Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani
Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right gam...
| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
Universiti Teknologi MARA, Negeri Sembilan
2019
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| Online Access: | https://ir.uitm.edu.my/id/eprint/30569/ |
| _version_ | 1848807531463311360 |
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| author | Vijayarajoo, Angeline Ranjethamoney Mohd Jani, Roslina |
| author_facet | Vijayarajoo, Angeline Ranjethamoney Mohd Jani, Roslina |
| author_sort | Vijayarajoo, Angeline Ranjethamoney |
| building | UiTM Institutional Repository |
| collection | Online Access |
| description | Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Monster Back to School -Parts of Speech Board Game, in efforts to enhance the learning of the parts of speech more
effectively. This game is designed to provide practice in identifying the parts of speech in the English Language, from word level, through sentence level to making decisions on whether the parts of speech have been correctly identified. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using a questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence. |
| first_indexed | 2025-11-14T22:44:18Z |
| format | Article |
| id | uitm-30569 |
| institution | Universiti Teknologi MARA |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T22:44:18Z |
| publishDate | 2019 |
| publisher | Universiti Teknologi MARA, Negeri Sembilan |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | uitm-305692020-06-01T01:50:37Z https://ir.uitm.edu.my/id/eprint/30569/ Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani joa Vijayarajoo, Angeline Ranjethamoney Mohd Jani, Roslina Comparative grammar Educational games Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Monster Back to School -Parts of Speech Board Game, in efforts to enhance the learning of the parts of speech more effectively. This game is designed to provide practice in identifying the parts of speech in the English Language, from word level, through sentence level to making decisions on whether the parts of speech have been correctly identified. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using a questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence. Universiti Teknologi MARA, Negeri Sembilan 2019 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/30569/1/30569.pdf Vijayarajoo, Angeline Ranjethamoney and Mohd Jani, Roslina (2019) Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani. (2019) Journal of Academia <https://ir.uitm.edu.my/view/publication/Journal_of_Academia.html>, 7 (2). pp. 9-19. ISSN 2289-6368 https://nsembilan.uitm.edu.my/joacns/ |
| spellingShingle | Comparative grammar Educational games Vijayarajoo, Angeline Ranjethamoney Mohd Jani, Roslina Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title | Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title_full | Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title_fullStr | Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title_full_unstemmed | Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title_short | Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani |
| title_sort | learning grammar the ‘monster’ way ‘monster back to school-parts of speech board game’ / angeline ranjethamoney vijayarajoo and roslina mohd jani |
| topic | Comparative grammar Educational games |
| url | https://ir.uitm.edu.my/id/eprint/30569/ https://ir.uitm.edu.my/id/eprint/30569/ |