Drawing guessing game for the elderly
Drawing guessing game is the game where the users are required to guess the item that is progressively drawn on the screen. In this project, an elderly oriented mobile drawing guessing game named Guess It was developed. This application allows the drawings to be added into the cloud database from ti...
| Main Authors: | Foo, Wai Yip *, Lim, Woan Ning *, Lee, Chien Sing * |
|---|---|
| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2017
|
| Subjects: | |
| Online Access: | http://eprints.sunway.edu.my/693/ http://eprints.sunway.edu.my/693/1/Lim%20Woan%20Ning%20Drawing%20guessing%20game.pdf |
Similar Items
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)
by: Chin, Yi Jia, et al.
Published: (2017)
Augmented reality 3D cubes puzzle bingo game for the elderly
by: Lim, Woan Ning *, et al.
Published: (2019)
by: Lim, Woan Ning *, et al.
Published: (2019)
Learning logic, search and cracking through a number guessing game
by: Mok, Tsui-Qin, et al.
Published: (2018)
by: Mok, Tsui-Qin, et al.
Published: (2018)
Socially-enhanced variants of mobile bingo game: Towards personalized cognitive and social engagement among seniors
by: Lee, Chien Sing *, et al.
Published: (2017)
by: Lee, Chien Sing *, et al.
Published: (2017)
Eye drawing using gaze estimation model
by: Chiu, Po Chan
Published: (2009)
by: Chiu, Po Chan
Published: (2009)
Malaysia tourism network games / Christopher Yip Wai Hon
by: Christopher Yip , Wai Hon
Published: (2006)
by: Christopher Yip , Wai Hon
Published: (2006)
Adaptable Chinese Language Learning Card Game
by: Wong, Kai Kit, et al.
Published: (2018)
by: Wong, Kai Kit, et al.
Published: (2018)
Design of a mobile augmented reality-based indoor navigation system
by: Ng, Xin Hui *, et al.
Published: (2020)
by: Ng, Xin Hui *, et al.
Published: (2020)
Improving student engagement in higher education through Mobile-Based Interactive Teaching Model using Socrative
by: Lim, Woan Ning *
Published: (2017)
by: Lim, Woan Ning *
Published: (2017)
Hypermedia Interaction Design : A Cognitive Constructivist Approach
by: Lee , Chien Sing
Published: (2005)
by: Lee , Chien Sing
Published: (2005)
Designing engaging interaction with contextual patterns for an educational game
by: Chien-Sing, Lee
Published: (2008)
by: Chien-Sing, Lee
Published: (2008)
A better understanding of how gamification can
help improve digital lifestyles
by: Wong, Chee Ken *, et al.
Published: (2016)
by: Wong, Chee Ken *, et al.
Published: (2016)
Comparing Computational Thinking in Scratch and Non-Scratch Web Design Projects: A MetaAnalysis on Framing and Refactoring
by: Lee, Chien Sing *, et al.
Published: (2021)
by: Lee, Chien Sing *, et al.
Published: (2021)
Off-line keyword guessing attacks on recent Public Key Encryption with Keyword Search Schemes
by: Wei-Chuen, Yau, et al.
Published: (2008)
by: Wei-Chuen, Yau, et al.
Published: (2008)
Guess who is praying?
by: Abd Razak, Dzulkifli
Published: (2006)
by: Abd Razak, Dzulkifli
Published: (2006)
E-engineering drawing (EED) - a web based system for teaching and learning engineering drawing for upper secondary schools
by: Shariffudin, Rio Sumarni, et al.
Published: (2006)
by: Shariffudin, Rio Sumarni, et al.
Published: (2006)
Patient's Chatting Mechanism Serious Game for Internal Medicine Practice
by: Lee Sim, Siew
Published: (2013)
by: Lee Sim, Siew
Published: (2013)
Pathfinding algorithms in game development
by: Rafiq, Abdul, et al.
Published: (2020)
by: Rafiq, Abdul, et al.
Published: (2020)
Serious game for first aid
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
Intrusion detection and prevention of web service attacks for software as a service:Fuzzy association rules vs fuzzy associative patterns
by: Chan, Gaik Yee, et al.
