A better understanding of how gamification can help improve digital lifestyles
There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users...
| Main Authors: | , |
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| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2016
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| Subjects: | |
| Online Access: | http://eprints.sunway.edu.my/672/ http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf |
| _version_ | 1848801875029131264 |
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| author | Wong, Chee Ken * Lee, Chien Sing * |
| author_facet | Wong, Chee Ken * Lee, Chien Sing * |
| author_sort | Wong, Chee Ken * |
| building | SU Institutional Repository |
| collection | Online Access |
| description | There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first,
there have been several studies on gamification in ecommerce
and e-learning literature but our study is in the
Malaysian context, focused on the effects of gamification to
learning Science, Technology, Mathematics and
Engineering (STEM), through a gamification website. Also,
by creating a community of potential designers/creators, to
increase interest in the learning of STEM (technology). |
| first_indexed | 2025-11-14T21:14:24Z |
| format | Conference or Workshop Item |
| id | sunway-672 |
| institution | Sunway University |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T21:14:24Z |
| publishDate | 2016 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | sunway-6722020-10-12T07:00:09Z http://eprints.sunway.edu.my/672/ A better understanding of how gamification can help improve digital lifestyles Wong, Chee Ken * Lee, Chien Sing * QA76 Computer software There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have been several studies on gamification in ecommerce and e-learning literature but our study is in the Malaysian context, focused on the effects of gamification to learning Science, Technology, Mathematics and Engineering (STEM), through a gamification website. Also, by creating a community of potential designers/creators, to increase interest in the learning of STEM (technology). 2016-10-17 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf Wong, Chee Ken * and Lee, Chien Sing * (2016) A better understanding of how gamification can help improve digital lifestyles. In: IEEE Virtual Systems and Multimedia, 17-21 October 2017, Sunway University, Kuala Lumpur, Malaysia. |
| spellingShingle | QA76 Computer software Wong, Chee Ken * Lee, Chien Sing * A better understanding of how gamification can help improve digital lifestyles |
| title | A better understanding of how gamification can
help improve digital lifestyles |
| title_full | A better understanding of how gamification can
help improve digital lifestyles |
| title_fullStr | A better understanding of how gamification can
help improve digital lifestyles |
| title_full_unstemmed | A better understanding of how gamification can
help improve digital lifestyles |
| title_short | A better understanding of how gamification can
help improve digital lifestyles |
| title_sort | better understanding of how gamification can
help improve digital lifestyles |
| topic | QA76 Computer software |
| url | http://eprints.sunway.edu.my/672/ http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf |