Planet Jawi: Mastering Jawi Through Gamified Assessment

Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language...

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Main Authors: Mat Zain, Nurul Hidayah, Mohamed Noh, Nor Azida, Mohd Yasin, Anita, Ismail, Ismassabah, Yahizan, Siti Nurkhairina
Format: Conference or Workshop Item
Language:English
Published: 2020
Online Access:https://ir.uitm.edu.my/id/eprint/5445/
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author Mat Zain, Nurul Hidayah
Mohamed Noh, Nor Azida
Mohd Yasin, Anita
Ismail, Ismassabah
Yahizan, Siti Nurkhairina
author_facet Mat Zain, Nurul Hidayah
Mohamed Noh, Nor Azida
Mohd Yasin, Anita
Ismail, Ismassabah
Yahizan, Siti Nurkhairina
author_sort Mat Zain, Nurul Hidayah
building UiTM Institutional Repository
collection Online Access
description Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jawi
first_indexed 2025-11-14T21:28:50Z
format Conference or Workshop Item
id uitm-5445
institution Universiti Teknologi MARA
institution_category Local University
language English
last_indexed 2025-11-14T21:28:50Z
publishDate 2020
recordtype eprints
repository_type Digital Repository
spelling uitm-54452020-11-21T07:21:44Z https://ir.uitm.edu.my/id/eprint/5445/ Planet Jawi: Mastering Jawi Through Gamified Assessment Mat Zain, Nurul Hidayah Mohamed Noh, Nor Azida Mohd Yasin, Anita Ismail, Ismassabah Yahizan, Siti Nurkhairina Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jawi 2020-02 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/5445/1/5445.pdf Mat Zain, Nurul Hidayah and Mohamed Noh, Nor Azida and Mohd Yasin, Anita and Ismail, Ismassabah and Yahizan, Siti Nurkhairina (2020) Planet Jawi: Mastering Jawi Through Gamified Assessment. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home
spellingShingle Mat Zain, Nurul Hidayah
Mohamed Noh, Nor Azida
Mohd Yasin, Anita
Ismail, Ismassabah
Yahizan, Siti Nurkhairina
Planet Jawi: Mastering Jawi Through Gamified Assessment
title Planet Jawi: Mastering Jawi Through Gamified Assessment
title_full Planet Jawi: Mastering Jawi Through Gamified Assessment
title_fullStr Planet Jawi: Mastering Jawi Through Gamified Assessment
title_full_unstemmed Planet Jawi: Mastering Jawi Through Gamified Assessment
title_short Planet Jawi: Mastering Jawi Through Gamified Assessment
title_sort planet jawi: mastering jawi through gamified assessment
url https://ir.uitm.edu.my/id/eprint/5445/
https://ir.uitm.edu.my/id/eprint/5445/