Gamified mathematics practice: Designing with e-commerce and computational concepts.

learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address...

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Main Authors: Lee, Chien Sing *, Wong, Jing Wen, Ee, Peh Yenc
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:http://eprints.sunway.edu.my/722/
http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf
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author Lee, Chien Sing *
Wong, Jing Wen
Ee, Peh Yenc
author_facet Lee, Chien Sing *
Wong, Jing Wen
Ee, Peh Yenc
author_sort Lee, Chien Sing *
building SU Institutional Repository
collection Online Access
description learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address these problems through a gamified-commerce oriented Mathematics learning practice system, Alzebra, for informal learning. Focusing on principles of Information Systems Analysis and Design, e-commerceoriented computational concepts are embedded in the game to motivate online practice. The system concept, design methodology and user testing outcomes are presented. Significance lies in deriving perception towards gamification and components which users liked or disliked and the efficacy of our hybrid approach in systems development.
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format Conference or Workshop Item
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institution Sunway University
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language English
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publishDate 2017
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spelling sunway-7222020-10-12T06:59:10Z http://eprints.sunway.edu.my/722/ Gamified mathematics practice: Designing with e-commerce and computational concepts. Lee, Chien Sing * Wong, Jing Wen Ee, Peh Yenc HF Commerce QA76 Computer software learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address these problems through a gamified-commerce oriented Mathematics learning practice system, Alzebra, for informal learning. Focusing on principles of Information Systems Analysis and Design, e-commerceoriented computational concepts are embedded in the game to motivate online practice. The system concept, design methodology and user testing outcomes are presented. Significance lies in deriving perception towards gamification and components which users liked or disliked and the efficacy of our hybrid approach in systems development. 2017-07-13 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf Lee, Chien Sing * and Wong, Jing Wen and Ee, Peh Yenc (2017) Gamified mathematics practice: Designing with e-commerce and computational concepts. In: International Conference on Computational Thinking Education, July 13-15 2017, Hong Kong.
spellingShingle HF Commerce
QA76 Computer software
Lee, Chien Sing *
Wong, Jing Wen
Ee, Peh Yenc
Gamified mathematics practice: Designing with e-commerce and computational concepts.
title Gamified mathematics practice: Designing with e-commerce and computational concepts.
title_full Gamified mathematics practice: Designing with e-commerce and computational concepts.
title_fullStr Gamified mathematics practice: Designing with e-commerce and computational concepts.
title_full_unstemmed Gamified mathematics practice: Designing with e-commerce and computational concepts.
title_short Gamified mathematics practice: Designing with e-commerce and computational concepts.
title_sort gamified mathematics practice: designing with e-commerce and computational concepts.
topic HF Commerce
QA76 Computer software
url http://eprints.sunway.edu.my/722/
http://eprints.sunway.edu.my/722/1/Lee%20Chien%20Sing%20Gamified%20mathematics.pdf