An exploration of experiential learning using business simulation and gamification: A case study

Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the stu...

Full description

Bibliographic Details
Main Authors: Tan, Ru Fu, Zetty Ain, Kamaruzzaman, Zetty Adibah, Kamaruzzaman, Galuh, Tresna Murti
Format: Article
Language:English
Published: Penerbit UPSI 2023
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/40288/
http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf
_version_ 1848826007798153216
author Tan, Ru Fu
Zetty Ain, Kamaruzzaman
Zetty Adibah, Kamaruzzaman
Galuh, Tresna Murti
author_facet Tan, Ru Fu
Zetty Ain, Kamaruzzaman
Zetty Adibah, Kamaruzzaman
Galuh, Tresna Murti
author_sort Tan, Ru Fu
building UMP Institutional Repository
collection Online Access
description Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the student’s experience in using a business simulation and gamification platform on the student's knowledge of business competency and soft skills. This study also aimed to discover the experiential learning experience using the MonsoonSIM platform as a case study. This study used content analysis and narrative analysis to analyse the results. The focus group interview was carried out with the Universiti Malaysia Pahang Al-Sultan Abdullah (UMPSA) from Gambang and Pekan students who have played MonsoonSIM more than 10 times. The results indicated that business simulation and gamification can improve the students’ knowledge and soft skills by using MonsoonSIM. This study also provided significant implications for experiential learning, business simulation and gamification in the future for Malaysian education.
first_indexed 2025-11-15T03:37:59Z
format Article
id ump-40288
institution Universiti Malaysia Pahang
institution_category Local University
language English
last_indexed 2025-11-15T03:37:59Z
publishDate 2023
publisher Penerbit UPSI
recordtype eprints
repository_type Digital Repository
spelling ump-402882024-02-08T06:31:21Z http://umpir.ump.edu.my/id/eprint/40288/ An exploration of experiential learning using business simulation and gamification: A case study Tan, Ru Fu Zetty Ain, Kamaruzzaman Zetty Adibah, Kamaruzzaman Galuh, Tresna Murti HF Commerce TK Electrical engineering. Electronics Nuclear engineering Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the student’s experience in using a business simulation and gamification platform on the student's knowledge of business competency and soft skills. This study also aimed to discover the experiential learning experience using the MonsoonSIM platform as a case study. This study used content analysis and narrative analysis to analyse the results. The focus group interview was carried out with the Universiti Malaysia Pahang Al-Sultan Abdullah (UMPSA) from Gambang and Pekan students who have played MonsoonSIM more than 10 times. The results indicated that business simulation and gamification can improve the students’ knowledge and soft skills by using MonsoonSIM. This study also provided significant implications for experiential learning, business simulation and gamification in the future for Malaysian education. Penerbit UPSI 2023 Article PeerReviewed pdf en cc_by_nc_sa_4 http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf Tan, Ru Fu and Zetty Ain, Kamaruzzaman and Zetty Adibah, Kamaruzzaman and Galuh, Tresna Murti (2023) An exploration of experiential learning using business simulation and gamification: A case study. Journal of ICT in Education (JICTIE), 10 (2). pp. 98-112. ISSN 2289-7844. (Published) https://doi.org/10.37134/jictie.vol10.2.6.2023 https://doi.org/10.37134/jictie.vol10.2.6.2023
spellingShingle HF Commerce
TK Electrical engineering. Electronics Nuclear engineering
Tan, Ru Fu
Zetty Ain, Kamaruzzaman
Zetty Adibah, Kamaruzzaman
Galuh, Tresna Murti
An exploration of experiential learning using business simulation and gamification: A case study
title An exploration of experiential learning using business simulation and gamification: A case study
title_full An exploration of experiential learning using business simulation and gamification: A case study
title_fullStr An exploration of experiential learning using business simulation and gamification: A case study
title_full_unstemmed An exploration of experiential learning using business simulation and gamification: A case study
title_short An exploration of experiential learning using business simulation and gamification: A case study
title_sort exploration of experiential learning using business simulation and gamification: a case study
topic HF Commerce
TK Electrical engineering. Electronics Nuclear engineering
url http://umpir.ump.edu.my/id/eprint/40288/
http://umpir.ump.edu.my/id/eprint/40288/
http://umpir.ump.edu.my/id/eprint/40288/
http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf