The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study

With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we...

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Main Authors: Lee, Chien Sing *, Lee, Kian Wei
Other Authors: Rodrigo, Maria Mercedes T.
Format: Book Section
Published: Asia-Pacific Society for Computers in Education 2021
Subjects:
Online Access:http://eprints.sunway.edu.my/2297/
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author Lee, Chien Sing *
Lee, Kian Wei
author2 Rodrigo, Maria Mercedes T.
author_facet Rodrigo, Maria Mercedes T.
Lee, Chien Sing *
Lee, Kian Wei
author_sort Lee, Chien Sing *
building SU Institutional Repository
collection Online Access
description With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we need to enable easy customization to reuse the objects or assets for different scenarios, contexts and needs. We are interested in games. Hence, a third problem we want to address is to improve problem-solving competencies through games. Our scope of work is to investigate the effectiveness of an object-oriented QR Monopoly game, to enhance ice-breaking in online training, and for education. Preliminary user testing indicates positive findings, with regards to the inclusion of chance, theme/rules/process/asset/switching/modification, adding on to computer playfulness via object-orientation of the QRMonopoly game and entity-process modeling.
first_indexed 2025-11-14T21:20:22Z
format Book Section
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institution Sunway University
institution_category Local University
last_indexed 2025-11-14T21:20:22Z
publishDate 2021
publisher Asia-Pacific Society for Computers in Education
recordtype eprints
repository_type Digital Repository
spelling sunway-22972023-06-28T10:40:58Z http://eprints.sunway.edu.my/2297/ The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study Lee, Chien Sing * Lee, Kian Wei L Education (General) QA76 Computer software With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we need to enable easy customization to reuse the objects or assets for different scenarios, contexts and needs. We are interested in games. Hence, a third problem we want to address is to improve problem-solving competencies through games. Our scope of work is to investigate the effectiveness of an object-oriented QR Monopoly game, to enhance ice-breaking in online training, and for education. Preliminary user testing indicates positive findings, with regards to the inclusion of chance, theme/rules/process/asset/switching/modification, adding on to computer playfulness via object-orientation of the QRMonopoly game and entity-process modeling. Asia-Pacific Society for Computers in Education Rodrigo, Maria Mercedes T. Iyer, Sridhar Mitrovic, Antonjia 2021-11-22 Book Section PeerReviewed Lee, Chien Sing * and Lee, Kian Wei (2021) The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study. In: ICCE 2021 - 29th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 403-409. ISBN 9789869721479 https://icce2021.apsce.net/wp-content/uploads/2021/12/ICCE2021-Vol.II-PP.-403-409.pdf
spellingShingle L Education (General)
QA76 Computer software
Lee, Chien Sing *
Lee, Kian Wei
The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title_full The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title_fullStr The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title_full_unstemmed The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title_short The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
title_sort effectiveness of object-oriented-qr monopoly in enhancing ice-breaking and education ux: a preliminary study
topic L Education (General)
QA76 Computer software
url http://eprints.sunway.edu.my/2297/
http://eprints.sunway.edu.my/2297/