Network monopoly / Tan Kean Yeap

The number of computers in use worldwide, according to the International Data Corporation, is in excss of 100 milion. Moreover, because of the expanding memory anda processing power of these computers, users can put the machine to work on new kinds of applications and functions. Accordingly, the pre...

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Main Author: Tan , Kean Yeap
Format: Thesis
Published: 2002
Subjects:
Online Access:http://studentsrepo.um.edu.my/9500/
http://studentsrepo.um.edu.my/9500/4/kean_yeap.pdf
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author Tan , Kean Yeap
author_facet Tan , Kean Yeap
author_sort Tan , Kean Yeap
building UM Research Repository
collection Online Access
description The number of computers in use worldwide, according to the International Data Corporation, is in excss of 100 milion. Moreover, because of the expanding memory anda processing power of these computers, users can put the machine to work on new kinds of applications and functions. Accordingly, the pressure from the users of these systems for ways to communicate among all these machines is irresistible. The demand for connectivity is manifested in many areas. one such area is about the creation of dynamic network entertainment. Multiple-party gaming is a fascinating and multifaced topic to beresearched on. This thesis steps towards developing a netv orked board game, supporting multiple players. The main aspect of this thesis is to produce a network monopoly system, which process multiple game sessions concurrently, enabling users to play the graphical game with people within the network. The algorithm design and implementation method mustnot only be workable, but also highly efficient in terms of execution speed and respond time. With the powerful networking features of Java, it is expected that this project would produce a "real" game engine. The possible applications of multimedia-networked system are endless, as the demand to supoort interactive communication among groups of users has increased significantly. The Network solution applies in this game system permits only low level of communication, particulary of sending and receiving limited amount of messages within network. The category of networking could serves to be a small foundation from which to base the future scenario of other reliable multicast and real-time web based gaming system.
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format Thesis
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spelling um-95002021-02-08T18:24:04Z Network monopoly / Tan Kean Yeap Tan , Kean Yeap QA75 Electronic computers. Computer science QA76 Computer software The number of computers in use worldwide, according to the International Data Corporation, is in excss of 100 milion. Moreover, because of the expanding memory anda processing power of these computers, users can put the machine to work on new kinds of applications and functions. Accordingly, the pressure from the users of these systems for ways to communicate among all these machines is irresistible. The demand for connectivity is manifested in many areas. one such area is about the creation of dynamic network entertainment. Multiple-party gaming is a fascinating and multifaced topic to beresearched on. This thesis steps towards developing a netv orked board game, supporting multiple players. The main aspect of this thesis is to produce a network monopoly system, which process multiple game sessions concurrently, enabling users to play the graphical game with people within the network. The algorithm design and implementation method mustnot only be workable, but also highly efficient in terms of execution speed and respond time. With the powerful networking features of Java, it is expected that this project would produce a "real" game engine. The possible applications of multimedia-networked system are endless, as the demand to supoort interactive communication among groups of users has increased significantly. The Network solution applies in this game system permits only low level of communication, particulary of sending and receiving limited amount of messages within network. The category of networking could serves to be a small foundation from which to base the future scenario of other reliable multicast and real-time web based gaming system. 2002 Thesis NonPeerReviewed application/pdf http://studentsrepo.um.edu.my/9500/4/kean_yeap.pdf Tan , Kean Yeap (2002) Network monopoly / Tan Kean Yeap. Undergraduates thesis, University of Malaya. http://studentsrepo.um.edu.my/9500/
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Tan , Kean Yeap
Network monopoly / Tan Kean Yeap
title Network monopoly / Tan Kean Yeap
title_full Network monopoly / Tan Kean Yeap
title_fullStr Network monopoly / Tan Kean Yeap
title_full_unstemmed Network monopoly / Tan Kean Yeap
title_short Network monopoly / Tan Kean Yeap
title_sort network monopoly / tan kean yeap
topic QA75 Electronic computers. Computer science
QA76 Computer software
url http://studentsrepo.um.edu.my/9500/
http://studentsrepo.um.edu.my/9500/4/kean_yeap.pdf