Understanding Newspaper Coverage On E-Sports In Malaysia

E-sports, a form of competition using video for multiplayer video games, particularly among professional players as individually as teams is very fast developing in Malaysia. According to British Broadcasting Corporation, e-sport international sales almost triple its global audience to nearly 600 m...

Full description

Bibliographic Details
Main Authors: Norizam, Afif Emir, Ismail, Muhammad Arif, Md Noor, Muhammad Noor Hariz, Abd Aziz, Siti Hajar, Mohd Azni, Zuliani
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/412/
_version_ 1848802325141913600
author Norizam, Afif Emir
Ismail, Muhammad Arif
Md Noor, Muhammad Noor Hariz
Abd Aziz, Siti Hajar
Mohd Azni, Zuliani
author_facet Norizam, Afif Emir
Ismail, Muhammad Arif
Md Noor, Muhammad Noor Hariz
Abd Aziz, Siti Hajar
Mohd Azni, Zuliani
author_sort Norizam, Afif Emir
building UiTM Institutional Repository
collection Online Access
description E-sports, a form of competition using video for multiplayer video games, particularly among professional players as individually as teams is very fast developing in Malaysia. According to British Broadcasting Corporation, e-sport international sales almost triple its global audience to nearly 600 million people by 2020. The study aimed at understanding the newspaper role in creating the awareness of e-sport in Malaysia. In-depth interview was done and recorded digitally with E-Sports Malaysia (ESM) Head of Communication Muhammad Farouq Abdul Patah as the main respondent. The study found out that traditional media has increase their interest on e-sports since year 2018 and many positive coverages has been given to it to improve people initial perception about e-sports which was earlier deemed as wasteful activities. The newspaper has been considered as a medium which provide better facts regarding e-sports and mobile gaming in compared with social media. Today, with the help of newspapers, older and new generation as beginning to accept e-sports as a skill sport with the ability to generate income, strengthening unity and bridging cultural barriers, as well as create new opportunity for business and careers. This study has fully maximised the use of videography and editing to understand this issue and their result is ready to be uploaded as an e-content in the respected digital platform to disseminate awareness on the topic.
first_indexed 2025-11-14T21:21:33Z
format Conference or Workshop Item
id uitm-412
institution Universiti Teknologi MARA
institution_category Local University
language English
last_indexed 2025-11-14T21:21:33Z
publishDate 2020
recordtype eprints
repository_type Digital Repository
spelling uitm-4122020-11-21T00:56:16Z https://ir.uitm.edu.my/id/eprint/412/ Understanding Newspaper Coverage On E-Sports In Malaysia Norizam, Afif Emir Ismail, Muhammad Arif Md Noor, Muhammad Noor Hariz Abd Aziz, Siti Hajar Mohd Azni, Zuliani eSports (Contests) E-sports, a form of competition using video for multiplayer video games, particularly among professional players as individually as teams is very fast developing in Malaysia. According to British Broadcasting Corporation, e-sport international sales almost triple its global audience to nearly 600 million people by 2020. The study aimed at understanding the newspaper role in creating the awareness of e-sport in Malaysia. In-depth interview was done and recorded digitally with E-Sports Malaysia (ESM) Head of Communication Muhammad Farouq Abdul Patah as the main respondent. The study found out that traditional media has increase their interest on e-sports since year 2018 and many positive coverages has been given to it to improve people initial perception about e-sports which was earlier deemed as wasteful activities. The newspaper has been considered as a medium which provide better facts regarding e-sports and mobile gaming in compared with social media. Today, with the help of newspapers, older and new generation as beginning to accept e-sports as a skill sport with the ability to generate income, strengthening unity and bridging cultural barriers, as well as create new opportunity for business and careers. This study has fully maximised the use of videography and editing to understand this issue and their result is ready to be uploaded as an e-content in the respected digital platform to disseminate awareness on the topic. 2020-02 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/412/1/412.pdf Norizam, Afif Emir and Ismail, Muhammad Arif and Md Noor, Muhammad Noor Hariz and Abd Aziz, Siti Hajar and Mohd Azni, Zuliani (2020) Understanding Newspaper Coverage On E-Sports In Malaysia. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home
spellingShingle eSports (Contests)
Norizam, Afif Emir
Ismail, Muhammad Arif
Md Noor, Muhammad Noor Hariz
Abd Aziz, Siti Hajar
Mohd Azni, Zuliani
Understanding Newspaper Coverage On E-Sports In Malaysia
title Understanding Newspaper Coverage On E-Sports In Malaysia
title_full Understanding Newspaper Coverage On E-Sports In Malaysia
title_fullStr Understanding Newspaper Coverage On E-Sports In Malaysia
title_full_unstemmed Understanding Newspaper Coverage On E-Sports In Malaysia
title_short Understanding Newspaper Coverage On E-Sports In Malaysia
title_sort understanding newspaper coverage on e-sports in malaysia
topic eSports (Contests)
url https://ir.uitm.edu.my/id/eprint/412/
https://ir.uitm.edu.my/id/eprint/412/