A better understanding of how gamification can help improve digital lifestyles

There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users...

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Main Authors: Wong, Chee Ken *, Lee, Chien Sing *
Format: Conference or Workshop Item
Language:English
Published: 2016
Subjects:
Online Access:http://eprints.sunway.edu.my/672/
http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf
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author Wong, Chee Ken *
Lee, Chien Sing *
author_facet Wong, Chee Ken *
Lee, Chien Sing *
author_sort Wong, Chee Ken *
building SU Institutional Repository
collection Online Access
description There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have been several studies on gamification in ecommerce and e-learning literature but our study is in the Malaysian context, focused on the effects of gamification to learning Science, Technology, Mathematics and Engineering (STEM), through a gamification website. Also, by creating a community of potential designers/creators, to increase interest in the learning of STEM (technology).
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format Conference or Workshop Item
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institution Sunway University
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language English
last_indexed 2025-11-14T21:14:24Z
publishDate 2016
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spelling sunway-6722020-10-12T07:00:09Z http://eprints.sunway.edu.my/672/ A better understanding of how gamification can help improve digital lifestyles Wong, Chee Ken * Lee, Chien Sing * QA76 Computer software There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have been several studies on gamification in ecommerce and e-learning literature but our study is in the Malaysian context, focused on the effects of gamification to learning Science, Technology, Mathematics and Engineering (STEM), through a gamification website. Also, by creating a community of potential designers/creators, to increase interest in the learning of STEM (technology). 2016-10-17 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf Wong, Chee Ken * and Lee, Chien Sing * (2016) A better understanding of how gamification can help improve digital lifestyles. In: IEEE Virtual Systems and Multimedia, 17-21 October 2017, Sunway University, Kuala Lumpur, Malaysia.
spellingShingle QA76 Computer software
Wong, Chee Ken *
Lee, Chien Sing *
A better understanding of how gamification can help improve digital lifestyles
title A better understanding of how gamification can help improve digital lifestyles
title_full A better understanding of how gamification can help improve digital lifestyles
title_fullStr A better understanding of how gamification can help improve digital lifestyles
title_full_unstemmed A better understanding of how gamification can help improve digital lifestyles
title_short A better understanding of how gamification can help improve digital lifestyles
title_sort better understanding of how gamification can help improve digital lifestyles
topic QA76 Computer software
url http://eprints.sunway.edu.my/672/
http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf