Exploring the student’s interaction with augmented reality and their relationship to learning achievement

Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effectiveness in various fields includein education field. AR can be defined as a technology where virtual object can be overlaid into real environment in real time. AR can serve as an effective tool to en...

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Main Authors: Eh Phon, Danakorn Nincarean, Mohd Hishamuddin, Abd Rahman, Suhaizal, Hashim, Nurul Farhana, Jumaat, Wan Isni Sofiah, Wan Din, Salwana, Mohamad
Format: Article
Language:English
Published: Science & Engineering Research Support Society 2019
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/28366/
http://umpir.ump.edu.my/id/eprint/28366/1/Exploring%20the%20student%E2%80%99s%20interaction%20with%20augmented%20reality%20and%20their%20.pdf
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author Eh Phon, Danakorn Nincarean
Mohd Hishamuddin, Abd Rahman
Suhaizal, Hashim
Nurul Farhana, Jumaat
Wan Isni Sofiah, Wan Din
Salwana, Mohamad
author_facet Eh Phon, Danakorn Nincarean
Mohd Hishamuddin, Abd Rahman
Suhaizal, Hashim
Nurul Farhana, Jumaat
Wan Isni Sofiah, Wan Din
Salwana, Mohamad
author_sort Eh Phon, Danakorn Nincarean
building UMP Institutional Repository
collection Online Access
description Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effectiveness in various fields includein education field. AR can be defined as a technology where virtual object can be overlaid into real environment in real time. AR can serve as an effective tool to ensure the learning process more attractive and engage the student.However, previous studies on AR have not provided an in-depth investigation of the learning process, especially the interaction involved in student while they use an AR. Therefore, this study aimed to determine the student interaction and their performance in subject content, and their relationship between them while using AR. A quantitative research design was employed with 34 grade 5 elementary school students as respondents. The results of the content analysis towards student interaction with the AR demonstrates that turning the AR markers, inspecting the AR elements and commenting on the AR elements are recorded as the highest number of interactions compared to others. Results from a Spearman correlation analysis show that there are six interactions that have significant correlations with achievement in science among the students with the correlation direction of each relationship is positive.
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spelling ump-283662021-01-22T04:04:18Z http://umpir.ump.edu.my/id/eprint/28366/ Exploring the student’s interaction with augmented reality and their relationship to learning achievement Eh Phon, Danakorn Nincarean Mohd Hishamuddin, Abd Rahman Suhaizal, Hashim Nurul Farhana, Jumaat Wan Isni Sofiah, Wan Din Salwana, Mohamad QA76 Computer software Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effectiveness in various fields includein education field. AR can be defined as a technology where virtual object can be overlaid into real environment in real time. AR can serve as an effective tool to ensure the learning process more attractive and engage the student.However, previous studies on AR have not provided an in-depth investigation of the learning process, especially the interaction involved in student while they use an AR. Therefore, this study aimed to determine the student interaction and their performance in subject content, and their relationship between them while using AR. A quantitative research design was employed with 34 grade 5 elementary school students as respondents. The results of the content analysis towards student interaction with the AR demonstrates that turning the AR markers, inspecting the AR elements and commenting on the AR elements are recorded as the highest number of interactions compared to others. Results from a Spearman correlation analysis show that there are six interactions that have significant correlations with achievement in science among the students with the correlation direction of each relationship is positive. Science & Engineering Research Support Society 2019-09-27 Article PeerReviewed pdf en http://umpir.ump.edu.my/id/eprint/28366/1/Exploring%20the%20student%E2%80%99s%20interaction%20with%20augmented%20reality%20and%20their%20.pdf Eh Phon, Danakorn Nincarean and Mohd Hishamuddin, Abd Rahman and Suhaizal, Hashim and Nurul Farhana, Jumaat and Wan Isni Sofiah, Wan Din and Salwana, Mohamad (2019) Exploring the student’s interaction with augmented reality and their relationship to learning achievement. International Journal of Advanced Science and Technology (IJAST), 28 (2). pp. 301-307. ISSN 2005-4238. (Published) http://sersc.org/journals/index.php/IJAST/article/view/493
spellingShingle QA76 Computer software
Eh Phon, Danakorn Nincarean
Mohd Hishamuddin, Abd Rahman
Suhaizal, Hashim
Nurul Farhana, Jumaat
Wan Isni Sofiah, Wan Din
Salwana, Mohamad
Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title_full Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title_fullStr Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title_full_unstemmed Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title_short Exploring the student’s interaction with augmented reality and their relationship to learning achievement
title_sort exploring the student’s interaction with augmented reality and their relationship to learning achievement
topic QA76 Computer software
url http://umpir.ump.edu.my/id/eprint/28366/
http://umpir.ump.edu.my/id/eprint/28366/
http://umpir.ump.edu.my/id/eprint/28366/1/Exploring%20the%20student%E2%80%99s%20interaction%20with%20augmented%20reality%20and%20their%20.pdf