Exploring user experience in game using heart rate device
In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims™ 3. This study does not emphasize the measurement of data, but focuses...
| Main Authors: | Nazlena Mohamad Ali, Siti Zahidah Abdullah, Juhana Salim, Riza Sulaiman, Azlina Ahmad, Halimah Badioze Zaman, Hyowon, Lee |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Penerbit Universiti Kebangsaan Malaysia
2012
|
| Online Access: | http://journalarticle.ukm.my/6263/ http://journalarticle.ukm.my/6263/1/1747-3296-1-SM.pdf |
Similar Items
Noise Reduction Technique for Heart Rate Monitoring Devices
by: Q. H., Hii, et al.
Published: (2014)
by: Q. H., Hii, et al.
Published: (2014)
Integration of user's emotion and game experience into game interface design
by: Ahmad, Ibrahim, et al.
Published: (2019)
by: Ahmad, Ibrahim, et al.
Published: (2019)
Enhanced brady-tachy heart automotive (BT-Heartomotive) device for heart rate monitoring during driving
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2020)
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2020)
Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
by: Nasharuddin, Nurul Amelina, et al.
Published: (2019)
by: Nasharuddin, Nurul Amelina, et al.
Published: (2019)
Pembangunan kandungan digital indigen untuk pengguna: Pendekatan pempakejan berasaskan model arahan dan kognitif
by: Badioze Zaman, Halimah
Published: (2004)
by: Badioze Zaman, Halimah
Published: (2004)
Design a medical device for blood oxygen concentration and temporal heart beat rate
by: Myint, Cho Zin, et al.
Published: (2011)
by: Myint, Cho Zin, et al.
Published: (2011)
Design a Wearable Device for Blood Oxygen Concentration and Temporal Heart Beat Rate
by: Myint, Cho Zin, et al.
Published: (2010)
by: Myint, Cho Zin, et al.
Published: (2010)
ECG noise reduction technique using antlion (ALO) algorithm for heart rate monitoring devices
by: Hii, Kiew Hui
Published: (2020)
by: Hii, Kiew Hui
Published: (2020)
ECG noise reduction technique using Antlion Optimizer (ALO) for heart rate monitoring devices
by: Hii, Kiew Hui, et al.
Published: (2019)
by: Hii, Kiew Hui, et al.
Published: (2019)
Penjanaan reka bentuk produk dengan nahu bentuk
by: Ang, Mei Choo, et al.
Published: (2013)
by: Ang, Mei Choo, et al.
Published: (2013)
Pengajaran masa depan menggunakan teknologi augmented reality dalam pendidikan Bahasa Melayu: tahap kesedaran guru
by: Norabeerah Saforrudin,, et al.
Published: (2012)
by: Norabeerah Saforrudin,, et al.
Published: (2012)
The rating game
by: sunday star, richard lim
Published: (2010)
by: sunday star, richard lim
Published: (2010)
The impact of non-diegetic user interface design on player experience in Puzzle games
by: Leong, Wan Yi
Published: (2024)
by: Leong, Wan Yi
Published: (2024)
Assessing the state anxiety, heart rate responses, and performance during e-bowling game in male and female individuals
by: Dhirveenraj A/L Raj, Dhirveenraj A/L Raj
Published: (2021)
by: Dhirveenraj A/L Raj, Dhirveenraj A/L Raj
Published: (2021)
A comparison of field-based and lab-based experiments to evaluate user experience of personalised mobile devices
by: Sun, Xu, et al.
Published: (2013)
by: Sun, Xu, et al.
Published: (2013)
Technical considerations in designing haptic applications: A case study of laparoscopy surgery simulation with haptic elements
by: Abdul Rawi, Norkhairani, et al.
Published: (2014)
by: Abdul Rawi, Norkhairani, et al.
Published: (2014)
Exploring User Experience of Wayfinding in a Large and Complex Hospital
by: Kim, M., et al.
Published: (2012)
by: Kim, M., et al.
Published: (2012)
Penerapan pendekatan PBL dalam pakej multimedia C2HADAM:
konstruk keberkesanan
by: Faaizah Shahbodin,, et al.
Published: (2009)
by: Faaizah Shahbodin,, et al.
Published: (2009)
Penggunaan pakej multimedia C2HADAM menggunakan pendekatan PBL bagi kursus sains
by: Shahbodin, Faaizah, et al.
Published: (2010)
by: Shahbodin, Faaizah, et al.
Published: (2010)
Pengujian makmal maya kimia berasaskan pendekatan kognitivisme, konstruktivisme dan konteksual
by: Bakar, Norasiken, et al.
Published: (2010)
by: Bakar, Norasiken, et al.
