A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar

The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and...

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Main Author: Anuar, Norhida
Format: Thesis
Language:English
Published: 2002
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/36599/
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author Anuar, Norhida
author_facet Anuar, Norhida
author_sort Anuar, Norhida
building UiTM Institutional Repository
collection Online Access
description The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and teachers opinions on the use of language games in the teaching and learning process. The findings of this study revealed that the controlled group has performed better than the Experimental Group. However, if we look at the raw score, the Experimental Group had managed to make a slight improvement in their posttest scores. This means that language games have certain degree of influence on the pupils’ academic performance.
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institution Universiti Teknologi MARA
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spelling uitm-365992020-11-12T08:12:20Z https://ir.uitm.edu.my/id/eprint/36599/ A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar Anuar, Norhida Behavior. Behavior modification Performance. Competence. Academic achievement Language The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and teachers opinions on the use of language games in the teaching and learning process. The findings of this study revealed that the controlled group has performed better than the Experimental Group. However, if we look at the raw score, the Experimental Group had managed to make a slight improvement in their posttest scores. This means that language games have certain degree of influence on the pupils’ academic performance. 2002 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/36599/1/36599.PDF Anuar, Norhida (2002) A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar. (2002) Degree thesis, thesis, Universiti Teknologi MARA.
spellingShingle Behavior. Behavior modification
Performance. Competence. Academic achievement
Language
Anuar, Norhida
A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_full A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_fullStr A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_full_unstemmed A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_short A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_sort case study on the effectiveness of teaching language games in motivating the learners of english / norhida anuar
topic Behavior. Behavior modification
Performance. Competence. Academic achievement
Language
url https://ir.uitm.edu.my/id/eprint/36599/