Gamification approach for interactive learning of lean manufacturing activities
The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Inte...
| Main Authors: | , , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Penerbit Universiti Kebangsaan Malaysia
2024
|
| Online Access: | http://journalarticle.ukm.my/25403/ http://journalarticle.ukm.my/25403/1/kejut_32.pdf |
| _version_ | 1848816348671508480 |
|---|---|
| author | Noor Azlina Mohd Salleh, Sharipah Ruzaina Syed Aris, Azianti Ismail, Megat Iskandar Shah Megat Shahrul Anuar, Ahmad Naqib Akmal Abdul Manan, |
| author_facet | Noor Azlina Mohd Salleh, Sharipah Ruzaina Syed Aris, Azianti Ismail, Megat Iskandar Shah Megat Shahrul Anuar, Ahmad Naqib Akmal Abdul Manan, |
| author_sort | Noor Azlina Mohd Salleh, |
| building | UKM Institutional Repository |
| collection | Online Access |
| description | The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Integration of gamification approach and interactive learning method was used to illustrate a virtual lean manufacturing education and training by means of users’ interaction towards provided interactive learning materials and participation in playing the designed game. Input of the project which is learning materials was developed by analysing numerous articles regarding common lean manufacturing tools and practices. Interactive elements such as animation, sound effects, lecture voice, and videos were applied in each learning material to deliver an adequate understanding of each topic. Construction of the game platform is being developed using ActivePresenter software which includes simulation videos of the production line using FlexSim software to visualize a real production floor which provides a clearer picture of the production system for users. The game should include a basic assessment of lean manufacturing practices by considering its complexity and difficulty level for users with inadequate or does not have experience in the field. The outcome of the project is expected to successfully design a basic game platform for lean manufacturing education by means of interactive learning. Users will be able to learn lean manufacturing systems using the designed interactive learning materials included in the games and self-assess themselves as the game publishes the correct and best answer option in case they answer wrongly. |
| first_indexed | 2025-11-15T01:04:27Z |
| format | Article |
| id | oai:generic.eprints.org:25403 |
| institution | Universiti Kebangasaan Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T01:04:27Z |
| publishDate | 2024 |
| publisher | Penerbit Universiti Kebangsaan Malaysia |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | oai:generic.eprints.org:254032025-06-24T08:19:09Z http://journalarticle.ukm.my/25403/ Gamification approach for interactive learning of lean manufacturing activities Noor Azlina Mohd Salleh, Sharipah Ruzaina Syed Aris, Azianti Ismail, Megat Iskandar Shah Megat Shahrul Anuar, Ahmad Naqib Akmal Abdul Manan, The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Integration of gamification approach and interactive learning method was used to illustrate a virtual lean manufacturing education and training by means of users’ interaction towards provided interactive learning materials and participation in playing the designed game. Input of the project which is learning materials was developed by analysing numerous articles regarding common lean manufacturing tools and practices. Interactive elements such as animation, sound effects, lecture voice, and videos were applied in each learning material to deliver an adequate understanding of each topic. Construction of the game platform is being developed using ActivePresenter software which includes simulation videos of the production line using FlexSim software to visualize a real production floor which provides a clearer picture of the production system for users. The game should include a basic assessment of lean manufacturing practices by considering its complexity and difficulty level for users with inadequate or does not have experience in the field. The outcome of the project is expected to successfully design a basic game platform for lean manufacturing education by means of interactive learning. Users will be able to learn lean manufacturing systems using the designed interactive learning materials included in the games and self-assess themselves as the game publishes the correct and best answer option in case they answer wrongly. Penerbit Universiti Kebangsaan Malaysia 2024 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/25403/1/kejut_32.pdf Noor Azlina Mohd Salleh, and Sharipah Ruzaina Syed Aris, and Azianti Ismail, and Megat Iskandar Shah Megat Shahrul Anuar, and Ahmad Naqib Akmal Abdul Manan, (2024) Gamification approach for interactive learning of lean manufacturing activities. Jurnal Kejuruteraan, 36 (3). pp. 1227-1237. ISSN 0128-0198 https://www.ukm.my/jkukm/volume-3603-2024/ |
| spellingShingle | Noor Azlina Mohd Salleh, Sharipah Ruzaina Syed Aris, Azianti Ismail, Megat Iskandar Shah Megat Shahrul Anuar, Ahmad Naqib Akmal Abdul Manan, Gamification approach for interactive learning of lean manufacturing activities |
| title | Gamification approach for interactive learning of lean manufacturing activities |
| title_full | Gamification approach for interactive learning of lean manufacturing activities |
| title_fullStr | Gamification approach for interactive learning of lean manufacturing activities |
| title_full_unstemmed | Gamification approach for interactive learning of lean manufacturing activities |
| title_short | Gamification approach for interactive learning of lean manufacturing activities |
| title_sort | gamification approach for interactive learning of lean manufacturing activities |
| url | http://journalarticle.ukm.my/25403/ http://journalarticle.ukm.my/25403/ http://journalarticle.ukm.my/25403/1/kejut_32.pdf |