UML-based behavior specification of interactive multimedia applications / Johann Ashaary

Multimedia applications are becoming more and more popular as we speak, especially in the entertainment industry where there are multimedia games, websites which is made with Flash and also for educational purposes such as e-textbooks which can be found in a cd-rom. But developing a multimedia ap...

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Main Author: Ashaary, Johann
Format: Thesis
Language:English
Published: 2004
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/1504/
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author Ashaary, Johann
author_facet Ashaary, Johann
author_sort Ashaary, Johann
building UiTM Institutional Repository
collection Online Access
description Multimedia applications are becoming more and more popular as we speak, especially in the entertainment industry where there are multimedia games, websites which is made with Flash and also for educational purposes such as e-textbooks which can be found in a cd-rom. But developing a multimedia application is usually an ad-hoc process where there is no modelling technique implemented. Programs are made up along the development process, and all the visualization of the end product are kept in the heads of the developer. This would cause the end product to be functional but not effective. A solution is to have an analysis phase for the construction of the multimedia application where modelling is done before constructing it. By using the UML as the modelling language and adding two more model to it which is the presentational and navigational model, the modelling of interactive multimedia applications can be done effectively to create a product with no defects.
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institution Universiti Teknologi MARA
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spelling uitm-15042017-01-25T08:51:49Z https://ir.uitm.edu.my/id/eprint/1504/ UML-based behavior specification of interactive multimedia applications / Johann Ashaary Ashaary, Johann Digital storytelling. Interactive multimedia. Hypermedia Multimedia applications are becoming more and more popular as we speak, especially in the entertainment industry where there are multimedia games, websites which is made with Flash and also for educational purposes such as e-textbooks which can be found in a cd-rom. But developing a multimedia application is usually an ad-hoc process where there is no modelling technique implemented. Programs are made up along the development process, and all the visualization of the end product are kept in the heads of the developer. This would cause the end product to be functional but not effective. A solution is to have an analysis phase for the construction of the multimedia application where modelling is done before constructing it. By using the UML as the modelling language and adding two more model to it which is the presentational and navigational model, the modelling of interactive multimedia applications can be done effectively to create a product with no defects. 2004 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/1504/1/TD_JOHANN%20ASHAARY%20CS%2004_5%201.pdf Ashaary, Johann (2004) UML-based behavior specification of interactive multimedia applications / Johann Ashaary. (2004) Degree thesis, thesis, Universiti Teknologi MARA.
spellingShingle Digital storytelling. Interactive multimedia. Hypermedia
Ashaary, Johann
UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title_full UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title_fullStr UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title_full_unstemmed UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title_short UML-based behavior specification of interactive multimedia applications / Johann Ashaary
title_sort uml-based behavior specification of interactive multimedia applications / johann ashaary
topic Digital storytelling. Interactive multimedia. Hypermedia
url https://ir.uitm.edu.my/id/eprint/1504/