Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd

This project investigates the possibilities of visual interaction to improve the waiting experience of clients in waiting area. The research question is: How can game application be used in a waiting room to positively influence the waiting experience of clients?. More specifically, the project aims...

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Bibliographic Details
Main Author: Wan Mohd, Wan Nor Hafidzah
Format: Thesis
Language:English
Published: 2015
Online Access:https://ir.uitm.edu.my/id/eprint/18424/
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author Wan Mohd, Wan Nor Hafidzah
author_facet Wan Mohd, Wan Nor Hafidzah
author_sort Wan Mohd, Wan Nor Hafidzah
building UiTM Institutional Repository
collection Online Access
description This project investigates the possibilities of visual interaction to improve the waiting experience of clients in waiting area. The research question is: How can game application be used in a waiting room to positively influence the waiting experience of clients?. More specifically, the project aims to find out how selected visual interaction tool (game application and informative visualization) can be used for both: to lower clients’ level of waiting anxiety, and to improve clients’ perception in regards to the perceived waiting time duration. To test these, field experiment at a waiting area with two sampling groups was conducted. A survey with questionnaires was constructed to collect first hand data for the field experiment.
first_indexed 2025-11-14T21:56:33Z
format Thesis
id uitm-18424
institution Universiti Teknologi MARA
institution_category Local University
language English
last_indexed 2025-11-14T21:56:33Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling uitm-184242022-03-10T07:02:43Z https://ir.uitm.edu.my/id/eprint/18424/ Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd Wan Mohd, Wan Nor Hafidzah This project investigates the possibilities of visual interaction to improve the waiting experience of clients in waiting area. The research question is: How can game application be used in a waiting room to positively influence the waiting experience of clients?. More specifically, the project aims to find out how selected visual interaction tool (game application and informative visualization) can be used for both: to lower clients’ level of waiting anxiety, and to improve clients’ perception in regards to the perceived waiting time duration. To test these, field experiment at a waiting area with two sampling groups was conducted. A survey with questionnaires was constructed to collect first hand data for the field experiment. 2015 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/18424/2/TM_WAN%20NOR%20HAFIDZAH%20WAN%20MOHD%20CS%2015_5.pdf Wan Mohd, Wan Nor Hafidzah (2015) Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd. (2015) Masters thesis, thesis, Universiti Teknologi MARA. <http://terminalib.uitm.edu.my/18424.pdf>
spellingShingle Wan Mohd, Wan Nor Hafidzah
Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title_full Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title_fullStr Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title_full_unstemmed Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title_short Using visual interaction to alleviate waiting anxiety in waiting area / Wan Nor Hafidzah Wan Mohd
title_sort using visual interaction to alleviate waiting anxiety in waiting area / wan nor hafidzah wan mohd
url https://ir.uitm.edu.my/id/eprint/18424/