Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril

The purpose of this project invention was to design and develop Mari Belajar Arab Application which is an enjoyable mobile game application at doing Arabic knowledge drills in Arabic subject for primary school students. The ADDIE method was implemented to design and develop the Mari Belajar Arab App...

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Bibliographic Details
Main Author: Shahril, Muhammad Azizi
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/18930/
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author Shahril, Muhammad Azizi
author_facet Shahril, Muhammad Azizi
author_sort Shahril, Muhammad Azizi
building UiTM Institutional Repository
collection Online Access
description The purpose of this project invention was to design and develop Mari Belajar Arab Application which is an enjoyable mobile game application at doing Arabic knowledge drills in Arabic subject for primary school students. The ADDIE method was implemented to design and develop the Mari Belajar Arab Application which is comprises of five phases that need to be completed by sequence which are analysis phase, design phase, development phase, implementation phase and evaluation phase. The findings suggest the combination of the gaming element with Game-Based Learning element can give enjoyment to student in learning Arabic language.
first_indexed 2025-11-14T21:58:25Z
format Thesis
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institution Universiti Teknologi MARA
institution_category Local University
language English
last_indexed 2025-11-14T21:58:25Z
publishDate 2017
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spelling uitm-189302018-02-05T03:58:02Z https://ir.uitm.edu.my/id/eprint/18930/ Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril Shahril, Muhammad Azizi Electronic Computers. Computer Science Application software The purpose of this project invention was to design and develop Mari Belajar Arab Application which is an enjoyable mobile game application at doing Arabic knowledge drills in Arabic subject for primary school students. The ADDIE method was implemented to design and develop the Mari Belajar Arab Application which is comprises of five phases that need to be completed by sequence which are analysis phase, design phase, development phase, implementation phase and evaluation phase. The findings suggest the combination of the gaming element with Game-Based Learning element can give enjoyment to student in learning Arabic language. 2017 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/18930/1/TD_MUHAMMAD%20AZIZI%20SHAHRIL%20M%20CS%2017_5.pdf Shahril, Muhammad Azizi (2017) Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril. (2017) Degree thesis, thesis, Universiti Teknologi MARA , Melaka. <http://terminalib.uitm.edu.my/18930.pdf>
spellingShingle Electronic Computers. Computer Science
Application software
Shahril, Muhammad Azizi
Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title_full Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title_fullStr Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title_full_unstemmed Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title_short Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril
title_sort mari belajar arab application using game-based learning / muhammad azizi shahril
topic Electronic Computers. Computer Science
Application software
url https://ir.uitm.edu.my/id/eprint/18930/