The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study
With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we...
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| Format: | Book Section |
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Asia-Pacific Society for Computers in Education
2021
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| Online Access: | http://eprints.sunway.edu.my/2297/ |
| _version_ | 1848802251035901952 |
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| author | Lee, Chien Sing * Lee, Kian Wei |
| author2 | Rodrigo, Maria Mercedes T. |
| author_facet | Rodrigo, Maria Mercedes T. Lee, Chien Sing * Lee, Kian Wei |
| author_sort | Lee, Chien Sing * |
| building | SU Institutional Repository |
| collection | Online Access |
| description | With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we need to enable easy customization to reuse the objects or assets for different scenarios, contexts and needs. We are interested in games. Hence, a third problem we want to address is to improve problem-solving competencies through games. Our scope of work is to investigate the effectiveness of an object-oriented QR Monopoly game, to enhance ice-breaking in online training, and for education. Preliminary user testing indicates positive findings, with regards to the inclusion of chance, theme/rules/process/asset/switching/modification, adding on to computer playfulness via object-orientation of the QRMonopoly game and entity-process modeling. |
| first_indexed | 2025-11-14T21:20:22Z |
| format | Book Section |
| id | sunway-2297 |
| institution | Sunway University |
| institution_category | Local University |
| last_indexed | 2025-11-14T21:20:22Z |
| publishDate | 2021 |
| publisher | Asia-Pacific Society for Computers in Education |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | sunway-22972023-06-28T10:40:58Z http://eprints.sunway.edu.my/2297/ The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study Lee, Chien Sing * Lee, Kian Wei L Education (General) QA76 Computer software With increasing COVID cases, many are studying or working from home. We aim to address two problems. First, since many companies are into reskilling and upskilling in groups, the human touch and community are important. One aspect of human touch and community development, is ice-breaking. Second, we need to enable easy customization to reuse the objects or assets for different scenarios, contexts and needs. We are interested in games. Hence, a third problem we want to address is to improve problem-solving competencies through games. Our scope of work is to investigate the effectiveness of an object-oriented QR Monopoly game, to enhance ice-breaking in online training, and for education. Preliminary user testing indicates positive findings, with regards to the inclusion of chance, theme/rules/process/asset/switching/modification, adding on to computer playfulness via object-orientation of the QRMonopoly game and entity-process modeling. Asia-Pacific Society for Computers in Education Rodrigo, Maria Mercedes T. Iyer, Sridhar Mitrovic, Antonjia 2021-11-22 Book Section PeerReviewed Lee, Chien Sing * and Lee, Kian Wei (2021) The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study. In: ICCE 2021 - 29th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 403-409. ISBN 9789869721479 https://icce2021.apsce.net/wp-content/uploads/2021/12/ICCE2021-Vol.II-PP.-403-409.pdf |
| spellingShingle | L Education (General) QA76 Computer software Lee, Chien Sing * Lee, Kian Wei The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title | The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title_full | The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title_fullStr | The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title_full_unstemmed | The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title_short | The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study |
| title_sort | effectiveness of object-oriented-qr monopoly in enhancing ice-breaking and education ux: a preliminary study |
| topic | L Education (General) QA76 Computer software |
| url | http://eprints.sunway.edu.my/2297/ http://eprints.sunway.edu.my/2297/ |