A review of virtual reality applications in an educational domain

The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their perform...

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Main Authors: Al Farsi, Ghaliya, Azmi, Mohd Yusof, Awanis, Romli, Tawafak, Ragad M., Malik, Sohail Iqbal, Jabbar, Jasiya, Mohd Ezanee, Rsuli
Format: Article
Language:English
Published: International Association of Online Engineering 2021
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/35171/
http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf
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author Al Farsi, Ghaliya
Azmi, Mohd Yusof
Awanis, Romli
Tawafak, Ragad M.
Malik, Sohail Iqbal
Jabbar, Jasiya
Mohd Ezanee, Rsuli
author_facet Al Farsi, Ghaliya
Azmi, Mohd Yusof
Awanis, Romli
Tawafak, Ragad M.
Malik, Sohail Iqbal
Jabbar, Jasiya
Mohd Ezanee, Rsuli
author_sort Al Farsi, Ghaliya
building UMP Institutional Repository
collection Online Access
description The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students’ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments.
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spelling ump-351712022-11-07T04:08:47Z http://umpir.ump.edu.my/id/eprint/35171/ A review of virtual reality applications in an educational domain Al Farsi, Ghaliya Azmi, Mohd Yusof Awanis, Romli Tawafak, Ragad M. Malik, Sohail Iqbal Jabbar, Jasiya Mohd Ezanee, Rsuli QA75 Electronic computers. Computer science QA76 Computer software T Technology (General) TA Engineering (General). Civil engineering (General) The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students’ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. International Association of Online Engineering 2021 Article PeerReviewed pdf en cc_by http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf Al Farsi, Ghaliya and Azmi, Mohd Yusof and Awanis, Romli and Tawafak, Ragad M. and Malik, Sohail Iqbal and Jabbar, Jasiya and Mohd Ezanee, Rsuli (2021) A review of virtual reality applications in an educational domain. International Journal of Interactive Mobile Technologies, 15 (22). pp. 99-110. ISSN 1865-7923. (Published) https://doi.org/10.3991/IJIM.V15I22.25003 https://doi.org/10.3991/IJIM.V15I22.25003
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
T Technology (General)
TA Engineering (General). Civil engineering (General)
Al Farsi, Ghaliya
Azmi, Mohd Yusof
Awanis, Romli
Tawafak, Ragad M.
Malik, Sohail Iqbal
Jabbar, Jasiya
Mohd Ezanee, Rsuli
A review of virtual reality applications in an educational domain
title A review of virtual reality applications in an educational domain
title_full A review of virtual reality applications in an educational domain
title_fullStr A review of virtual reality applications in an educational domain
title_full_unstemmed A review of virtual reality applications in an educational domain
title_short A review of virtual reality applications in an educational domain
title_sort review of virtual reality applications in an educational domain
topic QA75 Electronic computers. Computer science
QA76 Computer software
T Technology (General)
TA Engineering (General). Civil engineering (General)
url http://umpir.ump.edu.my/id/eprint/35171/
http://umpir.ump.edu.my/id/eprint/35171/
http://umpir.ump.edu.my/id/eprint/35171/
http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf