MMZ: A Study on the Implementation of Mathematical Game-based Learning Tool
Mathematic has always been one of the hardest subject to be learnt during school. This is the very same issue that student have been facing no matter the level of education that they are in, and this is the reason why Math Maze Zone or also known as MMZ had been developed. MMZ is a mathematical game...
| Main Authors: | Nur Syaheera, Sulaiman, Hamzah Asyrani, Sulaiman, Nor Saradatul Akmar, Zulkifli, Tuty Asmawaty, Abdul Kadir |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
The Science and Information (SAI) Organization Limited
2023
|
| Subjects: | |
| Online Access: | http://umpir.ump.edu.my/id/eprint/36946/ http://umpir.ump.edu.my/id/eprint/36946/1/MMZ_A_Study_on_the_Implementation_of_Mathematical_Game.pdf |
Similar Items
Implementation of serious games for data privacy and protection awareness in Cybersecurity
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
Review on serious-education games for slow learners
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
Pathfinding algorithms in game development
by: Rafiq, Abdul, et al.
Published: (2020)
by: Rafiq, Abdul, et al.
Published: (2020)
The Implementation of Framework for Edutainment: Educational Games Customization Tool
by: Che Embi, Zarina
Published: (2008)
by: Che Embi, Zarina
Published: (2008)
The future of GIS on the WEB
by: Daman, Daut, et al.
Published: (2000)
by: Daman, Daut, et al.
Published: (2000)
Balanced hierarchical method of collision detection in
virtual environment
by: Sulaiman, Hamzah Asyrani, et al.
Published: (2011)
by: Sulaiman, Hamzah Asyrani, et al.
Published: (2011)
A serious games development framework through application of software development life cycle model
by: Siti Normaziah, Ihsan, et al.
Published: (2017)
by: Siti Normaziah, Ihsan, et al.
Published: (2017)
A review of the use of artificial intelligent in serious games for public health
by: Abdul Rafiq, Abdullah, et al.
Published: (2019)
by: Abdul Rafiq, Abdullah, et al.
Published: (2019)
Serious games and preventive self care for diabetics: a conceptual framework
by: Siti Normaziah, Ihsan, et al.
Published: (2019)
by: Siti Normaziah, Ihsan, et al.
Published: (2019)
Industry 4.0: Eyeing The Future via Simulation
by: Aisyah, Ibrahim, et al.
Published: (2020)
by: Aisyah, Ibrahim, et al.
Published: (2020)
Education mathematics games (operation & fraction) / Yunyunsuhana Shamsuddin
by: Yunyunsuhana, Shamsuddin
Published: (2003)
by: Yunyunsuhana, Shamsuddin
Published: (2003)
Preventive self-care serious games for diabetes: a game design
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
Educational Mathematics Games (EMG) for algebra / Liew Yuh Tian
by: Liew , Yuh Tian
Published: (2002)
by: Liew , Yuh Tian
Published: (2002)
A Comparative Study on the Pre-Processing and Mining of Pima Indian Diabetes Dataset
by: Amatul, Zehra, et al.
Published: (2013)
by: Amatul, Zehra, et al.
Published: (2013)
Components For COVID19 Outbreak Control Model: A System Dynamics Perspective
by: Aisyah, Ibrahim, et al.
Published: (2021)
by: Aisyah, Ibrahim, et al.
Published: (2021)
A review of artificial intelligence in serious game for public health
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
Multimedia prototype of a Bilingual Model within technology based learning environment: An implementation of a mathematics learning framework
by: Dahlan, Zuraini, et al.
Published: (2006)
by: Dahlan, Zuraini, et al.
Published: (2006)
Sentiment Analysis in Social Media Based on English Language Multilingual Processing Using Three Different Analysis Techniques
by: Nor Saradatul Akmar, Zulkifli, et al.
Published: (2019)
by: Nor Saradatul Akmar, Zulkifli, et al.
Published: (2019)
Serious “human papillomavirus vaccine” game for Malaysian adolescents : Development and preliminary study
by: Nur Hazreen, Mohd Hasni, et al.
Published: (2023)
by: Nur Hazreen, Mohd Hasni, et al.
