Planet Jawi: Mastering Jawi Through Gamified Assessment
Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language...
| Main Authors: | , , , , |
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| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2020
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| Online Access: | https://ir.uitm.edu.my/id/eprint/5445/ |
| _version_ | 1848802782880989184 |
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| author | Mat Zain, Nurul Hidayah Mohamed Noh, Nor Azida Mohd Yasin, Anita Ismail, Ismassabah Yahizan, Siti Nurkhairina |
| author_facet | Mat Zain, Nurul Hidayah Mohamed Noh, Nor Azida Mohd Yasin, Anita Ismail, Ismassabah Yahizan, Siti Nurkhairina |
| author_sort | Mat Zain, Nurul Hidayah |
| building | UiTM Institutional Repository |
| collection | Online Access |
| description | Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jawi |
| first_indexed | 2025-11-14T21:28:50Z |
| format | Conference or Workshop Item |
| id | uitm-5445 |
| institution | Universiti Teknologi MARA |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T21:28:50Z |
| publishDate | 2020 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | uitm-54452020-11-21T07:21:44Z https://ir.uitm.edu.my/id/eprint/5445/ Planet Jawi: Mastering Jawi Through Gamified Assessment Mat Zain, Nurul Hidayah Mohamed Noh, Nor Azida Mohd Yasin, Anita Ismail, Ismassabah Yahizan, Siti Nurkhairina Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jawi 2020-02 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/5445/1/5445.pdf Mat Zain, Nurul Hidayah and Mohamed Noh, Nor Azida and Mohd Yasin, Anita and Ismail, Ismassabah and Yahizan, Siti Nurkhairina (2020) Planet Jawi: Mastering Jawi Through Gamified Assessment. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home |
| spellingShingle | Mat Zain, Nurul Hidayah Mohamed Noh, Nor Azida Mohd Yasin, Anita Ismail, Ismassabah Yahizan, Siti Nurkhairina Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title | Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title_full | Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title_fullStr | Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title_full_unstemmed | Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title_short | Planet Jawi: Mastering Jawi Through Gamified Assessment |
| title_sort | planet jawi: mastering jawi through gamified assessment |
| url | https://ir.uitm.edu.my/id/eprint/5445/ https://ir.uitm.edu.my/id/eprint/5445/ |