Gamified mathematics practice: Designing with e-commerce and computational concepts.
learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address...
| Main Authors: | , , |
|---|---|
| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2017
|
| Subjects: | |
| Online Access: | http://eprints.sunway.edu.my/722/ http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf |
| _version_ | 1848801885398499328 |
|---|---|
| author | Lee, Chien Sing * Wong, Jing Wen Ee, Peh Yenc |
| author_facet | Lee, Chien Sing * Wong, Jing Wen Ee, Peh Yenc |
| author_sort | Lee, Chien Sing * |
| building | SU Institutional Repository |
| collection | Online Access |
| description | learning Mathematics: first, students who face difficulty
understanding and are too shy to participate in discussions
and subsequently do not manage to resolve their doubts,
and second, dull e-learning websites. The many rules in
Mathematics compounds the problem further. We thus aim
to address these problems through a gamified-commerce oriented Mathematics learning practice system, Alzebra,
for informal learning. Focusing on principles of
Information Systems Analysis and Design, e-commerceoriented
computational concepts are embedded in the game
to motivate online practice. The system concept, design
methodology and user testing outcomes are presented.
Significance lies in deriving perception towards
gamification and components which users liked or disliked
and the efficacy of our hybrid approach in systems
development. |
| first_indexed | 2025-11-14T21:14:34Z |
| format | Conference or Workshop Item |
| id | sunway-722 |
| institution | Sunway University |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T21:14:34Z |
| publishDate | 2017 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | sunway-7222020-10-12T06:59:10Z http://eprints.sunway.edu.my/722/ Gamified mathematics practice: Designing with e-commerce and computational concepts. Lee, Chien Sing * Wong, Jing Wen Ee, Peh Yenc HF Commerce QA76 Computer software learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address these problems through a gamified-commerce oriented Mathematics learning practice system, Alzebra, for informal learning. Focusing on principles of Information Systems Analysis and Design, e-commerceoriented computational concepts are embedded in the game to motivate online practice. The system concept, design methodology and user testing outcomes are presented. Significance lies in deriving perception towards gamification and components which users liked or disliked and the efficacy of our hybrid approach in systems development. 2017-07-13 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf Lee, Chien Sing * and Wong, Jing Wen and Ee, Peh Yenc (2017) Gamified mathematics practice: Designing with e-commerce and computational concepts. In: International Conference on Computational Thinking Education, July 13-15 2017, Hong Kong. |
| spellingShingle | HF Commerce QA76 Computer software Lee, Chien Sing * Wong, Jing Wen Ee, Peh Yenc Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title | Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title_full | Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title_fullStr | Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title_full_unstemmed | Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title_short | Gamified mathematics practice: Designing with e-commerce and computational concepts. |
| title_sort | gamified mathematics practice: designing with e-commerce and computational concepts. |
| topic | HF Commerce QA76 Computer software |
| url | http://eprints.sunway.edu.my/722/ http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf |