Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning
In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis us...
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| Format: | Book Section |
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Asia-Pacific Society for Computers in Education
2018
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| Online Access: | http://eprints.sunway.edu.my/2296/ |
| Summary: | In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy. |
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