewed Ong, Ace Hong and Abd Halim, Noor Dayana and Zulkifli, Nurul Nadwa and Jumaat, Nurul Farhana and Mohd Zaid, Norasykin and Mokhtar, Mahani (2022) Designing game-based learning kit with integration of augmented reality for learning geography. International Journal of Interactive Mobile Technologies (iJIM), 16 (02). pp. 4-15. ISSN 1865-7923 https://online-journals.org/index.php/i-jim/article/view/27377 10.3991/ijim.v16i02.27377
spellingShingle Ong, Ace Hong
Abd Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd Zaid, Norasykin
Mokhtar, Mahani
Designing game-based learning kit with integration of augmented reality for learning geography
title Designing game-based learning kit with integration of augmented reality for learning geography
title_full Designing game-based learning kit with integration of augmented reality for learning geography
title_fullStr Designing game-based learning kit with integration of augmented reality for learning geography
title_full_unstemmed Designing game-based learning kit with integration of augmented reality for learning geography
title_short Designing game-based learning kit with integration of augmented reality for learning geography
title_sort designing game-based learning kit with integration of augmented reality for learning geography
url http://psasir.upm.edu.my/id/eprint/100904/
http://psasir.upm.edu.my/id/eprint/100904/
http://psasir.upm.edu.my/id/eprint/100904/