Trading card game as reading medium in context of Malaysian folklore / Muhammad Hamdi Esahal
Malaysian folklore has many of interesting stories and got lot of benefits and moral values inside to the stories. In order to gain the benefits or knowledge from Malaysian folklore, basically reading is the main medium that has been used to deliver the stories. However, most of our youngsters gener...
| Main Author: | Esahal, Muhammad Hamdi |
|---|---|
| Format: | Thesis |
| Language: | English |
| Published: |
2014
|
| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/14308/ |
Similar Items
World of KidsMath: Adventure game-based learning Mathematics for preschool children / Muhammad Amirul Hakim Amri
by: Amri, Muhammad Amirul Hakim
Published: (2015)
by: Amri, Muhammad Amirul Hakim
Published: (2015)
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015)
by: Mazelan, Muhammad Azmierul
Published: (2015)
Malaysian traditional folklore for online trading card game using illustration: Bawang Putih Bawang Merah / Nur Insyirah Mohd Nasir
by: Mohd Nasir, Nur Insyirah
Published: (2019)
by: Mohd Nasir, Nur Insyirah
Published: (2019)
Permainan mudah alih dan kanak-kanak / Aznan Omar
by: Aznan, Omar
Published: (2017)
by: Aznan, Omar
Published: (2017)
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015)
by: Guo, Yichen
Published: (2015)
The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
by: Abu Bakar, Nor Azila Awang, et al.
Published: (2008)
by: Abu Bakar, Nor Azila Awang, et al.
Published: (2008)
In-game-advertising (advergame) as an alternative tools in increasing local brand awareness / Suzani Azmin
by: Azmin, Suzani
Published: (2006)
by: Azmin, Suzani
Published: (2006)
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016)
by: Liboriussen, Bjarke, et al.
Published: (2016)
Folklore through new media / Siti Zubaidah Raja Mhd Shahnuddin
by: Raja Mhd Shahnuddin, Siti Zubaidah
Published: (2017)
by: Raja Mhd Shahnuddin, Siti Zubaidah
Published: (2017)
Simple motion pursuit differential game of many pursuers and one evader on convex compact set
by: Raja Ramli, Raja Noorsuria
Published: (2016)
by: Raja Ramli, Raja Noorsuria
Published: (2016)
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017)
by: Wetzel, Richard
Published: (2017)
The black and white of the folklore / Izdihar Zakaria
by: Zakaria, Izdihar
Published: (2015)
by: Zakaria, Izdihar
Published: (2015)
Wayang Topeng Pedalangan: Body movements of selected characters in Jatipitutu Pitutujati / Syafiq Faliq Alfan
by: Syafiq Faliq , Alfan
Published: (2015)
by: Syafiq Faliq , Alfan
Published: (2015)
The bidayuh participation in business
by: Ambrose, Anak Dango
Published: (2003)
by: Ambrose, Anak Dango
Published: (2003)
论马来西亚福州龙的传入、现况和艺术特点
by: Ooi, Min Fei, et al.
Published: (2016)
by: Ooi, Min Fei, et al.
Published: (2016)
登嘉楼民间传说故事初探
by: Gan, Xi Wen, et al.
Published: (2016)
by: Gan, Xi Wen, et al.
Published: (2016)
The Legend Of Langkawi : Myths And Management
by: Mohamed Zahir, Ismail
Published: (2000)
by: Mohamed Zahir, Ismail
Published: (2000)
Malaysian folktale classification system and digitization
by: Harryizman, Harun
Published: (2017)
by: Harryizman, Harun
Published: (2017)
UUM sedia hadapi FEStKUM 2011
by: Sinar, Harian
Published: (2011)
by: Sinar, Harian
Published: (2011)
The Effective Integration of Digital Games and Learning Content
by: Habgood, Matthew Peter Jacob
Published: (2007)
by: Habgood, Matthew Peter Jacob
Published: (2007)
Pursuit differential games of many players on surface of cylinder and cone
by: Karapanan, Piriatharisini
Published: (2022)
by: Karapanan, Piriatharisini
Published: (2022)
Analysis, design and development of an online vocabulary game for Arabic elementary learners / Muhammad Sabri Sahrir
by: Sahrir, Muhammad Sabri
Published: (2011)
by: Sahrir, Muhammad Sabri
Published: (2011)
Improving creativeness of computer games produced by students through appreciative learning approach
by: Wan Ali, Wan Zah, et al.
