The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim

In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ perfo...

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Main Author: Abdul Halim, Muhammad Aiman
Format: Student Project
Language:English
Published: Faculty of Education 2014
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/15667/
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author Abdul Halim, Muhammad Aiman
author_facet Abdul Halim, Muhammad Aiman
author_sort Abdul Halim, Muhammad Aiman
building UiTM Institutional Repository
collection Online Access
description In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ performance in English grammar, specifically in the mastery of homonym, synonym and antonym. A total of 13 students from an urban secondary school had participated in this study, divided into two groups: treatment and control group. The educational computer game was developed by the researcher based on several software developmental models. The effectiveness of the computer game was tested through a pre-test and post-test, while students' level of motivation was measured using a questionnaire adapted from Keller's ARCS model of motivational design. This research found that the use of educational computer game in the classroom did not significantly improve students' performance and motivation.
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spelling uitm-156672017-01-09T09:38:57Z https://ir.uitm.edu.my/id/eprint/15667/ The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim Abdul Halim, Muhammad Aiman Blended learning. Computer assisted instruction. Programmed instruction Audiovisual education. Audiovisual materials In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ performance in English grammar, specifically in the mastery of homonym, synonym and antonym. A total of 13 students from an urban secondary school had participated in this study, divided into two groups: treatment and control group. The educational computer game was developed by the researcher based on several software developmental models. The effectiveness of the computer game was tested through a pre-test and post-test, while students' level of motivation was measured using a questionnaire adapted from Keller's ARCS model of motivational design. This research found that the use of educational computer game in the classroom did not significantly improve students' performance and motivation. Faculty of Education 2014 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/15667/1/PPb_MUHAMMAD%20AIMAN%20ABDUL%20HALIM%20ED%2014_5.PDF Abdul Halim, Muhammad Aiman (2014) The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim. (2014) [Student Project] <http://terminalib.uitm.edu.my/15667.pdf> (Unpublished)
spellingShingle Blended learning. Computer assisted instruction. Programmed instruction
Audiovisual education. Audiovisual materials
Abdul Halim, Muhammad Aiman
The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_full The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_fullStr The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_full_unstemmed The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_short The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_sort effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / muhammad aiman abdul halim
topic Blended learning. Computer assisted instruction. Programmed instruction
Audiovisual education. Audiovisual materials
url https://ir.uitm.edu.my/id/eprint/15667/