Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning
In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis us...
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| Format: | Book Section |
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Asia-Pacific Society for Computers in Education
2018
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| Online Access: | http://eprints.sunway.edu.my/2296/ |
| _version_ | 1848802250705600512 |
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| author | Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * |
| author2 | Wu, Ying Tien |
| author_facet | Wu, Ying Tien Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * |
| author_sort | Tembo, Tercia Marie Tafadzwa |
| building | SU Institutional Repository |
| collection | Online Access |
| description | In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy. |
| first_indexed | 2025-11-14T21:20:22Z |
| format | Book Section |
| id | sunway-2296 |
| institution | Sunway University |
| institution_category | Local University |
| last_indexed | 2025-11-14T21:20:22Z |
| publishDate | 2018 |
| publisher | Asia-Pacific Society for Computers in Education |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | sunway-22962023-06-28T08:16:10Z http://eprints.sunway.edu.my/2296/ Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * QA Mathematics QA76 Computer software In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy. Asia-Pacific Society for Computers in Education Wu, Ying Tien Srisawasdi, Niwat Banawan, Michelle Yang, Jie Chi Chang, Maiga Wong, Lung Hsiang Rodrigo, Ma. Mercedes T. 2018-11-26 Book Section PeerReviewed Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2018) Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning. In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 722-731. ISBN 9789869721424 https://apsce.net/icce/icce2018/icce2018/2%20ICCE%202018%20Workshop%20Proceedings.pdf |
| spellingShingle | QA Mathematics QA76 Computer software Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title | Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title_full | Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title_fullStr | Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title_full_unstemmed | Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title_short | Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning |
| title_sort | effectiveness of debugging-design in 2d simulations to facilitate steam learning |
| topic | QA Mathematics QA76 Computer software |
| url | http://eprints.sunway.edu.my/2296/ http://eprints.sunway.edu.my/2296/ |