Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani
This paper describes the development process of a visual novel as a teaching aid for the Public Sector Accounting course at UiTM Kedah. A visual novel is an interactive game genre, which originated in Japan. Application of a visual novel as a teaching aid could be considered as an innovative way...
| Main Authors: | , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Universiti Teknologi MARA, Kedah
2019
|
| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/30763/ |
| _version_ | 1848807581845291008 |
|---|---|
| author | Saidon, Intan Marzita Che Salleh, Saluana Ab Ghani, Nadzri |
| author_facet | Saidon, Intan Marzita Che Salleh, Saluana Ab Ghani, Nadzri |
| author_sort | Saidon, Intan Marzita |
| building | UiTM Institutional Repository |
| collection | Online Access |
| description | This paper describes the development process of a visual novel as a teaching aid for the Public
Sector Accounting course at UiTM Kedah. A visual novel is an interactive game genre, which
originated in Japan. Application of a visual novel as a teaching aid could be considered as an
innovative way of teaching a "dry" subject like public sector accounting. Three stages involved
in the development process of the visual novel. The first two stages were concerned with the
physical development of the visual novel. Using conveniently selected respondents, an
assessment regarding the usage of the visual novel as a teaching aid was carried out in the third
stage. Findings indicated that a visual novel has great potential in enhancing students'
understanding and sustained their engagement in learning the Public Sector Accounting course. |
| first_indexed | 2025-11-14T22:45:06Z |
| format | Article |
| id | uitm-30763 |
| institution | Universiti Teknologi MARA |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T22:45:06Z |
| publishDate | 2019 |
| publisher | Universiti Teknologi MARA, Kedah |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | uitm-307632020-06-02T08:10:28Z https://ir.uitm.edu.my/id/eprint/30763/ Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani cpit Saidon, Intan Marzita Che Salleh, Saluana Ab Ghani, Nadzri Learning. Learning strategies Curriculum This paper describes the development process of a visual novel as a teaching aid for the Public Sector Accounting course at UiTM Kedah. A visual novel is an interactive game genre, which originated in Japan. Application of a visual novel as a teaching aid could be considered as an innovative way of teaching a "dry" subject like public sector accounting. Three stages involved in the development process of the visual novel. The first two stages were concerned with the physical development of the visual novel. Using conveniently selected respondents, an assessment regarding the usage of the visual novel as a teaching aid was carried out in the third stage. Findings indicated that a visual novel has great potential in enhancing students' understanding and sustained their engagement in learning the Public Sector Accounting course. Universiti Teknologi MARA, Kedah 2019 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/30763/1/AJ_INTAN%20MARZITA%20SAIDON%20CPLT%20K%2019.pdf Saidon, Intan Marzita and Che Salleh, Saluana and Ab Ghani, Nadzri (2019) Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani. (2019) Journal of Creative Practices in Language Learning and Teaching (CPLT) <https://ir.uitm.edu.my/view/publication/Journal_of_Creative_Practices_in_Language_Learning_and_Teaching_=28CPLT=29.html>, 7 (3). ISSN 1823-464X https://cplt.uitm.edu.my/ |
| spellingShingle | Learning. Learning strategies Curriculum Saidon, Intan Marzita Che Salleh, Saluana Ab Ghani, Nadzri Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title | Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title_full | Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title_fullStr | Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title_full_unstemmed | Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title_short | Developing a visual novel for public sector accounting course at UiTM Kedah: A brief note / Intan Marzita Saidon, Saluana Che Salleh and Nadzri Ab Ghani |
| title_sort | developing a visual novel for public sector accounting course at uitm kedah: a brief note / intan marzita saidon, saluana che salleh and nadzri ab ghani |
| topic | Learning. Learning strategies Curriculum |
| url | https://ir.uitm.edu.my/id/eprint/30763/ https://ir.uitm.edu.my/id/eprint/30763/ |