Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]

Lexeme Go! is a language-based game meant for learning via fun approach. This innovation is a language-based game which emphasizes the realm of 9 categories of parts of speech. Lexeme-Go! asserts on the cognitive and psychomotor attributes of the participants and revving their physical endurance....

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Main Authors: Abdul Rahman, Azlan, Hamid, Suhardi, Aminuddin, Adnan, Md Saleh, Mohd Nor Azam, Shahwalludin, Syahrini
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/35969/
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author Abdul Rahman, Azlan
Hamid, Suhardi
Aminuddin, Adnan
Md Saleh, Mohd Nor Azam
Shahwalludin, Syahrini
author_facet Abdul Rahman, Azlan
Hamid, Suhardi
Aminuddin, Adnan
Md Saleh, Mohd Nor Azam
Shahwalludin, Syahrini
author_sort Abdul Rahman, Azlan
building UiTM Institutional Repository
collection Online Access
description Lexeme Go! is a language-based game meant for learning via fun approach. This innovation is a language-based game which emphasizes the realm of 9 categories of parts of speech. Lexeme-Go! asserts on the cognitive and psychomotor attributes of the participants and revving their physical endurance. This innovation will enhance an interactive and attractive communication, electronically, it is operated with less manpower dependency and paper-free.
first_indexed 2025-11-14T23:06:30Z
format Book Section
id uitm-35969
institution Universiti Teknologi MARA
institution_category Local University
language English
last_indexed 2025-11-14T23:06:30Z
publishDate 2018
publisher Universiti Teknologi MARA, Kedah
recordtype eprints
repository_type Digital Repository
spelling uitm-359692020-11-24T07:54:24Z https://ir.uitm.edu.my/id/eprint/35969/ Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.] Abdul Rahman, Azlan Hamid, Suhardi Aminuddin, Adnan Md Saleh, Mohd Nor Azam Shahwalludin, Syahrini Educational technology Learning. Learning strategies Lexeme Go! is a language-based game meant for learning via fun approach. This innovation is a language-based game which emphasizes the realm of 9 categories of parts of speech. Lexeme-Go! asserts on the cognitive and psychomotor attributes of the participants and revving their physical endurance. This innovation will enhance an interactive and attractive communication, electronically, it is operated with less manpower dependency and paper-free. Universiti Teknologi MARA, Kedah 2018-12 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/35969/1/35969.pdf Abdul Rahman, Azlan and Hamid, Suhardi and Aminuddin, Adnan and Md Saleh, Mohd Nor Azam and Shahwalludin, Syahrini (2018) Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]. (2018) In: NUDC 2018 2nd National Undergraduates Design Colloquium. Universiti Teknologi MARA, Kedah, Merbok, Kedah, p. 20. ISBN 9789670314648
spellingShingle Educational technology
Learning. Learning strategies
Abdul Rahman, Azlan
Hamid, Suhardi
Aminuddin, Adnan
Md Saleh, Mohd Nor Azam
Shahwalludin, Syahrini
Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title_full Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title_fullStr Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title_full_unstemmed Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title_short Lexeme Go (Hunt for the word) / Azlan Abdul Rahman…[et al.]
title_sort lexeme go (hunt for the word) / azlan abdul rahman…[et al.]
topic Educational technology
Learning. Learning strategies
url https://ir.uitm.edu.my/id/eprint/35969/