'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]

Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right ga...

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Main Authors: Vijayarajoo, Angeline Ranjethamoney, Maktiar Singh, Kuldip Kaur, Kiat, Chien Gan, Mohd Jani, Roslina
Format: Article
Language:English
Published: Penerbit UiTM (UiTM Press) 2019
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/30034/
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author Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
author_facet Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
author_sort Vijayarajoo, Angeline Ranjethamoney
building UiTM Institutional Repository
collection Online Access
description Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Parts of Speech’ - ‘Drop a Card’ board game, in efforts to enhance the learning of the parts of speech more effectively. This game is designed to provide practice in identifying the parts of speech in the English language. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence.
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institution Universiti Teknologi MARA
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language English
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publishDate 2019
publisher Penerbit UiTM (UiTM Press)
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spelling uitm-300342020-04-15T05:07:11Z https://ir.uitm.edu.my/id/eprint/30034/ 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.] smrj Vijayarajoo, Angeline Ranjethamoney Maktiar Singh, Kuldip Kaur Kiat, Chien Gan Mohd Jani, Roslina Learning. Learning strategies Language. Linguistic theory. Comparative grammar Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Parts of Speech’ - ‘Drop a Card’ board game, in efforts to enhance the learning of the parts of speech more effectively. This game is designed to provide practice in identifying the parts of speech in the English language. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence. Penerbit UiTM (UiTM Press) 2019 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/30034/1/30034.pdf Vijayarajoo, Angeline Ranjethamoney and Maktiar Singh, Kuldip Kaur and Kiat, Chien Gan and Mohd Jani, Roslina (2019) 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]. (2019) Social and Management Research Journal (SMRJ) <https://ir.uitm.edu.my/view/publication/Social_and_Management_Research_Journal_=28SMRJ=29.html>, 16 (1). pp. 157-173. ISSN 0128-1089 https://smrj.uitm.edu.my/ https://doi.org/10.24191/smrj.v16i1.6092 https://doi.org/10.24191/smrj.v16i1.6092
spellingShingle Learning. Learning strategies
Language. Linguistic theory. Comparative grammar
Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_full 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_fullStr 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_full_unstemmed 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_short 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_sort 'parts of speech' - 'drop a card' board game / angeline ranjethamoney vijayarajoo … [et al.]
topic Learning. Learning strategies
Language. Linguistic theory. Comparative grammar
url https://ir.uitm.edu.my/id/eprint/30034/
https://ir.uitm.edu.my/id/eprint/30034/
https://ir.uitm.edu.my/id/eprint/30034/