Exploring the economic viability of virtual reality in architectural, engineering, and construction education

The role of technology in education is becoming increasingly important, and the introduction of advanced technology and AI is transforming the way we learn. Virtual reality (VR) is an effective technology that enhances student engagement and improves learning outcomes. However, the cost of implement...

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Main Authors: M. Farouk, Abdelrahman, Naganathan, Hariharan, Rahimi, A. Rahman, Kim, Jonghoon
Format: Article
Language:English
Published: MDPI 2024
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/42596/
http://umpir.ump.edu.my/id/eprint/42596/1/Exploring%20the%20Economic%20Viability%20of%20Virtual%20Reality%20in%20Architectural%2C%20Engineering%2C%20and%20Construction%20Education.pdf
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author M. Farouk, Abdelrahman
Naganathan, Hariharan
Rahimi, A. Rahman
Kim, Jonghoon
author_facet M. Farouk, Abdelrahman
Naganathan, Hariharan
Rahimi, A. Rahman
Kim, Jonghoon
author_sort M. Farouk, Abdelrahman
building UMP Institutional Repository
collection Online Access
description The role of technology in education is becoming increasingly important, and the introduction of advanced technology and AI is transforming the way we learn. Virtual reality (VR) is an effective technology that enhances student engagement and improves learning outcomes. However, the cost of implementing VR is a significant concern for educational institutions, making integrating VR technology into education challenging. To address this challenge, this study aims to explore the costs associated with integrating VR into architectural, engineering, and construction (AEC) education. The study had three objectives: to identify relevant case studies that utilized VR in AEC education, to perform keyword analysis, and to conduct a cost analysis of the selected case studies. The thematic analysis identified VR applications in various categories, including VR platforms, construction safety training, design review simulators, civil engineering labs, building information modeling (BIM) integration, architectural design, and surveying engineering. The results revealed that the cost of VR varies based on the application, indicating that it is possible to implement VR in education even on a limited budget. This research provides valuable insights and recommendations for researchers and practitioners who want to adopt VR technology in AEC education effectively.
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spelling ump-425962024-09-17T04:06:22Z http://umpir.ump.edu.my/id/eprint/42596/ Exploring the economic viability of virtual reality in architectural, engineering, and construction education M. Farouk, Abdelrahman Naganathan, Hariharan Rahimi, A. Rahman Kim, Jonghoon T Technology (General) TA Engineering (General). Civil engineering (General) The role of technology in education is becoming increasingly important, and the introduction of advanced technology and AI is transforming the way we learn. Virtual reality (VR) is an effective technology that enhances student engagement and improves learning outcomes. However, the cost of implementing VR is a significant concern for educational institutions, making integrating VR technology into education challenging. To address this challenge, this study aims to explore the costs associated with integrating VR into architectural, engineering, and construction (AEC) education. The study had three objectives: to identify relevant case studies that utilized VR in AEC education, to perform keyword analysis, and to conduct a cost analysis of the selected case studies. The thematic analysis identified VR applications in various categories, including VR platforms, construction safety training, design review simulators, civil engineering labs, building information modeling (BIM) integration, architectural design, and surveying engineering. The results revealed that the cost of VR varies based on the application, indicating that it is possible to implement VR in education even on a limited budget. This research provides valuable insights and recommendations for researchers and practitioners who want to adopt VR technology in AEC education effectively. MDPI 2024 Article PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/42596/1/Exploring%20the%20Economic%20Viability%20of%20Virtual%20Reality%20in%20Architectural%2C%20Engineering%2C%20and%20Construction%20Education.pdf M. Farouk, Abdelrahman and Naganathan, Hariharan and Rahimi, A. Rahman and Kim, Jonghoon (2024) Exploring the economic viability of virtual reality in architectural, engineering, and construction education. Buildings, 14 (9). pp. 1-18. ISSN 2075-5309. (Published) https://doi.org/10.3390/buildings14092655 10.3390/buildings14092655
spellingShingle T Technology (General)
TA Engineering (General). Civil engineering (General)
M. Farouk, Abdelrahman
Naganathan, Hariharan
Rahimi, A. Rahman
Kim, Jonghoon
Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title_full Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title_fullStr Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title_full_unstemmed Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title_short Exploring the economic viability of virtual reality in architectural, engineering, and construction education
title_sort exploring the economic viability of virtual reality in architectural, engineering, and construction education
topic T Technology (General)
TA Engineering (General). Civil engineering (General)
url http://umpir.ump.edu.my/id/eprint/42596/
http://umpir.ump.edu.my/id/eprint/42596/
http://umpir.ump.edu.my/id/eprint/42596/
http://umpir.ump.edu.my/id/eprint/42596/1/Exploring%20the%20Economic%20Viability%20of%20Virtual%20Reality%20in%20Architectural%2C%20Engineering%2C%20and%20Construction%20Education.pdf