A better understanding of how gamification can help improve digital lifestyles

There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users...

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Bibliographic Details
Main Authors: Wong, Chee Ken *, Lee, Chien Sing *
Format: Conference or Workshop Item
Language:English
Published: 2016
Subjects:
Online Access:http://eprints.sunway.edu.my/672/
http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf
Description
Summary:There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have been several studies on gamification in ecommerce and e-learning literature but our study is in the Malaysian context, focused on the effects of gamification to learning Science, Technology, Mathematics and Engineering (STEM), through a gamification website. Also, by creating a community of potential designers/creators, to increase interest in the learning of STEM (technology).