The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence
The study aimed to investigate the difference in cognitive abilities between computer simulation - based game (The Sims) player and non - player. Cognitive abilities that were studied in this research were problem solving, hand eye coordination and spatial abilities. This stud...
| Main Author: | |
|---|---|
| Format: | Final Year Project Report / IMRAD |
| Language: | English English |
| Published: |
Universiti Malaysia Sarawak, UNIMAS
2006
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| Subjects: | |
| Online Access: | http://ir.unimas.my/id/eprint/6717/ http://ir.unimas.my/id/eprint/6717/1/The%20Effects%20of%20computer%20simulation%20based%20..%20%2824%20pages%29.pdf http://ir.unimas.my/id/eprint/6717/8/Khatiahazmim%20Rusdi%20ft.pdf |
| _version_ | 1848835979517886464 |
|---|---|
| author | Khatiahazmin, Rusdi. |
| author_facet | Khatiahazmin, Rusdi. |
| author_sort | Khatiahazmin, Rusdi. |
| building | UNIMAS Institutional Repository |
| collection | Online Access |
| description | The study aimed to investigate the difference in cognitive abilities between computer
simulation
-
based game (The Sims) player
and non
-
player. Cognitive abilities that were
studied in this research were problem solving, hand eye coordination and spatial abilities.
This study was an experimental quantitative study and 30 respondents were involved.
The respondents consist of 30 UN
IMAS students, age between 19
-
21 years old. They
were assigned into 2 different groups with 15 respondents each. One group was the
experimental group and another was the control group. Experimental group only consist
of students who had experienced in play
ing The Sims and the control group consist of
those who had no experienced playing The Sims. The experimental group was given
treatment for 10 minutes and then only they were measured. However, no treatment was
given to the control group as they were direc
tly measured. The instruments that were
used for this study differ according to the cognitive abilities type. For problem solving, a
computer game entitled Cannibals was used which contained element of problem solving.
The hand eye coordination was measure
d using the Throwing Pie Game. Meanwhile, the
spatial ability was measured using the Mental Rotation test from an established book
entitled Coglab on a Cd. The data was analyzed using independent sample t
-
test from the
SPSS. The result from the data analys
is showed that there is a significant difference in
terms of spatial ability and problem solving between player and non
-
player. However, no
significant difference was indicated in terms of hand
-
eye coordination between player
and non
-
player. |
| first_indexed | 2025-11-15T06:16:28Z |
| format | Final Year Project Report / IMRAD |
| id | unimas-6717 |
| institution | Universiti Malaysia Sarawak |
| institution_category | Local University |
| language | English English |
| last_indexed | 2025-11-15T06:16:28Z |
| publishDate | 2006 |
| publisher | Universiti Malaysia Sarawak, UNIMAS |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | unimas-67172023-10-10T08:40:36Z http://ir.unimas.my/id/eprint/6717/ The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence Khatiahazmin, Rusdi. QA75 Electronic computers. Computer science T Technology (General) The study aimed to investigate the difference in cognitive abilities between computer simulation - based game (The Sims) player and non - player. Cognitive abilities that were studied in this research were problem solving, hand eye coordination and spatial abilities. This study was an experimental quantitative study and 30 respondents were involved. The respondents consist of 30 UN IMAS students, age between 19 - 21 years old. They were assigned into 2 different groups with 15 respondents each. One group was the experimental group and another was the control group. Experimental group only consist of students who had experienced in play ing The Sims and the control group consist of those who had no experienced playing The Sims. The experimental group was given treatment for 10 minutes and then only they were measured. However, no treatment was given to the control group as they were direc tly measured. The instruments that were used for this study differ according to the cognitive abilities type. For problem solving, a computer game entitled Cannibals was used which contained element of problem solving. The hand eye coordination was measure d using the Throwing Pie Game. Meanwhile, the spatial ability was measured using the Mental Rotation test from an established book entitled Coglab on a Cd. The data was analyzed using independent sample t - test from the SPSS. The result from the data analys is showed that there is a significant difference in terms of spatial ability and problem solving between player and non - player. However, no significant difference was indicated in terms of hand - eye coordination between player and non - player. Universiti Malaysia Sarawak, UNIMAS 2006 Final Year Project Report / IMRAD NonPeerReviewed text en http://ir.unimas.my/id/eprint/6717/1/The%20Effects%20of%20computer%20simulation%20based%20..%20%2824%20pages%29.pdf text en http://ir.unimas.my/id/eprint/6717/8/Khatiahazmim%20Rusdi%20ft.pdf Khatiahazmin, Rusdi. (2006) The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence. [Final Year Project Report / IMRAD] (Unpublished) |
| spellingShingle | QA75 Electronic computers. Computer science T Technology (General) Khatiahazmin, Rusdi. The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title | The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title_full | The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title_fullStr | The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title_full_unstemmed | The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title_short | The Effects of computer simulation based gamed (The SIMS) on cognitive abilities in adolescence |
| title_sort | effects of computer simulation based gamed (the sims) on cognitive abilities in adolescence |
| topic | QA75 Electronic computers. Computer science T Technology (General) |
| url | http://ir.unimas.my/id/eprint/6717/ http://ir.unimas.my/id/eprint/6717/1/The%20Effects%20of%20computer%20simulation%20based%20..%20%2824%20pages%29.pdf http://ir.unimas.my/id/eprint/6717/8/Khatiahazmim%20Rusdi%20ft.pdf |