Published: (2023)
Review : Machine and deep learning methods in Malaysia for COVID-19
by: Mohammed Adam Kunna, Azrag, et al.
Published: (2023)
by: Mohammed Adam Kunna, Azrag, et al.
Published: (2023)
Machine learning technique for phishing website detection
by: Nurul Amira, Mohd Zin, et al.
by: Nurul Amira, Mohd Zin, et al.
Segment Particle Swarm Optimization Adoption for Large-Scale Kinetic Parameter Identification of Metabolic Network Model
by: Azrag, M. A. K., et al.
Published: (2018)
by: Azrag, M. A. K., et al.
Published: (2018)
Integrating Mathematics and Physics in the Learning of Oscillations
by: Lee , Ya Ling, et al.
by: Lee , Ya Ling, et al.
Solar System Game For Children’s Learning
by: Muhammad Zarith Aidid, Che Zakaria
Published: (2023)
by: Muhammad Zarith Aidid, Che Zakaria
Published: (2023)
Implementing A Real Time E Learning: Why we need?
by: Mazlina, Abdul Majid, et al.
Published: (2007)
by: Mazlina, Abdul Majid, et al.
Published: (2007)
An automated strabismus classification using machine learning algorithm for binocular vision management system
by: Muhammad Amirul Isyraf, Rohismadi, et al.
Published: (2023)
by: Muhammad Amirul Isyraf, Rohismadi, et al.
Published: (2023)
A comparative study on autism among children using machine learning classification
by: Ainie Hayati, Noruzman, et al.
Published: (2022)
by: Ainie Hayati, Noruzman, et al.
Published: (2022)
A comparative study on autism among children using machine learning classification
by: Ainie Hayati, Noruzman, et al.
Published: (2022)
by: Ainie Hayati, Noruzman, et al.
Published: (2022)
A Review of Large-Scale Kinetic Parameters in Metabolic Network Model of Escherichia coli
by: Azrag, M. A. K., et al.
Published: (2018)
by: Azrag, M. A. K., et al.
Published: (2018)
A practical implementation of a 3-D game engine
by: Cheah, Thomas C. S., et al.
Published: (2005)
by: Cheah, Thomas C. S., et al.
Published: (2005)
A Global African Buffalo Optimization
by: Azrag, M. A. K., et al.
Published: (2017)
by: Azrag, M. A. K., et al.
Published: (2017)
Motion analysis-based application for enhancing physical education
by: Hasan, Kahtan, et al.
Published: (2018)
by: Hasan, Kahtan, et al.
Published: (2018)
An Educational Tool Aimed at Learning Metaheuristics
by: Kader, Md. Abdul, et al.
Published: (2020)
by: Kader, Md. Abdul, et al.
Published: (2020)
Implementation of a MIS tool based on open XML
by: Baniani, Behdad
Published: (2009)
by: Baniani, Behdad
Published: (2009)
An interactive multimedia courseware for kids to learn mathematics
by: Wong, Sook Fang
Published: (2018)
by: Wong, Sook Fang
Published: (2018)
E-Learning as computer games: Designing immersive and experiential learning
by: Siang, , AC, et al.
Published: (2004)
by: Siang, , AC, et al.
Published: (2004)
It’s no game
by: Oxley, A.
Published: (2007)
by: Oxley, A.
Published: (2007)
Mathematical games as tool for Mathematics teaching in the foundation phase
by: Machaba, Maphetla M
Published: (2019)
by: Machaba, Maphetla M
Published: (2019)
Interactive mathematics learning system (EMath) / Deepa Govindan
by: Deepa, Govindan
Published: (2000)
by: Deepa, Govindan
Published: (2000)
Similar Items
-
Implementation of serious games for data privacy and protection awareness in Cybersecurity
by: Siti Normaziah, Ihsan, et al.
Published: (2023) -
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
by: Siti Normaziah, Ihsan, et al.
Published: (2018) -
Review on serious-education games for slow learners
by: Siti Nuraishah, Nazri, et al.
Published: (2023) -
Pathfinding algorithms in game development
by: Rafiq, Abdul, et al.
Published: (2020) -
The Implementation of Framework for Edutainment: Educational Games Customization Tool
by: Che Embi, Zarina
Published: (2008)