Published: (2011)
by: Wan Ali, Wan Zah, et al.
Published: (2011)
MQUIT (Game Money) / Wan Noor Faaizah Wan Omar ... [et al.]
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
Build social interaction and local value in children
through board game interface design / Retno Purwanti and Ayu Dian Ramadhani
by: Retno, Purwanti, et al.
Published: (2018)
by: Retno, Purwanti, et al.
Published: (2018)
Designing brutal multiplayer video games
by: Marshall, Joe, et al.
Published: (2016)
by: Marshall, Joe, et al.
Published: (2016)
Augmented reality to induce enjoyment in edutainment mobile game
by: Oo Yew, Beng Keat, et al.
Published: (2018)
by: Oo Yew, Beng Keat, et al.
Published: (2018)
A lived and living UK gaming oral history: untangling narratives of resistance and resurgence in videogame space
by: Kaufman, Imo
Published: (2025)
by: Kaufman, Imo
Published: (2025)
Linear pursuit-evasion differential games with integral constraints on control functions.
by: Khakestari, Marzieh
Published: (2011)
by: Khakestari, Marzieh
Published: (2011)
Multi pursuer differential game of optimal approach with integral constraints on player controls
by: Abd Rasid, Norshakila
Published: (2013)
by: Abd Rasid, Norshakila
Published: (2013)
Military computer games and the new American militarism: what computer games teach us about war
by: Thomson, Matthew Ian Malcolm
Published: (2009)
by: Thomson, Matthew Ian Malcolm
Published: (2009)
Digital game education: designing interventions to encourage players’ informed reflections on their digital gaming practices
by: Marques de Albuquerque, Rafael
Published: (2016)
by: Marques de Albuquerque, Rafael
Published: (2016)
Interpreting traditional Malay shadow play spaces in multimedia environment
by: Rafi, A., et al.
Published: (2008)
by: Rafi, A., et al.
Published: (2008)
The invention of Malaysian traditional game into mobile game apps: a case study of Tarik Upih / Ilinadia Jamil and Zainal Kadir
by: Jamil, Ilinadia, et al.
Published: (2015)
by: Jamil, Ilinadia, et al.
Published: (2015)
Education game / Azree Ramli
by: Ramli, Azree
Published: (2004)
by: Ramli, Azree
Published: (2004)
Evidence-based guidelines for wise use of electronic games by children
by: Straker, Leon, et al.
Published: (2014)
by: Straker, Leon, et al.
Published: (2014)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Implementing Malay traditional games in the classroom: a case study of young children in cultural art / Nur Faizah Che Me
by: Che Me, Nur Faizah
Published: (2013)
by: Che Me, Nur Faizah
Published: (2013)
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
Decision support system for game selection / Muhammad Haykal Mohamad Hithir
by: Mohamad Hithir, Muhammad Haykal
Published: (2015)
by: Mohamad Hithir, Muhammad Haykal
Published: (2015)
Similar Items
-
World of KidsMath: Adventure game-based learning Mathematics for preschool children / Muhammad Amirul Hakim Amri
by: Amri, Muhammad Amirul Hakim
Published: (2015) -
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015) -
Malaysian traditional folklore for online trading card game using illustration: Bawang Putih Bawang Merah / Nur Insyirah Mohd Nasir
by: Mohd Nasir, Nur Insyirah
Published: (2019) -
Permainan mudah alih dan kanak-kanak / Aznan Omar
by: Aznan, Omar
Published: (2017) -
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015)