Brain training via mobile board game application for ADHD children using gamification / Qistina Yahya
Attention Deficit Hyperactivity Disorder (ADHD) or commonly known as ADHD is a mental disorder that can affect children or adults. There are three types of ADHD, inattentive, hyperactive and impulsive. ADHD is classified as the most common neurobehavioral condition of childhood. Children with ADHD s...
| Main Author: | Yahya, Qistina |
|---|---|
| Format: | Thesis |
| Language: | English |
| Published: |
2019
|
| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/25005/ |
Similar Items
Basic Jawi learning and writing using augmented reality application for primary school standard one students syllabus / Siti Shafida Sharifuddin
by: Sharifuddin, Siti Shafida
Published: (2019)
by: Sharifuddin, Siti Shafida
Published: (2019)
Smart recycle dustbin detector for cleaner in UiTM Tapah Campus / Fatina Aisya Shuhaimi
by: Shuhaimi, Fatina Aisya
Published: (2019)
by: Shuhaimi, Fatina Aisya
Published: (2019)
The reconstruction of tail bottom Dauphin Helicopter 9M-IGB using range photogrammetry / Siti Safariah Mahat
by: Mahat, Siti Safariah
Published: (2018)
by: Mahat, Siti Safariah
Published: (2018)
Emergency injury treatment for UiTM student by using courseware / Masita Zainon
by: Zainon, Masita
Published: (2020)
by: Zainon, Masita
Published: (2020)
Islamic behavioral treatment game for ADHD kids (AdabI)
by: Nor Syafiqah Izazi, Jamil
Published: (2019)
by: Nor Syafiqah Izazi, Jamil
Published: (2019)
Decision support system for game selection / Muhammad Haykal Mohamad Hithir
by: Mohamad Hithir, Muhammad Haykal
Published: (2015)
by: Mohamad Hithir, Muhammad Haykal
Published: (2015)
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi
by: Mohammat Zamberi, Shaiful Aqbar
Published: (2015)
by: Mohammat Zamberi, Shaiful Aqbar
Published: (2015)
Interactive Mathematical Learning Courseware 2. 0 using mental arithmetic for preschool children / Siti Zulaiha Ahmad... [et al.]
by: Ahmad, Siti Zulaiha, et al.
Published: (2014)
by: Ahmad, Siti Zulaiha, et al.
Published: (2014)
Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
by: Shahril, Muhammad Azizi
Published: (2017)
by: Shahril, Muhammad Azizi
Published: (2017)
Assistive technology : Sign language translation application for hearing-impaired communication / Muhammad Amin Naim Ab Karim
by: Ab Karim, Muhammad Amin Naim
Published: (2020)
by: Ab Karim, Muhammad Amin Naim
Published: (2020)
Mobile Healthcare Application for Breathing Training Monitoring and Gamification in Heart Rate Variability for Well-being
by: Lim, Vasanta Xin Jing
Published: (2019)
by: Lim, Vasanta Xin Jing
Published: (2019)
Creating awareness on hand, foot, and mouth disease [HFMD] for preschoolers using gamification / Muhammad Aiman Azuar Anuar
by: Azuar Anuar, Muhammad Aiman
Published: (2019)
by: Azuar Anuar, Muhammad Aiman
Published: (2019)
Melaka Places of Interest (MPOI) using geofencing / Aina Hanan Mat Zaini
by: Mat Zaini, Aina Hanan
Published: (2020)
by: Mat Zaini, Aina Hanan
Published: (2020)
Mini gamelan : Mobile music instrument application for gamelan / Amrullah Abdul Rahman
by: Abdul Rahman, Amrullah
Published: (2020)
by: Abdul Rahman, Amrullah
Published: (2020)
Augmented reality courseware for english vocabulary pronunciation using phonic reading technique / Juliana Jumi
by: Jumi, Juliana
Published: (2020)
by: Jumi, Juliana
Published: (2020)
Kembara matematik game for primary education / Wan Afnan Hariz Wan Zahran
by: Wan Zahran, Wan Afnan Hariz
Published: (2017)
by: Wan Zahran, Wan Afnan Hariz
Published: (2017)
An improved artificial bee colony algorithm for training multilayer perceptron in time series prediction
by: Shah, Habib
Published: (2014)
by: Shah, Habib
Published: (2014)
Mobile balanced and healthy diet on android system / Mohamad Khairul Amir Zaidan
by: Zaidan, Mohamad Khairul Amir
Published: (2015)
by: Zaidan, Mohamad Khairul Amir
Published: (2015)
Runtime integrity validation of executable C binaries using trusted platform module
by: Teh, Jia Yew
Published: (2017)
by: Teh, Jia Yew
Published: (2017)
Malacca historical buildings interactive tour on smartphone using augmented reality technology / Engku Ahmad Fariz Engku Zaina Abidin
by: Engku Zaina Abidin, Engku Ahmad Fariz
Published: (2015)
by: Engku Zaina Abidin, Engku Ahmad Fariz
Published: (2015)
Sistem aduan dan aktiviti Majlis Perwakilan Mahasiswa (MPMUM) / Roshayati Yahya
by: Roshayati , Yahya
Published: (2003)
by: Roshayati , Yahya
Published: (2003)
Recognition of Diabetic Retinopathy / Farrah Murni Syamirah Mohd Affizan
by: Mohd Affizan, Farrah Murni Syamirah
Published: (2020)
by: Mohd Affizan, Farrah Murni Syamirah
Published: (2020)
Student-Class (SC) optimization system / Haifaa Mahfuzah Hazalin
by: Hazalin, Haifaa Mahfuzah
Published: (2020)
by: Hazalin, Haifaa Mahfuzah
Published: (2020)
Student attendance monitoring dashboard using codeIgniter and bootstrap framework / Siti Seha Salleh
by: Salleh, Siti Seha
Published: (2020)
by: Salleh, Siti Seha
Published: (2020)
“Kuliah Agama” notification based on location via mobile application / Mohamad Akmal Shukri Mahmud
by: Mahmud, Mohamad Akmal Shukri
Published: (2015)
by: Mahmud, Mohamad Akmal Shukri
Published: (2015)
Sistem penjanaan soal selidik secara atas talian (SPSSAT) / Nurul Laili Mohamed Yahya
by: Nurul Laili , Mohamed Yahya
Published: (2002)
by: Nurul Laili , Mohamed Yahya
Published: (2002)
A better understanding of how gamification can
help improve digital lifestyles
by: Wong, Chee Ken *, et al.
