Short Course by FK Reinforcement Learning on Video Game
PEKAN, 18 August 2021 - A short course training on Reinforcement Learning on Video Game was organized by FK and conducted virtually by FK academicians, Ts. Dr. Azlee Zabidi and Ts. Dr. Mohd Izham Mohd Jaya on 16-17 August 2021.
| Main Author: | Mritha, Ramalingam |
|---|---|
| Format: | UMPSA News |
| Language: | English |
| Published: |
Faculty of Computing
2021
|
| Subjects: | |
| Online Access: | http://umpir.ump.edu.my/id/eprint/32284/ http://umpir.ump.edu.my/id/eprint/32284/1/Short%20Course%20by%20FK%20Reinforcement%20Learning%20on%20Video%20Game%20-%20SEPT%20EDITION-%20BIT%40FK.pdf |
Similar Items
Talk FK Becoming an Effective Researcher
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
FK Student Best Paper Award
by: Muhammad 'Arif, Mohamad
Published: (2021)
by: Muhammad 'Arif, Mohamad
Published: (2021)
Webinar Cyber security and IR 4.0 Awareness
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Training on Hybrid Metaheuristics and its Applications From Theory to Implementations
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Professional Talk Series Webinar UMP
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Cyber Security Awareness Webinar Preparing
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Predictors of Mobile Video Gaming on Musculoskeletal
Pain among University Students in Selangor, Malaysia
by: Phuah, Jireh, Rong Yao, et al.
Published: (2021)
by: Phuah, Jireh, Rong Yao, et al.
Published: (2021)
FK's Curriculum Review, 2003.
by: Fakulti, Kejuruteraan
Published: (2003)
by: Fakulti, Kejuruteraan
Published: (2003)
Orderlikey : Smart Kiosk Ordering System For FK
by: Muhammad Adam Iskandar, Japri
Published: (2023)
by: Muhammad Adam Iskandar, Japri
Published: (2023)
FK students take consolation prize in Huawei ICT Competition 2022-2023
by: Mimi Rabita, Abdul Wahit
Published: (2023)
by: Mimi Rabita, Abdul Wahit
Published: (2023)
EPRL/FK asymptotics and the flatness problem
by: Camoes de Oliveira, Jose Ricardo
Published: (2016)
by: Camoes de Oliveira, Jose Ricardo
Published: (2016)
Professional short course
by: Siew Ching, Goy
Published: (2014)
by: Siew Ching, Goy
Published: (2014)
Game-based learning approach for learning
by: Tan, Huei Lie
Published: (2019)
by: Tan, Huei Lie
Published: (2019)
China Scholarship 2021 Online Mandarin programme of Hebei University
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Talk FK Grant application PDU Grant Made in UMP Grant and Matching Grant
by: Nabilah Filzah, Mohd Radzuan
Published: (2021)
by: Nabilah Filzah, Mohd Radzuan
Published: (2021)
Video surveillance using deep learning with few data samples
by: Lian, Yee Fu
Published: (2020)
by: Lian, Yee Fu
Published: (2020)
Pelajar FK berjaya bawa pulang hadiah sagu hati dalam Huawei ICT Competition 2022-2023
by: Mimi Rabita, Abdul Wahit
Published: (2022)
by: Mimi Rabita, Abdul Wahit
Published: (2022)
Automatic Weapon Detection in Videos
by: Ng, Joo Siang
Published: (2017)
by: Ng, Joo Siang
Published: (2017)
Online learning: Is it meant for science courses?
by: Lau, Seng, et al.
Published: (2002)
by: Lau, Seng, et al.
Published: (2002)
Affective learning analysis of children in a card sorting game
by: Othman, Marini, et al.
Published: (2015)
by: Othman, Marini, et al.
Published: (2015)
Video surveillance: Front-yard monitoring
by: Low, Bryan Keng Seong
Published: (2023)
by: Low, Bryan Keng Seong
Published: (2023)
Arduino/Genuino: start as professional: short course in a book
by: Alsibai, Mohammed Hayyan, et al.
Published: (2017)
by: Alsibai, Mohammed Hayyan, et al.
Published: (2017)
Development of person identification application for video surveillance
by: Soon, Phaik Ching
Published: (2022)
by: Soon, Phaik Ching
Published: (2022)
Video surveillance: Item monitoring against theft
by: Chong, Yiing Sheah
Published: (2023)
by: Chong, Yiing Sheah
Published: (2023)
Stock indicator scanner customization tool using deep reinforcement learning
by: Cheong, Desmond YongHong
Published: (2022)
by: Cheong, Desmond YongHong
Published: (2022)
Motion game : wipe out the bubbles
by: Teoh, Lip Ki
Published: (2010)
by: Teoh, Lip Ki
Published: (2010)
An interactive serious game for dementia prevention
by: Yew, Wei Hong
Published: (2022)
by: Yew, Wei Hong
Published: (2022)
Violent scene detection in videos
by: Yew, Kynn Man
Published: (2019)
by: Yew, Kynn Man
Published: (2019)
Vandalism video analysis employing computer vision technique
by: Muk, Britney Yuen Kuan
Published: (2022)
by: Muk, Britney Yuen Kuan
Published: (2022)
Fighting video analysis employing computer vision technique
by: Foo, Wen Shun
Published: (2022)
by: Foo, Wen Shun
Published: (2022)
Group kinect game system dodge for alive
by: Heng, Cheng Wee
Published: (2014)
by: Heng, Cheng Wee
Published: (2014)
A secured data hiding using affine transformation in video steganography
by: Ramalingam, Mritha, et al.
Published: (2020)
by: Ramalingam, Mritha, et al.
Published: (2020)
Iot based dust alerting and smartbin system for asthma patient
by: Periasamy, Innarasi, et al.
Published: (2021)
by: Periasamy, Innarasi, et al.
Published: (2021)
Game changer for TVET
by: Rebecca, Rajaendram
Published: (2024)
by: Rebecca, Rajaendram
Published: (2024)
MyKICT: design and development of mobile application for course pre-registration
by: Ali, Osman, et al.
Published: (2016)
by: Ali, Osman, et al.
Published: (2016)
Students’ perception and satisfaction on video-based platform during covid-19
by: Vickram, Ravi
Published: (2022)
by: Vickram, Ravi
Published: (2022)
Video anomaly detection with U-Net temporal modelling and contrastive regularization
by: Gan, Kian Yu
Published: (2023)
by: Gan, Kian Yu
Published: (2023)
Game design analysis of the video game Abzu
by: Ruiz Leyva, Daniel
Published: (2017)
by: Ruiz Leyva, Daniel
Published: (2017)
Evaluating the Impact of Multimodal AIGC Tools on the Efficiency of Short Video Production
by: Mingda, Gao, et al.
Published: (2025)
by: Mingda, Gao, et al.
Published: (2025)
The design of video games in the implementation of Malay language learning among foreign students in an
institution of higher learning
by: Rosman, Fuziah, et al.
Published: (2015)
by: Rosman, Fuziah, et al.
Published: (2015)
Similar Items
-
Talk FK Becoming an Effective Researcher
by: Mritha, Ramalingam
Published: (2021) -
FK Student Best Paper Award
by: Muhammad 'Arif, Mohamad
Published: (2021) -
Webinar Cyber security and IR 4.0 Awareness
by: Mritha, Ramalingam
Published: (2021) -
Training on Hybrid Metaheuristics and its Applications From Theory to Implementations
by: Mritha, Ramalingam
Published: (2021) -
Professional Talk Series Webinar UMP
by: Mritha, Ramalingam
Published: (2021)