Published: (2016)
by: Chan, Gaik Yee, et al.
Published: (2016)
Enhancing learning effectiveness by adopting a knowledge-based usability guideline
by: Chin, Sylvia Ping Ping, et al.
Published: (2016)
by: Chin, Sylvia Ping Ping, et al.
Published: (2016)
Mobile edutainment games: road safety for kids
by: Nur Izdihar, Ab Ghani
Published: (2013)
by: Nur Izdihar, Ab Ghani
Published: (2013)
Serious game in learning English (Grammar race)
by: Atiqah, Mohd Nor
Published: (2019)
by: Atiqah, Mohd Nor
Published: (2019)
Scaffolds and design factors to increase creative outcomes
in teaching Software Design and Testing
by: Lee, Chien Sing *, et al.
Published: (2015)
by: Lee, Chien Sing *, et al.
Published: (2015)
Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning
by: Tembo, Tercia Marie Tafadzwa, et al.
Published: (2018)
by: Tembo, Tercia Marie Tafadzwa, et al.
Published: (2018)
A Knowledge Management-extended Gamified
Customer Relationship Management System
by: Lee, Chien Sing *, et al.
Published: (2017)
by: Lee, Chien Sing *, et al.
Published: (2017)
Mobile Jawi courseware using serious game approach
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
Serious games for learning Korean language-hwaiting!! application
by: Siti Nurain, Mohamad Amin
Published: (2019)
by: Siti Nurain, Mohamad Amin
Published: (2019)
OrangeCode : Website to learn coding via gaming
by: Nasrul Arif, Zakria
Published: (2019)
by: Nasrul Arif, Zakria
Published: (2019)
Elderly care and assistance booking platform
by: Hew, Zi Xuan
Published: (2024)
by: Hew, Zi Xuan
Published: (2024)
Development of the game-based pre-screening test for students with dyslexia
by: Athirah Syahida, Mohd Tarmezi, et al.
Published: (2023)
by: Athirah Syahida, Mohd Tarmezi, et al.
Published: (2023)
Active gaming using microsoft kinect in solving obesity problem
by: Tan, Vincent Sin Chia
Published: (2014)
by: Tan, Vincent Sin Chia
Published: (2014)
A serious game to make learning Japanese (Katakana) easier
by: Siti Fairuz, Bahaman
Published: (2019)
by: Siti Fairuz, Bahaman
Published: (2019)
Web based education game related to farming and arithmetic mathematics
by: Nur Anis, Mohd Khatib
Published: (2018)
by: Nur Anis, Mohd Khatib
Published: (2018)
Islamic behavioral treatment game for ADHD kids (AdabI)
by: Nor Syafiqah Izazi, Jamil
Published: (2019)
by: Nor Syafiqah Izazi, Jamil
Published: (2019)
Learning e-commerce web design engineering: Towards
discovery of service innovational opportunities
by: Lee, Chien Sing *, et al.
Published: (2016)
by: Lee, Chien Sing *, et al.
Published: (2016)
A review of the use of artificial intelligent in serious games for public health
by: Abdul Rafiq, Abdullah, et al.
Published: (2019)
by: Abdul Rafiq, Abdullah, et al.
Published: (2019)
Serious games and preventive self care for diabetics: a conceptual framework
by: Siti Normaziah, Ihsan, et al.
Published: (2019)
by: Siti Normaziah, Ihsan, et al.
Published: (2019)
Some methods of solution of zero-sum games / Goh Thuan Jig
by: Goh, Thuan Jig
Published: (1968)
by: Goh, Thuan Jig
Published: (1968)
Similar Items
-
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017) -
Augmented reality 3D cubes puzzle bingo game for the elderly
by: Lim, Woan Ning *, et al.
Published: (2019) -
Learning logic, search and cracking through a number guessing game
by: Mok, Tsui-Qin, et al.
Published: (2018) -
Socially-enhanced variants of mobile bingo game: Towards personalized cognitive and social engagement among seniors
by: Lee, Chien Sing *, et al.
Published: (2017) -
Eye drawing using gaze estimation model
by: Chiu, Po Chan
Published: (2009)