Published: (2016)
by: Wong, Chee Ken *, et al.
Published: (2016)
Sistem mekanik automotif / Nur Yasmin Yahya
by: Nur Yasmin , Yahya
Published: (2003)
by: Nur Yasmin , Yahya
Published: (2003)
Nasyid Portal(11) Nasyid.Com / Noorulashikin Yahya
by: Noorulashikin, Yahya
Published: (2005)
by: Noorulashikin, Yahya
Published: (2005)
Mobile Savings Application With Gamification (Msag)
by: Gan, Kar Hou
Published: (2022)
by: Gan, Kar Hou
Published: (2022)
BackPack Track : An android mobile application for backpackers' travel itineraries and budget tracking / Muhammad Afif Zafri Khuzairi
by: Khuzairi, Muhammad Afif Zafri
Published: (2019)
by: Khuzairi, Muhammad Afif Zafri
Published: (2019)
UiTM Terengganu Clinic Equipment Booking System (UCLEBS) / Norfadila Othman
by: Othman, Norfadila
Published: (2014)
by: Othman, Norfadila
Published: (2014)
Infrared thermography of fault detection in power distribution system equipment using artificial neural network / Nurul Huda Ishak … [et al.]
by: Ishak, Nurul Huda, et al.
Published: (2021)
by: Ishak, Nurul Huda, et al.
Published: (2021)
Study on the implementation of biometric device (Fingerprint) in attendance tracking for UiTM students / Norhazura Mohd Zubir
by: Mohd Zubir, Norhazura
Published: (2005)
by: Mohd Zubir, Norhazura
Published: (2005)
Checkpoint localization for hikers using Havaersine Formula / Mohd Haizat Mat Isa
by: Mat Isa, Mohd Haizat
Published: (2015)
by: Mat Isa, Mohd Haizat
Published: (2015)
Effectiveness of kinect-based application in gamification approach for preschooler: case study in Taska Permata Perpaduan, Kuantan, Pahang
by: Rahmah, Mokhtar, et al.
Published: (2019)
by: Rahmah, Mokhtar, et al.
Published: (2019)
Travel budget recommendation system by using rule-based filtering / Nor Anis Arina Zafie
by: Zafie, Nor Anis Arina
Published: (2020)
by: Zafie, Nor Anis Arina
Published: (2020)
Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
by: Abdul Rahman, Nurul Adilah Fasiha
Published: (2015)
by: Abdul Rahman, Nurul Adilah Fasiha
Published: (2015)
NFC payment printing system for library UiTM Jasin (UiTM Jasin Library : PrintingKJM) / Faraheen Mohd Fadzillullah
by: Mohd Fadzillullah, Faraheenh
Published: (2018)
by: Mohd Fadzillullah, Faraheenh
Published: (2018)
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)
by: Chin, Yi Jia, et al.
Published: (2017)
Similar Items
-
Basic Jawi learning and writing using augmented reality application for primary school standard one students syllabus / Siti Shafida Sharifuddin
by: Sharifuddin, Siti Shafida
Published: (2019) -
Smart recycle dustbin detector for cleaner in UiTM Tapah Campus / Fatina Aisya Shuhaimi
by: Shuhaimi, Fatina Aisya
Published: (2019) -
The reconstruction of tail bottom Dauphin Helicopter 9M-IGB using range photogrammetry / Siti Safariah Mahat
by: Mahat, Siti Safariah
Published: (2018) -
Emergency injury treatment for UiTM student by using courseware / Masita Zainon
by: Zainon, Masita
Published: (2020) -
Islamic behavioral treatment game for ADHD kids (AdabI)
by: Nor Syafiqah Izazi, Jamil
Published: (2019)