The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly
Nowadays, 3D has become popular especially on games environment and genre. However, in Malaysia, the 3D development is still at infancy stage. This project, tries to apply 3D in learning environment. It is also provide some insights on how some 3D animations should be created. Apart from that, t...
| Main Author: | |
|---|---|
| Format: | Thesis |
| Language: | English |
| Published: |
2004
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| Online Access: | https://ir.uitm.edu.my/id/eprint/1758/ |
| _version_ | 1848802599810105344 |
|---|---|
| author | Jama Rusly, Nor Aizura Jama Rusly |
| author_facet | Jama Rusly, Nor Aizura Jama Rusly |
| author_sort | Jama Rusly, Nor Aizura Jama Rusly |
| building | UiTM Institutional Repository |
| collection | Online Access |
| description | Nowadays, 3D has become popular especially on games environment
and genre. However, in Malaysia, the 3D development is still at infancy
stage. This project, tries to apply 3D in learning environment. It is also
provide some insights on how some 3D animations should be created. Apart
from that, this project identifies the nature and the elements needed to
develop learning application. The implementation of this project is based on
the Courseware Life Cycle Model, which is a combination of waterfall and
prototype software life cycle model. Software develop are contains a short
notes, 3D movie, 3D simulation and simple exercises |
| first_indexed | 2025-11-14T21:25:55Z |
| format | Thesis |
| id | uitm-1758 |
| institution | Universiti Teknologi MARA |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T21:25:55Z |
| publishDate | 2004 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | uitm-17582019-07-22T04:13:15Z https://ir.uitm.edu.my/id/eprint/1758/ The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly Jama Rusly, Nor Aizura Jama Rusly Nowadays, 3D has become popular especially on games environment and genre. However, in Malaysia, the 3D development is still at infancy stage. This project, tries to apply 3D in learning environment. It is also provide some insights on how some 3D animations should be created. Apart from that, this project identifies the nature and the elements needed to develop learning application. The implementation of this project is based on the Courseware Life Cycle Model, which is a combination of waterfall and prototype software life cycle model. Software develop are contains a short notes, 3D movie, 3D simulation and simple exercises 2004 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/1758/1/TD_NOR%20AIZURA%20JAMA%20RUSLY%20CS%2004_5%20P01.pdf Jama Rusly, Nor Aizura Jama Rusly (2004) The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly. (2004) Degree thesis, thesis, Universiti Teknologi MARA. |
| spellingShingle | Jama Rusly, Nor Aizura Jama Rusly The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title | The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title_full | The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title_fullStr | The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title_full_unstemmed | The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title_short | The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly |
| title_sort | implementation of 3d for learning shrouding muslim dead body (kaffan method) / nor aizura jama rusly |
| url | https://ir.uitm.edu.my/id/eprint/1758/ |