Published: (2010)
Analisis awal makmal maya bagi pengajran kimia (Asid, Bes dan Garam)
by: Bakar, Norasiken, et al.
Published: (2005)
by: Bakar, Norasiken, et al.
Published: (2005)
Development of VLAB-CHEM for Chemistry subject based on Constructivism-Cognitivism-Contextual approach
by: Bakar, Norasiken, et al.
Published: (2007)
by: Bakar, Norasiken, et al.
Published: (2007)
Development and design of 3D virtual laboratory for chemistry subject based on constructivism-cognitivism-contextual approach
by: Bakar, Norasiken, et al.
Published: (2006)
by: Bakar, Norasiken, et al.
Published: (2006)
Reading discrepency and the promise of computer technology
by: Abas, Hafiza, et al.
Published: (2009)
by: Abas, Hafiza, et al.
Published: (2009)
Multimedia package for learning English based on learners’ profile
by: Wahab, Norshahriah, et al.
Published: (2009)
by: Wahab, Norshahriah, et al.
Published: (2009)
Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
by: Bradford, Jordan
Published: (2013)
by: Bradford, Jordan
Published: (2013)
Associations Between Heart Rate Adjusted ST Segment and Heart Rate Variability in Patients with Rheumatoid Arthritis
by: Osailan, A., et al.
Published: (2016)
by: Osailan, A., et al.
Published: (2016)
Development design study of heart rate, spo2, and temperature measurement of infant using non-invasive infawrap device
by: Mohd Hanafi, Abdul Rahim
Published: (2022)
by: Mohd Hanafi, Abdul Rahim
Published: (2022)
Non-Invasive Study: Monitoring the Heart Rate and SpO2 of the New Born using InfaWrap Device
by: Mohd Hanafi, Abdul Rahim, et al.
Published: (2021)
by: Mohd Hanafi, Abdul Rahim, et al.
Published: (2021)
Infant-Wrap (InfaWrap) device as pediatric technology tool: The heart rate and SpO2 monitoring for neonates
by: Mohd Hanafi, Abdul Rahim, et al.
Published: (2022)
by: Mohd Hanafi, Abdul Rahim, et al.
Published: (2022)
Representing children’s digital flashcards using rapid serial and visual presentation techniques
by: Siti Zahidah Abdullah,, et al.
Published: (2011)
by: Siti Zahidah Abdullah,, et al.
Published: (2011)
Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Review on user authentication on mobile devices
by: Abdul Gimba, Usman, et al.
Published: (2024)
by: Abdul Gimba, Usman, et al.
Published: (2024)
Learning with multimedia: effects of different modes of instruction and animation on student understanding
by: Riaza Mohd Rias ,, et al.
Published: (2010)
by: Riaza Mohd Rias ,, et al.
Published: (2010)
Can different types of animation enchance recall and transer of knowledge? A case study on a computer science subject
by: Riaza Mohd Rias,, et al.
Published: (2012)
by: Riaza Mohd Rias,, et al.
Published: (2012)
Kejuruteraan perisian kursus multimedia matematik berasaskan model kecerdasan pelbagai (MI-MathS)
by: Bushro Binti Ali,, et al.
Published: (2008)
by: Bushro Binti Ali,, et al.
Published: (2008)
Augmented reality based educational tool on Live Solar System (LSS)
by: Aw, Kien Sin, et al.
Published: (2009)
by: Aw, Kien Sin, et al.
Published: (2009)
Play SMILE Game with ERiSA: a user study on game companions
by: Chowanda, Andry, et al.
Published: (2015)
by: Chowanda, Andry, et al.
Published: (2015)
An algorithm for the ambulatory monitoring of fetal heart rate
by: Ibrahimy, Muhammad Ibn, et al.
Published: (2000)
by: Ibrahimy, Muhammad Ibn, et al.
Published: (2000)
The Influence Of Age And Gender On Heart Rate Variability
by: Ng, Chean Swan
Published: (2020)
by: Ng, Chean Swan
Published: (2020)
Similar Items
-
Noise Reduction Technique for Heart Rate Monitoring Devices
by: Q. H., Hii, et al.
Published: (2014) -
Integration of user's emotion and game experience into game interface design
by: Ahmad, Ibrahim, et al.
Published: (2019) -
Enhanced brady-tachy heart automotive (BT-Heartomotive) device for heart rate monitoring during driving
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2020) -
Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
by: Nasharuddin, Nurul Amelina, et al.
Published: (2019) -
Pembangunan kandungan digital indigen untuk pengguna: Pendekatan pempakejan berasaskan model arahan dan kognitif
by: Badioze Zaman, Halimah
Published: (2004)