Exploring gamification as a tool to enhance financial literacy and improve financial behavior
The education sector is changing towards digitalization, notably through the integration of gamification learning techniques in classrooms. This approach has been proven effective in increasing student motivation and engagement. However, the complexity of financial concepts, especially in invest...
| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Penerbit Universiti Kebangsaan Malaysia
2024
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| Online Access: | http://journalarticle.ukm.my/25192/ http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf |
| _version_ | 1848816293520605184 |
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| author | Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani, |
| author_facet | Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani, |
| author_sort | Mohd Hasimi Yaacob, |
| building | UKM Institutional Repository |
| collection | Online Access |
| description | The education sector is changing towards digitalization, notably through the integration of gamification learning
techniques in classrooms. This approach has been proven effective in increasing student motivation and
engagement. However, the complexity of financial concepts, especially in investment education, can indeed present
challenges for students. This study was therefore conducted to assess the effectiveness of gamification in teaching
investment subjects. A quantitative survey was conducted using questionnaires distributed to 98 students who
participated in the gamified intervention. Data were collected twice, at week 1 and week 10 of the intervention, to
compare outcomes and evaluate the impact of gamification. Analysis was conducted using descriptive and
inferential statistics, namely paired sample t-test and repeated measures ANOVA. The findings reveal a significant
difference between the pre-test and post-test results for all independent variables, indicating the effectiveness of
gamification in stock market education. This study highlights that implementing gamification in education has the
potential to enhance student motivation, engagement and positive learning experiences, foster goal achievement,
improve problem-solving skills, and facilitate the transfer of knowledge and skills. |
| first_indexed | 2025-11-15T01:03:34Z |
| format | Article |
| id | oai:generic.eprints.org:25192 |
| institution | Universiti Kebangasaan Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T01:03:34Z |
| publishDate | 2024 |
| publisher | Penerbit Universiti Kebangsaan Malaysia |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | oai:generic.eprints.org:251922025-05-08T03:10:09Z http://journalarticle.ukm.my/25192/ Exploring gamification as a tool to enhance financial literacy and improve financial behavior Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani, The education sector is changing towards digitalization, notably through the integration of gamification learning techniques in classrooms. This approach has been proven effective in increasing student motivation and engagement. However, the complexity of financial concepts, especially in investment education, can indeed present challenges for students. This study was therefore conducted to assess the effectiveness of gamification in teaching investment subjects. A quantitative survey was conducted using questionnaires distributed to 98 students who participated in the gamified intervention. Data were collected twice, at week 1 and week 10 of the intervention, to compare outcomes and evaluate the impact of gamification. Analysis was conducted using descriptive and inferential statistics, namely paired sample t-test and repeated measures ANOVA. The findings reveal a significant difference between the pre-test and post-test results for all independent variables, indicating the effectiveness of gamification in stock market education. This study highlights that implementing gamification in education has the potential to enhance student motivation, engagement and positive learning experiences, foster goal achievement, improve problem-solving skills, and facilitate the transfer of knowledge and skills. Penerbit Universiti Kebangsaan Malaysia 2024 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf Mohd Hasimi Yaacob, and Nik Aminatun Farhana Zainuddin, and Nurul Hidayah Rohani, (2024) Exploring gamification as a tool to enhance financial literacy and improve financial behavior. Jurnal Pengurusan, 72 . pp. 1-13. ISSN 0127-2713 https://www.ukm.my/jurnalpengurusan/volume-main/vol-2/ |
| spellingShingle | Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani, Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title | Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title_full | Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title_fullStr | Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title_full_unstemmed | Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title_short | Exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| title_sort | exploring gamification as a tool to enhance financial literacy and improve financial behavior |
| url | http://journalarticle.ukm.my/25192/ http://journalarticle.ukm.my/25192/ http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf |